Tag Archives: Eastern Front
Breaking News: Panther Games signs with LNLP
20 October 2014
Lock’n’Load Publishing and Panther Games have both confirmed the news, and Panther Games’ next digital and tabletop releases will be with LNLP. Yes, you read that right – LNLP is going to republish Panther Games’ original Trial of Strength boardgame.
Here’s a little something for you to ogle while the news sinks in…
GrogHeads Advanced Research on Projects Advisory #52
It’s the last GARPA of the Summer, so here’s your holiday weekend bundle of goodness!
Clockwork Wars (Eagle Games)
$50k of $25k goal, Ends 3 September 2014
Steam-powered warfare? Check. Fantasy races? Check. Tanks? Hells, yeah! Fight for control of a modular mapboard, in a 4X-ish game of conquest that mixes and matches magic and steampunk technology. One nice touch are map tiles that can be used on an artistic side, or purely-functional “giant symbol” side not unlike the strategic hex-view in Civ5. It’s an Eagle Games production, so you know that it’ll be over-the-top gorgeous, barely fit on a ping-pong table, be a ton of fun to play, and go out of print in about 11 seconds. So truck on over to the site for the campaign, and plunk down your pledge, and maybe throw a few extra coins in for the expansions, which look equally cool and will not doubt be gone in a hot minute on the open market.
Tuesday Screenshot – LNL Heroes of Stalingrad
Another Tuesday Screenshot visit to Lock’n’Load: Heroes of Stalingrad, and another assault on the Eastern Front with our haiku
Click to enlarge
Image: Vance Strickland
Haiku: Brant still pretending he’s a poet and doesn’t know it
First Impressions of Combat Mission Red Thunder
Grumpy Grog Says: “Combat Mission Red Thunder is more impressive than a Katyusha barrage. Uurrraaaah!”
Developed and Published by Battlefront Inc.
First Impressions by Boggit
Red Thunder is the newest arrival in the Combat Mission series on the Eastern Front. It focuses on the battles during and just after the great Soviet offensive – Operation Bagration – from June to September 1944, covering the area of modern day Belarus, to the gates of Warsaw in Poland. The developers chose this period because, in terms of experience, the Red Army was generally able to match the German Army, thus in principle creating a more balanced game.
Since this is a first impressions piece, I haven’t spent as much time in actual gameplay as I usually put in with my full Combat Mission reviews. The article is based upon a couple of the new scenarios, half a dozen quick battles, and with some useful feedback from Steve Grammont of Battlefront regarding the changes to the game engine from the V3.0 upgrade.