Tag Archives: Mobile Gaming

TANKSgiving! – Kursk: The Biggest Tank Battle

tanksgivingheaderRefighting Kursk, on-the-go! ~

Michael Eckenfels, 26 November 2016

The Conflict-Series of games on the Android device are great little hex- and turn-based wargames that cover a wide variety of battles from World War II. The developer of these games, Joni Nuutinen, is a solo programmer that creates these games in his free time, and he heavily supports them as well by constantly updating them and listing detailed reports of what he’s done to improve his games.

At 3.99 USD per game, they’re inexpensive and terrific time wasters. To date, I own 19 of them (yes, nineteen), which I’ve purchased here and there over a year and a half or so. As you can tell, I’m fairly addicted to them, and even went so far as to ask Joni several questions and create a Q&A article, which I am currently working on.

Check out his “Conflict-Series” in the Google Play store if you’re interested.

In the spirit of TANKSgiving, I decided to take a deep dive into the Conflict-Series title, Kursk: The Biggest Tank Battle. Can I lead the Germans to victory where they failed historically? Or will I get the German armies shredded even worse?

This game isn’t easy, but admittedly, I’ve played through it more than a few times. I’ve won only one time out of multiple attempts; the Soviets are damned difficult to defeat, especially as they have a lot of tank reserves. Since I control the German forces (and there’s no option to play the Soviet side; in every Conflict-Series game, you play one side only, though Joni has developed more than a few titles that look at a battle from both sides), I have several tough Panzer divisions at my disposal, but not nearly as many as I’d like.

You can find a plethora of information on the Battle of Kursk online, or in hundreds of books available out there. If you’re reading this site, chances are you’re already passingly familiar with the battle and what happened.

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(This map was found at EmersonKent.com, which credits the United States Military Academy Department of History.)

GrogHeads Reviews Tank Battle: Pacific

“Why fix something that’s not broken?”

Michael Eckenfels, 7 February 2016

A classic question, to be sure; as a statement, it could very well be the motto of Hunted Cow/Hexwar when it comes to these Tank Battle games. I’ve reviewed several of their games before, and done an AAR on one of their games, and all coming to similar conclusions: all of the games play the same, and they’re just in a different wrapper. Does that make them not fun to play, though?

 

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Screenshot Feature: Ace Patrol Pacific Skies

Sauron heads out to the Pacific for an aerial shootout.

Vincent Kowolik, 12 August 2015

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GrogHeads Reviews Twilight’s Last Gleaming

Reviewed by Michael Eckenfels, 14 March 2015

Developed by Hexwar for iOS (iPad)

OVERVIEW

Twilight’s Last Gleaming first made an appearance almost 20 years ago as a board game by Decision Games, one that rates just below a somewhat above average 6 on BGG’s website. Hexwar’s recent partnership with Hunted Cow Studios has brought this title back into the gaming limelight, but playable on either a Mac or an iPad, and with many more battles to fight than the board game ever offered (three battles from the board game, and ten in this electronic version).

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GrogHeads Reviews 80 Days

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80 Days is a highly addictive, highly replayable handheld game that combines steampunk and historical trivia into a fun and challenging game. GrogHeads is pleased to induct 80 Days into the Order of the Hex for its excellence in mobile addiction.

Jim Zabek, 18 February 2015

Developer: inkle Ltd

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Once in a while a game emerges that is so simple that the writing of a review of it is far more complicated than the game itself. 80 Days is one of those games. In a nutshell it’s a game for a handheld device where the player takes on the role of Passepartout, the valet to Phileas Fogg – the same person in Jules Verne’s novel Around the World in 80 Days.

As with the novel, the player’s goal is to make it around the world in 80 days, but the story has been updated. 80 Days is set in a steampunk world and this updates the game in a spirit that I would think Jules Verne would highly approve. The game is peppered with encounters with historical figures and is driven by the player’s interaction with the and others.

 

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GrogHeads Reviews The Longest Day for iOS

The Longest Day invades your iPad.  Michael tells you where you’ll find all the sand afterwards.

Michael Eckenfels, 3 January 2015

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The Longest Day is a second effort by the makers of Frontline: Road to Moscow, a game which I’ve heard of but have not played. If you’re looking for comparisons between the two, keep on looking because they ain’t here.

Instead, what you’ll see here is how Slitherine has created a fairly basic and AI-timid romp through the hedgerows and beaches of Normandy. It is June 6, 1944 (at least, on your iPad when you fire this up, like me), and you’ll find yourself in control of several Allied units looking to wrest control of Utah Beach from the occupying Germans.

However, before you get there, there’s a bit of confusion. The app itself is called “D-Day: The Longest Day,” but when you touch the icon, you get a mish-mash of images on a screen, including infantry storming a beach, but there’s no game title.

The giant in the background seems unimpressed.

The giant in the background seems unimpressed.

Tuesday Screenshot – Wars & Battles

Some iOS wargaming for your battles on-the-go!

Vance Strickland, 9 December 2014

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A light-but-gorgeous wargame for the touchscreen set, Wars & Battles is for the grog-on-the-move.

GrogHeads Advanced Research on Projects Advisory #59

With the impending arrival of the annual GrogHeads Holiday Buying Guide and/or List Of Things Your Family Will Never Get You™, we took a slightly different turn on GARPA this time, and tried to cover a variety of different bases, without repeating categories…

 

The wargame:  Liberty or Death: The American Insurrection (GMT Games)
P500, $57 pre-order, $82 MSRP – made the cut!

So the real question everyone has with the 4-headed COIN game set in the AWI is this : How do the French win?!  The latest COIN game brings in Indian raids, brilliant strokes, and the usual 4-headed multi-player madness that occasional devolves into players bribing each other with beer during the game.  The map might not be the prettiest of the COIN maps, but it does have one different feature – the cities of the colonies are called out as separate spaces distinct from the overall territories of the colonies themselves.  Many of the cards are named after historical actors in the AWI, and when the French enter, there’s no trumping it.  Check out their p500 page to get your pre-order in while they’re still taking them.

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