Cyrano pulls up his Napoleonic britches for a chat about Borodino ~
Jim Owczarski, 4 April 2017
Vento Nuovo made no small statement when it blew into wargaming back in 2012 with Blocks in the East. A big, colorful map; hundreds of wooden blocks and other pieces; and an area-movement system that felt just friendly enough while at the same time satisfying wanna-be von Brauchitsch’s everywhere; marked it as a strong new-comer. Now seven games on, the Blocks in… system covers the whole of the ETO, it’s released Gortex game maps big enough to sleep under, and it even found time to release a game about the greatest battle of all time, Waterloo 200. (Author’s Note: Favorably reviewed here)
For his second run into the 19th Century, designer Emanuele Santandrea has chosen to have a go at Borodino, the climactic struggle between Napoleon and the Emperor of Russia that in many ways ended the First Empire. The game, Bloody Monday, Napoleon at the Gates of Moscow, has already hit its funding goal, so it was particularly nice of him to answer a few questions about his design philosophy, why Borodino, and the difference between Goretex and Magnatex.
The KickStarter, by the by, is here: Bloody Monday, Napoleon at the Gates of Moscow
Vento Nuovo has had quite a few recent successes on KickStarter and has become well known, certainly in wargame circles. Who, though, is on the team behind Bloody Monday?
Well, the list is so long I’m sure I will forget somebody. I can name Luca Preda, Jim O’Neill, Flip Labarque, Paul Comben, and Kevin Duke. But that’s just a part.

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