Monthly Archives: November 2017

Dragon’ Up The Past – Week 4, Mano-a-Mano

Hey, someone is listening, right? ~

Brant & Jim, 17 November 2017

Man-to-man combat takes center stage in this episode, as we explore the roots of gaming through the lens of old issues of Dragon Magazine

Don’t worry, there’s plenty more where this one came from – there’s 197 issues still to go!


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Gaming Nostalgia – The AH Recon Report

#TBT at GrogHeads!

More digital AH goodness from a while ago.


click images to enlarge

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MACE 2017 Convention Report

Our intrepid conventioneer checks out another of the South’s excellent game expos ~

Avery Abernethy, 15 November 2017

MACE (Mid-Atlantic Convention Expo) was held for the 21st time in Charlotte, North Carolina on November 10-12, 2017. I had a great time. There are a number of MACE events annually in North Carolina with MACE being the largest.

MACE is a gaming convention. There is no costume contest, concert, film show or game shows. MACE is about gaming. Except for two live action role playing games (limited to a single room) and three game panels, everything was RPGs, Board Games, Miniature Games or Tabletop Games.

There was a lot of gaming going own. There were a total of 174 RPG sessions, 121 Board/Table Top Games, 101 Card or Deck building games and 22 miniature games. This does not include the “play to win” games, pick-up games from the game library, demos, or spontaneous games started by attendees.

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Arms & Ambition – Playtest Report

GrogHeads had a chance to check out a pre-release playtest of the new Arms & Ambition boardgame ~

Chris Caran, 15 November 2017

This weekend while attending the MACE convention in Charlotte, I had an opportunity to sit down with Brad Warren and play his new wargame, Arms and Ambition. The game is in development, but very polished so far – a beautiful vinyl mat, 3D printed pieces, and professionally printed cards. Only the rules and documentation are still in developmental mode.

In the game, you play one of eight noble families vying for the throne after the ruling dynasty collapses. Each family has starting territory and “family ambitions” – victory conditions specific to the player. The overall goal is to gain 100 victory points and declare yourself the new king. You have starting units and each territory you own (represented by a card) has an income value.

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What’s Gus Playing? Episode 7

Our very own half-pint hammerhead is back at war ~

Lloyd Sabin, 13 November 2017

If you’re keeping track of what I’m playing you really need a better hobby. That said, last week I covered my foray in to the first act of Shadow of War, and despite myself I found I kept coming back for 10-12 hours of pretty mindless orkish bloodletting. Now another week has passed and after moaning and wailing, I have arrived at the second act of Shadow War, just in time for army construction and that sweet, sweet siege warfare I have been screaming for. And wouldn’t you know it, just as I’ve developed a good head of steam and plowed directly in to the act…I have started to lose interest.

So I am some distance in to the second act of Shadow of War and feeling a little ‘meh’ about the whole thing.

I don’t dislike Shadow of War, but as noted last week, the entire first act is more of the same from Shadow of Mordor. Relatively speaking, that’s a good thing and the nemesis system is solid…I just wanted more NEWER FASTER!!! And I didn’t get to it quickly enough.

So I am some distance in to the second act of Shadow of War and feeling a little ‘meh’ about the whole thing. For a time I am going to shelve Shadow of War and move on, for my own sanity and yours. I will come back to it, and probably pretty soon, but right now my brain needs something else. An old favorite, a new take on an old formula, something totally out of left field…I’m not sure yet, put it that way. But whatever I start gaming in the next few days will make this little column here more interesting than my mewling about that sweet, sweet siege action. I know this.