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Tag Archives: 4X

GrogHeads Advanced Research on Projects Advisory #92

We venture beyond hex-and-counter wargaming for much of this week’s GARPA ~

GrogHeads Staff, 22 April 2016

 

The Dark Sands (GMT Games)
p500 $38, MSRP $55 – made the cut

Ted Racier strikes again!  He’s taking his East front campaign system from The Dark Valley and dropping it into North Africa.  You get to refight the dramatic 2 years of back-and-forth warfare between Cairo and Tunis at the operational level, with a focus on combat and planning.  Notably, the GMT copy on their promotional material pokes fun at a certain well-known North Africa game with a heavy logistical focus.  Meanwhile, you’ve got a highly solo-friendly game that spans a grand campaign from a designer we all love and a company that churns ass-kicking products.  Got get your order in before you can’t get the p500 price anymore.

Iron&Oakbn1(RBM)

 

Civ5 AAR: Empires of the Smoky Skies, Part IIIIII

Going back to the Civ5 well again ~

By Brant Guillory, GrogDude

Click images to enlarge

So we’ve unified some borders, and chased around some Canadians.  We’ve upgraded our ka-chunkadas to Landships and scored ourselves a title in the process.  Moving right along…

civv

Colombo Goin’ Rogue
My influence is decaying.  Not sure whacking some Canadian interlopers is going to help much, but lets see.

 

civv

Ugh. I was afraid of that.
No current quests mean that I won’t boost my influence with these guys for rolling over that barbarian camp.

 

Civ5 AAR: Empires of the Smoky Skies, Part IIIII

There’s no non-smoking section in this AAR ~

By Brant Guillory, GrogDude

Click images to enlarge

Last time, I dropped a citadel right in Pulias’s grill. Methinks that miffed he be.

civv

U mad, bro?
Uh, actually, England will be intimidated.  And you’ll like it.

 

civv

Land Ironclads?  Let’s upgrade
No more ka-chunkadas.  Time to boost the troops for what we all know is coming.

 

Tracer Rounds: Attack of the Killer Poetry

What do you do with a backlog of reviews? ~

Brant, 04 April 2016

We get all kinds of games sent to us, along with the ones we pick up one our own.  Some good, some bad, some gorgeous, some not so much.  We try – we really do try – to get to all of them for review purposes, but it doesn’t always happen.  There’s a reason I’ve got a weekly blurb here called “What I’m doing this week when I should be playing games”.  Moreover, when I play a game for review, I want to play it multiple times to ensure that the review I’m writing is accurate based on how the game is balanced, and how it plays over time – especially if replayability is one of the key factors we want to discuss.haiku

Among the reasons I’ve made it a point to start republishing a bunch of the ‘classic reviews’ are that I don’t want my reviews to be dependent on someone else’s site continuing to exist, as well as wanting folks to be able to find opinions on older games that they may want to take for a spin.  Additionally, many of those older reviews (some of which I’m going to get to soon) were longer borderline-investigative-journalism pieces that really dug into the games through repeated plays.  That was a lot easier when I was in grad school.  Working 3 different teaching jobs, plus being the editorial director here, makes all that a lot tougher.

So, this episode of Tracer Rounds is designed to catch up on those reviews – with a twist.

Civ5 AAR: Empires of the Smoky Skies, Part IIII

War and peace and smoky skies ~

By Brant Guillory, GrogDude

Click images to enlarge

Last session, the war against Pulias to our north came and went.  And oh yeah, I’ve got spies that I needed to send.

civv

Freakin’ Canadians
I guess I’m not building a road in that direction.  And why the heck do we have archers in a steampunk scenario?

 

civv

Not just any engineer, a great engineer!
Yeah, it’s not any funnier when we move it out of Africa.

 

Polaris Sector – First Mission, part 6

A visual AAR, from Sauron ~

click images to enlarge

no habitable planets – as expected – but it contains something else

no habitable planets – as expected – but it contains something else

 

Polaris Sector – First Mission, part 5

A visual AAR, from Sauron ~

click images to enlarge

we still have enough fuel to move to this system

we still have enough fuel to move to this system

 

Civ5 AAR: Empires of the Smoky Skies, Part III

Going back to the Civ5 well again ~

By Brant Guillory, GrogDude

Click images to enlarge

So we’ve knocked out 33% of our nearest neighbor’s potential population and production, then had him bribing us to back off. But we’ve barely explored the rock we’re on and it’s time to go looking around.

civv

First Naval Unit
Since we’ve got a barracks in every city, we open up with a free promotion. This is our first naval exploration unit, so we’re going with mobility. Some folks might argue for the sentry promotion to see further without having to travel as far, but I prefer to be able to close and kill folks faster if we have to.

civv

Prepare for blast off!
pat, pat, pat, pat, pat, pat, pat, pat, pat, pat, pat, pat, pat, pat