Thunderbolt Apache Leader AAR
Publisher: Dan Verssen Games
Author: Jim Zabek
I’ve had my eye on Thunderbolt-Apache Leader for a long time. Designed for solo play, it’s a modern era wargame where the player takes on the role of Close Air Support (CAS). Several campaigns are included in the game, and given the random nature of opposition force selection the possibilities are nearly endless.
As this is my first time with Thunderbolt-Apache Leader I start with the introductory scenario: the 1991 Iraq War campaign. Setting up the defending Iraqi units was straight forward but when it came time to choose my own forces I have to slow down and assess the options before me. I have a total of 30 Special Option (SO) points. SO points are spent purchasing aircraft but they are also used on other Special Conditions and Mission Events. Deciding how much to invest in aircraft and how much to hold back is a mystery to me, though I have followed JudgeDredd’s AAR in our forums with interest so I do have a sense that I should keep at least a handful back for later use. With 26 SO points in total, I decided I’ll aim for spending 20 points on planes and see how close I come to hitting that mark.


