Grogheads Impressions! Warhammer 40,000: Battlesector
It is no secret that we at Grogheads just love Warhammer 40,000! We are shameless fanatics and our loyalty to the Emperor is without bounds. Personally, I’ve been obsessed with 40K from the moment I looked up and saw the original Rogue Trader rule book on the store shelf in 1987. Over the next two and a half decades, there has been no turning back and although I sadly no longer play any table top, I otherwise, like the Great Devourer, mindlessly consume all things 40K – PC and mobile games, books, movies, animation, etc. So, when a new PC title is announced, we obviously get pretty revved up around here. When Slitherine and Black Lab Games announced a new turn-based strategy game set in our beloved Games Workshop universe, we dropped to our knees and broke out in praise to the Emperor of Mankind!
Warhammer 40,000: Battlesector (“Battlesector”) is described as a “battle scale” turn-based strategy game that takes gamers to the battlefields of the 41st Millennium. Players will pick a force, develop it into a highly capable army led by mighty heroes and will use them to fight for victory by applying superior stratagems, awesome capabilities, and devastating weaponry, all in turn-based action on grid style maps.
Battlesector will be released on PC in May 2021; with console versions (Xbox One and PlayStation 4) following in the summer. Grogheads was lucky enough to get access to an early preview build and so far, this one has left us very excited for the refreshing take this title looks to be bringing to the genre.
By: Craig Handler
Grogheads Zombie Apocalypse Survival Guide! Roger Wilco Zulu Alpha
You can practice marksmanship for years on end and stockpile freeze dried food and fish antibiotics in ridiculous quantities, but your chance of survival alone is small. Being part of a team when the flesh eaters start to hunt you is probably the single most important determinant of whether or not you will be able to make it past the breakers and continue breathing. For now, I won’t go into how to build a team and who to include. I want to talk about communications. If you are part of a team, hell, even if you aren’t part of a team, you will need to communicate with others. And this means beyond shouting distance. Communications, or “comms” for short, cover how individuals and groups transmit messages and ideas from one point to another. There are two components to comms, transmitting and receiving. Someone has to send up the smoke signals and someone has to interpret them. Whether it is two people speaking face to face or on cell phones, the principles are the same. In fact, we as a society have become so dependent on cell phones, that we have forgotten how to communicate in other more traditional ways. As they say, everything old is new again. Cell phones will be paperweights once society crashes. The infrastructure required to keep them all functioning will come crashing down once things go bad.