Bonus AAR! Rommel Attacks, ’43 (part 2)
What does a 4-player throwdown look like in Gary Grigsby’s War in the West: Operation Torch? The gang at Matrix Games shows us ~
Matrix Games, 10 October 2015
Turn 3
Axis Air Commander
On Turns 2 and 3 I provided Stuka Ground Attacks on enemy concentrations until Fatigue and Low Morale forced me to ground the Stukas to recover. At this point my goal switched to keeping the enemy aircraft away from our Ground Forces by flying Air Superiority Missions over the most dangerous part of our Front, which was in the Center. I believe this was also quite successful although I was not able to see the Air Battles raging during the Ground Phase.
Axis Ground Commander
The battle continues to rage to the north of Sdid Bouzid but the Allies are unable to exploit forward.
I take this turn quietly and ensure that I take easy chances to push back units that have over extended. I bide my time as I don’t want to exhaust my combat power and open myself to being caught by a counter attack.





