Monthly Archives: February 2017

Order of Battle Pacific: US Marines – AAR, Scenario 10 Part 1

As the march to VE floats across the Pacific, the Marines are set to attack Palau ~

Avery Abernethy, 12 February 2017

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The Palau campaign was one of the most controversial in the Pacific. The US Marines took heavy casualties. The strategic need for capturing Palau has been questioned.  The Japanese changed their tactics on Palau and did not use wild Banzai charges. Palau also has a very high set of hills which allowed observation of US troops on the island. The Japanese also have quite a bit of armor although they lack air support.

Next Target Palau

Next Target Palau

GrogHeads Reviews Tank on Tank, Digital Edition

Grogheads gets under the hood with the new digital adaptation of the fast-and-furious Tank on Tank boardgame ~

Chris Paquette, 10 February 2017

Tank on Tank: Digital Edition is Lock ‘n Load Publishing’s computer adaptation of designer Peter Bogdasarian’s Tank on Tank board games covering the East and Western Fronts of World War II. The Digital Edition offers a combined version of both games though each theater can be purchased separately.

Tank on Tank, as described in the game manual, is “a low-complexity, Second War World War armored combat game.” The statement accurately captures the nature and flavor of both the tabletop game and the Digital Edition.

The game offers a simple, clean interface. On the start screen, there is an option to “Fight!”  This jumps you into a randomly generated quick battle if you don’t want to fiddle with choosing a scenario or campaign.

The other game options deal mainly with the volume sound settings. There are no difficulty settings or anything else along those lines to fuss with. As far as I could tell, the “Arch Height” slider is only for adjusting a visual effect with no impact on game play.

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Gaming Nostalgia – Sirocco

#TBT at GrogHeads!

nostalgia-sirroco

 

Looked like a Eurogame before anyone knew what a Eurogame was…


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Classic Reviews – Revisiting of Pool of Radiance and Curse of the Azure Bonds in 2017

Checking in on the original digital D&D classics ~

Avery Abernethy, 08 February 2017

The first computer adaptation of the Dungeons and Dragons game was Pool of Radiance released in 1988. The success of Pool of Radiance led SSI to release a series of D&D games often referred to as the “Gold Box” games. Almost thirty years has passed since their release, but they are still sold by www.gog.com in a package containing an additional six titles for $9.99. But are these games worth playing today on a modern computer?

Both Pool of Radiance (Pool) and Curse of the Azure Bonds (Curse) use the first edition D&D rules. These have some confusing conventions for gamers unfamiliar with the system. Armor class starts at 10 for someone with average dexterity wearing normal clothing. Plate Mail and Shield will get most characters to Armor Class 2. But add in magic items and your characters can have negative armor classes, up to -10. When you toss a fireball in this game you need to be able to assess the radius of effect, there is no convenient shadowed outline of the blast radius. Make a mistake and your front line fighters get singed. This will take a bit of refresher reading for someone who played D&D back in the 1980s. Players who never played tabletop D&D or the computer games based off that system will have to study the manual.

The Tuesday Interview – Dr James Sterrett talks Brown Bag Wargaming

With the recent launch of CGSC’s “Brown Bag” wargaming lunch program, we reached out to the guys at Ft Leavenworth to ask about how hobby wargaming is making its way (back) into the professional ranks ~

Brant Guillory, 07 February 2017

So there was mention of a “brown bag” lunch series of wargames for Army officers to come learn about this crazy hobby of ours, and – we’re assuming – learn how it can all tie into the profession of arms for their future benefit.  Can you tell us a little bit about how the series got started, and what the expectations were for the initial ramp-up of the program?

The idea for the Brown Bag Gaming Program came from our desire to provide a wider array of games that we can fit into our Training with Simulations elective course.  The more we thought about it, the more objectives we realized it might fill.

The core tenet of Brown Bag Gaming is that the development of simulations professionals requires the exploration and discussion of a wide variety of modeling and simulation approaches.  The best means of accomplishing this is to experience the models and simulations in action.  Less formally, that means playing games and thinking about them critically.

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