Monthly Archives: March 2015
Prosciutto – Hamming it up with the di Parmas, parto 32-o!
You missed the first 30 episodes? You bad person. Go read them all first, then come back here.
In Part 31 Benvenuto continued his Father’s ambition to become King of Sicily and assaulted the island and Sultan Yahya – its Muslim ruler.
A counter attack in Benvenuto’s homeland was beaten back by the Emperor’s forces, and the men of Salerno marched onto Malta with the aid of the Knights Templar.
Advised by his war council that more territory would need to be captured to force his demands for Sicily, Benvenuto needs to set sail for Northern Africa to take on the Sultan’s forces in his home territory. In this part, victorious Templars, a new beard, and a cool new hat.
After a lot of bloodshed, a lot of retreating, regrouping and restorming, Malta finally falls to Benvenuto and the Templars. With a warscore of 90% its still not enough to force a full surrender – to Africa!!!!!!!
Meanwhile in Bari……… Croatia comes back to take the region from the beaten down Muslims. So enraged is Benvenuto he grows an extra long beard and it turns white
GrogHeads Previews Vietnam ‘65
Boggit, 4 March 2015
Developed by Every Single Soldier and published by Matrix/Slitherine
Vietnam ’65 is a single player, tactical-level game, focused on the American involvement in Vietnam in 1965. You play as the commander of the American forces allocated to a province somewhere on the Cambodian border. Playing as the Viet Cong (VC)/North Vietnamese Army (NVA) is not presently an option, but may be a possibility for a future expansion.
Setting up a new game is easy. Click on New Game, and a random map of 10 villages is created. The game then plays out in a ‘Skirmish’ mode, as there are no ‘historical’ maps as such, so there is no replication of specific actions like Operation Silver Bayonet (Battles of LZ-Xray and LZ-Albany), or Operation Long Reach. To be fair, that is not really what the game is about as it provides a more general Vietnam ‘search and destroy’ gaming experience, and the randomly created maps ensure variety in the battlefield. Given the way the game is designed it would probably be difficult to properly replicate the historical actions meaningfully, as the games victory conditions are not focused specifically on winning a battle in conventional wargame terms.