Tag Archives: Eastern Front

Breaking News: Panther Games signs with LNLP

20 October 2014

Lock’n’Load Publishing and Panther Games have both confirmed the news, and Panther Games’ next digital and tabletop releases will be with LNLP.  Yes, you read that right – LNLP is going to republish Panther Games’ original Trial of Strength boardgame.

Here’s a little something for you to ogle while the news sinks in…

The new Command Ops GUI

The new Command Ops GUI

Grogheads Reviews Battle Academy 2: Eastern Front

Vance Strickland, 20 September 2014

So how does the newest installment of Battle Academy stack up to the reputation set by its predecessor? Let’s find out…

Never in the history of mankind has there been such a titanic struggle as the one played out on the Russian Front during World War II. The German army, already veterans of the new mobile style of combat with highly trained and for the most part well led troops. And the Russian Army, gutted of its leadership by years of purges, highly motivated by fighting for they very own homes, villages and cities. Locked in combat that took place across vast stretches of open farmland, or through tough urban battle grounds where every corner could bring swift death. Now you get to lead parts of the huge warmachines that clashed in Russia.

Battle Academy 2: East Front is the follow up to the very successful Battle Academy that took us through the fighting in West and in the desert of North Africa. Here you will be challenged in fighting that lasted for almost 5 years. From the opening acts of Operation Barbarossa to the death throes of Army Group Center in Byelorussia, you get to plan and execute your own tactics against the computer and other players. Are you game?

Main menu screen

Main menu screen

GrogHeads Advanced Research on Projects Advisory #52

It’s the last GARPA of the Summer, so here’s your holiday weekend bundle of goodness!

Clockwork Wars (Eagle Games)
$50k of $25k goal, Ends 3 September 2014

Steam-powered warfare?  Check.  Fantasy races?  Check.  Tanks?  Hells, yeah!  Fight for control of a modular mapboard, in a 4X-ish game of conquest that mixes and matches magic and steampunk technology.  One nice touch are map tiles that can be used on an artistic side, or purely-functional “giant symbol” side not unlike the strategic hex-view in Civ5.  It’s an Eagle Games production, so you know that it’ll be over-the-top gorgeous, barely fit on a ping-pong table, be a ton of fun to play, and go out of print in about 11 seconds.  So truck on over to the site for the campaign, and plunk down your pledge, and maybe throw a few extra coins in for the expansions, which look equally cool and will not doubt be gone in a hot minute on the open market.

G52-clockwork

Tuesday Screenshot – LNL Heroes of Stalingrad

Another Tuesday Screenshot visit to Lock’n’Load: Heroes of Stalingrad, and another assault on the Eastern Front with our haiku

Click to enlarge

HofS--Fighting_for_the_factory

Red flows in the streets
Another attack in full swing
The factory churns

Image: Vance Strickland
Haiku: Brant still pretending he’s a poet and doesn’t know it

Share your screenshots here >>

First Impressions of Combat Mission Red Thunder

Grumpy Grog Says:  “Combat Mission Red Thunder is more impressive than a Katyusha barrage. Uurrraaaah!”

Developed and Published by Battlefront Inc.

First Impressions by Boggit

Red Thunder is the newest arrival in the Combat Mission series on the Eastern Front. It focuses on the battles during and just after the great Soviet offensive – Operation Bagration – from June to September 1944, covering the area of modern day Belarus, to the gates of Warsaw in Poland. The developers chose this period because, in terms of experience, the Red Army was generally able to match the German Army, thus in principle creating a more balanced game.

Advancing through woods, we make contact!

Advancing through woods, we make contact!

Since this is a first impressions piece, I haven’t spent as much time in actual gameplay as I usually put in with my full Combat Mission reviews. The article is based upon a couple of the new scenarios, half a dozen quick battles, and with some useful feedback from Steve Grammont of Battlefront regarding the changes to the game engine from the V3.0 upgrade.