Twilight Struggle: An AAR – Part 12
Our AAR of the new digital Twilight Struggle enters Turn 2 ~
Michael Eckenfels, 28 April 2016
TURN 2, ROUND 4, USSR
The USSR plays TRUMAN DOCTRINE, and the game prompts me to remove Influence in one country. I’m not really sure this is a bad thing…obviously, he’s playing this for its whole 1 Op, and the Event has to fire…which makes me think he doesn’t have much in the way of cards.
So, I get to choose what country in Europe, that is uncontrolled, to remove all USSR Influence markers from.
I’m thinking either Finland or Hungary, since there’s 2 Influence in each of those countries. I don’t know that Finland makes a lot of sense; it seems doing this to Hungary would be more of an advantage. So, Hungary it is.
So much for Hungary.
And what, pray tell, does the USSR do with their 1 Op? Why, throw a Coup party, of course. In Angola.
Angola’s Stability Number is 1, so doubling that to 2 means he needs a 3 or higher. The 1 Op gives him a +1. He rolls a 3, which means the Commies remove my Influence there and gain 2 of their own. Now, I’m about 90% convinced he has AFRICA SCORING.
Oh, and he has also brought us to DEFCON 3 with that little stunt.
But, he has also managed to secure the other 2 Mil Ops he needs, and I still need two more. I think, though, that I want to spread some more Influence and maybe try for a Coup.
Now it’s my turn. I have CAPTURED NAZI SCIENTIST, NASSER, NUCLEAR TEST BAN, and THE CHINA CARD remaining in my hand.
I should play NUCLEAR TEST BAN for its 4 Ops. My Headline won’t give me 5 Ops, but those 4 would come in handy. I don’t see how the USSR would want the Event to fire. I want to place more Influence, though – in Libya, and in Angola to mess him up there, at the very least.
I don’t want to play NASSER until I get that Influence in Libya, and I would like to play the Scientist card to get that +2 VP for going one along the Space Race track first (provided the Commies don’t try to beat me to it).
I go ahead and play NUCLEAR TEST BAN for its 4 Ops. Instead of going for a Coup, especially in Africa since the +4 to the die roll would be major overkill, I’m going to spread some good ol’ American influence around the globe.
It costs me 2 Ops to place 1 Influence in Angola, but that breaks his hold there and puts the ball in his court if he wants to play the back-and-forth game there.
I also added 1 Influence to Iran, gaining Control of that Battleground country in the Middle East, and the last Ops point went to adding 1 Influence to Libya. Unless my opponent Coups someplace in his next Action Round (AR), which would bring the DEFCON number to 2 and make it impossible for me to do that, I’m going to try a Coup myself on the next AR.