Tag Archives: card-driven

GrogHeads Advanced Research on Projects Advisory #95

Plenty of tabletop gaming goodness for you this time ~

GrogHeads Staff, 19 August 2016

Swords & Sails (VR Soft)
$3k of $42k, ends 16 September 2016

Not even close to making funding – yet – this campaign just launched and includes options for a pretty cheap print-and-play-only copy, as well as a pledge level just for the metal coins included in the game. Yep, metal coins. It’s set in 1000AD, and allows 2-7 players to tackle rewriting the history of Europe as the French, Byzantines, Germans, Russians, or others. There’s an espionage mechanic that’s rare in a game like this, as well as your usual 4x goodness that let you build armies, fleets, cities, and more. Explore your way through their campaign page and see what you think.

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GrogHeads Reviews Munchkin Marvel

Superheroes come to the beloved Munchkin series.  Is it Super fun? ~

Avery Abernethy, 11 August 2016

MM-coverMunchkin Marvel is the 23rd core game in the Munchkin line sold by Steve Jackson Games. For those unfamiliar with Munchkin, it is a table top card game. You have an avatar. You can equip your avatar with armor, helmet, hand items, boots, and other items. You can obtain allies. However well or poorly equipped your character is you kick down the door. A trap may explode in your face. You may get free treasure. Or you may have a monster attack you. If you beat the monster you get its treasure. If you lose, you can try to run away. If you don’t run away successfully upon your loss, bad things happen. If you beat a monster you go up a level. Other things can help you go up levels. If you reach level 10 then you win. It is a pretty simple game.

What makes Munchkin such a fun game is the give and take between the players. Munchkin encourages both cooperation and back-stabbing. Many cards can be played to help your character, or can be played to strengthen a monster to defeat another player. There is a lot of wheeling, dealing, begging and whining within a munchkin game. You can split treasures, bribe, make promises, all in hopes of getting your lowly level one munchkin to level ten and victory.

Classic Reviews: Red Dragon Inn

The only thing that’s more fun than drinking, gambling, and rough-housing in a medieval tavern in a laughter-inducing game about drinking, gambling, and rough-housing in a medieval tavern. ~

Brant Guillory, 11 May 2016

Originally published ~ July 2007

So you and your friends either slayed an evil beast, or conquered the local warlord? Both? Well done, you! Time to celebrate, quaffing pints and regaling your friends with tall tales of your exploits over at the Red Dragon Inn. classic-RDIYou goal is to be the last one standing among the carousing adventurers at the inn, which is not an easy feat when you’re subsisting on a diet of Dragon Breath Ale.

Each player has a playmat that organizers the cards in play, and tracks both the character’s alcohol level, and fortitude. The goal is to keep the alcohol content low, and the fortitude high; should they meet, the character falls unconscious and the rest of the party splits the loot. Speaking of loot – should you run out of loot, the inn tosses you out on your heels. In either case, you’re out of the game. The last conscious player standing, with cash, is the winner.

GrogHeads Advanced Research on Projects Advisory #92

We venture beyond hex-and-counter wargaming for much of this week’s GARPA ~

GrogHeads Staff, 22 April 2016

 

The Dark Sands (GMT Games)
p500 $38, MSRP $55 – made the cut

Ted Racier strikes again!  He’s taking his East front campaign system from The Dark Valley and dropping it into North Africa.  You get to refight the dramatic 2 years of back-and-forth warfare between Cairo and Tunis at the operational level, with a focus on combat and planning.  Notably, the GMT copy on their promotional material pokes fun at a certain well-known North Africa game with a heavy logistical focus.  Meanwhile, you’ve got a highly solo-friendly game that spans a grand campaign from a designer we all love and a company that churns ass-kicking products.  Got get your order in before you can’t get the p500 price anymore.

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GrogHeads Advanced Research on Projects Advisory #90

What’s up for preorder in March?  Space wars, dice, castles, and WAR! ~

GrogHeads Staff, 25 March 2016

Hull Breach!: In Defiance of Dictators Card Game (Not-So-Broken Games)
$10k of $33k, ends 17 April 2016

We’ve been tracking the Hull Breach gang for a while, going back to 2013 (http://grogheads.com/?p=3199), so now that their new release is hitting Kickstarter, of course we’re going to throw them some love!  It’s a deck-builder type of game, with tactical gameplay that depends on how well you can structure and deploy your assets. Your home base (“station”) needs your protection, and you attack with all variety of ships, marines, and special weapons.  Mixing and matching with other boxes lets you customize your deck; fret not, though, as it’s not a collectible game, just a customizable one.  The new box includes enhanced rules for team play, new victory conditions, and a streamlined rulebook, to go with a truckload of new cards.  Launch for their Kickstarter page and fire off your pledge.

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