Twilight Struggle: An AAR – Part 7
How’s the new digital Twilight Struggle play? ~
Michael Eckenfels, 23 April 2016
TURN ONE, ROUND 6: USSR (FINAL ROUND FOR TURN ONE)
And of course, the AI is also holding the MIDDLE EAST SCORING card.
This game just keeps on getting better and better, doesn’t it?
This gives me +3 US VP for having a Presence, but gives them +6 USSR VP for Domination. This results in a net +3 USSR VP, giving him +10 VP, and pushing him halfway to the finish line.
In the first turn.
Have I said I suck at this game yet?
TURN ONE, ROUND 6: US (FINAL ROUND FOR TURN ONE)
(Whoops, didn’t get a screen cap of this showing the turn/round. Again.)
It doesn’t matter now, really, to add Influence to either Southeast Asia or the Middle East, since the Commies have been obviously blessed by the game with great cards and letting them score in both Regions. Though, it might mean access to other countries, so it wouldn’t be an entire waste of time.
Meanwhile, cursed with bad cards, I decide I should focus on Europe and hope for the best (mostly, hope I get the EUROPE SCORING card in the next Turn, but the way things are going, I am doubting that. However, I do not doubt this game will probably be over before the end of Turn 2 at this rate.)
In that regard, I want to play INDEPENDENT REDS*. If I play it for its Event, I will be able to add 1 Influence to either Hungary or Yugoslavia, to match the 1 Influence the USSR already has in either country. Or, I can play it for Ops. I think I’m going to do the latter.
I play the 2 Ops as Influence, placing both in France to give me Control there. At least now I have a better presence in the most important Region in the game.
I’ve just managed to give the USSR a gift of +4 USSR VP because, as I mentioned earlier in an aside, I completely forgot to get some Military Ops. Dammit. I’m screwing myself here as much as the game system is, if not more.