Monthly Archives: April 2018

What’s Gus Playing? Endless Space 2, part 2

The famous fun-sized phantasm of flight fights fearlessly ~

Lloyd Sabin, 15 April 2018

I totally forgot that I was supposed to focus on the combat of Endless Space 2 last week when I wrote up House of the Dying Sun. It happens. Our own BayonetBrant had to ask me ‘WTF happened to the 2nd part you said you were going to write up on Endless Space 2 combat?’

My response? ‘Well f– me, I totally forgot.’ Until now. Even if it is a dayweek late.

Endless Space 2 combat is liked by some, disliked by others. I enjoyed it because it had a lot of options that I had not seen it 4x games before, like your force’s offensive/defensive disposition, formations, etc. And again, I only scratched the very shallow surface of this game, including the combat component, and will be back for much more in the near future.

Battle engaged!

GrogHeads Reviews Underrail

Airboy dives into the bowels of Underrail to see if it’s worth taking the plunge ~

Avery Abernethy, 14 April 2017

Computer RPGs often have an excellent design concept but poor execution. Other RPGs have a great design and good execution, but play balance goes off usually later in the game. Your characters become so powerful that almost nothing presents a challenge. Very few RPGs have a good concept, and game mechanics while retaining challenging (but not impossible) play throughout the game. Even fewer RPGs manage to do this while enabling different effective play styles. Underrail is one of a handful of games I’ve ever played which hits all of these benefits.

Gaming Nostalgia – TWERPS M.E.C.H.I.-Tech

#TBT at GrogHeads!

TWERPS was a semi-tongue-in-cheek RPG/adventure game in the early 90s that was a very flexible system for whatever adventure goodness you could want.  Different wordbooks expanded into specific genres, and their take on ‘Mechs was a solid parody of Battletech, but a decent game in its own right, too.


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RAF The Battle of Britain 1940 – The GrogHeads AAR, part 2 of 5

Michael’s Jerries drop a load on England ~

Michael Eckenfels, 10 April 2018

WAR DIARY ENTRY 1

RAID DAY 1: AUGUST 11, 1940

Unlike previous days, where our new airfields in the Low Countries and France were almost every one socked in with poor weather, the day before shone bright and early. The code word went out – Alder – and August 11 was set for the kick-off of this massive campaign, one that every person in the world would be watching.

No pressure.

The day itself dawned clear and bright; almost all the wetness had dried off the previous day so today proved to be an excellent one for operations against England. It took a few days to get acclimated, receive reports, and get plugged in to the network that is the Luftwaffe here in Western Europe, but the staff is good and made this transition much easier.

As I’m not bothering with Night Raids (I don’t think it has much of a significant impact on the campaign in return for more rules and tracking), we’ll skip those bits in the game.

Raiders of the Deep – First Look!

Michael… ahem, “dives” into the Compass Games sub warfare box ~

Michael Eckenfels, 7 April 2018

It seems that the solitaire wargame market for submarines is picking up steam (a harr a harr) in the last few years. Silent Victory, Silent War, Target Bearing 023 Degrees, Operation Drumbeat, The Hunters…there’s plenty of options, including this title, Raiders Of The Deep from Compass Games.

Based on the same system that The Hunters and Silent Victory use, Raiders Of The Deep puts you into the role of a German submarine commander in World War I. This is a very intriguing prospect to me, being based in World War I, when submarine warfare really came into its own. Some of the German submarines at the outbreak of war were tiny things that could hold maybe 15 sailors and two torpedoes, but they evolved quickly over the following years of The Great War.