Tag Archives: Airboy

Classic Reviews – Revisiting “Secret of the Silver Blades”

Back to a classic Forgotten Realms setting ~

Avery Abernethy, 17 April 2017

Secret of the Silver Blades is the SSI Gold Box follow up to Pool of Radiance and Curse of the Azure Bonds. I recently replayed this on a modern computer and my thoughts are on playing this game in 2017, not 1990 when it was released.

I recently replayed this on a modern computer and my thoughts are on playing this game in 2017, not 1990 when it was released.

I enjoyed replaying Pool of Radiance and Curse of the Azure Bonds. Both had an interesting overall plot line that engaged me and kept me going through the long series of battles and leveling up my characters. Regretfully, Secret of the Silver Blades has such a poor plot that I could never really engage with it.

In Silver Blades your party (either imported from Azure Bonds or newly rolled-up) teleports naked to village. The village made a sacrifice to a teleporter and your group is hopefully the answer to the prayers of the village. The small town gives your group some pretty nifty equipment. They also heal, identify your magic goodies, and provide basic equipment for free every time you come back to town.

GrogHeads Reviews Appendix N

Review of “Appendix N: The Literary History of Dungeons and Dragons” from Jeffro Johnson ~

Avery Abernethy, 12 April 2017

Appendix N is the list of books in the first edition Dungeon Masters Guide that Gary Gygax referenced as primary influences on the development of Dungeons and Dragons. Jeffro Johnson secured these books and read them. Mr. Johnson had two goals for Appendix N. First, identifying how each novel inspired specific aspects of D&D and other early role playing games. Second, Jeffro’s observations on how each specific novel inspired an aspect of D&D and the enjoyment that a modern reader would have with these books which were published from the 1910s to the 1970s.

GrogHeads Reviews Order of Battle: Winter War

Airboy bundles up for a fight in the snow ~

Avery Abernethy, 1 April 2017

I’ve always had a soft spot in my heart for Finland. The Finns were one of the few who repaid their World War 1 debts to the United States. I’ve had three enjoyable trips to Helsinki in the last thirty-five years. The Finns have good beer and you can take a “beer trolley” tour of Helsinki. “Hello” in Finland is “Hey” – the same way Auburn fans say hello to each other.

WinterWar-1 - Scenario 1 Intro

GrogHeads Reviews The Political Machine 2016

Is politics just a war by other means? ~

Avery Abernethy, 25 March 2017

The Political Machine 2016 is a light simulation of the 2016 Campaign for President of the United States by Stardock. The Political Machine debuted in 2004 and an updated version has been released for every subsequent US Presidential Election. The review is based on the 2016 simulation and I’ve not played the previous versions.

The game starts by selecting your avatar for the Presidency. You can select one of nineteen Democratic candidates, one of twenty-six Republican candidates, or build your own candidate. This is a two candidate race with no third party candidates. The leftist third party options are included with the Democrats (think Jill Stein) and the libertarian candidates are included with the Republican options (think Gary Johnson).

PolMach-game setup

Classic Reviews – Revisiting of Pool of Radiance and Curse of the Azure Bonds in 2017

Checking in on the original digital D&D classics ~

Avery Abernethy, 08 February 2017

The first computer adaptation of the Dungeons and Dragons game was Pool of Radiance released in 1988. The success of Pool of Radiance led SSI to release a series of D&D games often referred to as the “Gold Box” games. Almost thirty years has passed since their release, but they are still sold by www.gog.com in a package containing an additional six titles for $9.99. But are these games worth playing today on a modern computer?

Both Pool of Radiance (Pool) and Curse of the Azure Bonds (Curse) use the first edition D&D rules. These have some confusing conventions for gamers unfamiliar with the system. Armor class starts at 10 for someone with average dexterity wearing normal clothing. Plate Mail and Shield will get most characters to Armor Class 2. But add in magic items and your characters can have negative armor classes, up to -10. When you toss a fireball in this game you need to be able to assess the radius of effect, there is no convenient shadowed outline of the blast radius. Make a mistake and your front line fighters get singed. This will take a bit of refresher reading for someone who played D&D back in the 1980s. Players who never played tabletop D&D or the computer games based off that system will have to study the manual.