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Order of Battle Pacific: US Marines – AAR, Scenario 5 Part 1

Airboy’s extended campaign AAR continues across the Pacific ~

Avery Abernethy, 22 October 2016

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Scenario 5 Bougainville – Avery Abernethy

In the Bougainville scenario you have to land, advance, build two airfields and then survive the Japanese Counter-Attacks. Your Marines must be aggressive to take the ground and build both landing strips within 20 turns.   A large surface fleet naval battle must be won to protect your Marine supply ships.

The Land Battle, part 1:

amphibious landing

Amphibious landing

expanding the beachhead

Expanding the beachhead

 

beach is safe & earned reinforcements

Beach is safe & earned reinforcements

The Marines have a successful landing, move inland quickly, and start construction of the first airstrip in good order. Marine forces move north towards the second airfield location and encounter the first Japanese counter-attacks. Marine Artillery has a big impact.

Turn 5 construction crews landed and first Jap counter-attack

Turn 5 construction crews landed and first Jap counter-attack

 

Advance continues. Airstrip 1 under construction.  Marine artillery is deadly

Advance continues. Airstrip 1 under construction. Marine artillery is deadly

 

Counter-attack smashed & more reinforcements coming

Counter-attack smashed & more reinforcements coming

 

turn 8 - where I must build airstrip to the north; Additional reinforcements if I capture village

turn 8 – where I must build airstrip to the north; Additional reinforcements if I capture village

 

Turn 10 - another counter attack

Turn 10 – another counter attack

 

Turn 12 - air supremecy & closing on 2nd airstrip site

Turn 12 – air supremecy & closing on 2nd airstrip site

 

Turn 13 - airstrip site captured & moving to secure area

Turn 13 – airstrip site captured & moving to secure area

But it takes thirteen of the 40 turns to capture the 2nd landing strip site.

Turn 15 - airfield under construction & perimeter secured

Turn 15 – airfield under construction & perimeter secured

 

Turn 18 & both airfields built; I get more air units!

Turn 18 & both airfields built; I get more air units!

I finish the 2nd landing strip on turn 18, just two turns ahead of the deadline.

Turn 20 attacking Evansville & tank damaged from unspotted bunker

Turn 20 attacking Evansville & tank damaged from unspotted bunker

 

Turn 22 - attacking Jap supply ship

Turn 22 – attacking Jap supply ship

 

Turn 22 - took Evansville

Turn 22 – took Evansville

 

Tomorrow, the naval battle, and back to the ground fight on Monday


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