AARsday! Sergeants Miniatures Game at Origins 2014
Game Master extraordinaire Vance Strickland gives us a quick dash thru one of the games he supervised at the GrogHeads Wargaming Central Command at Origins.
Vance Strickland, 10 July 2014
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The last organized game of Sergeants Miniatures Game (SMG) of the con was to be a team game. We had three people show up, along with one guy’s wife who he convinced to be his team mate. She was obviously a gamer but said she was not a wargamer.
So with four people, two playing the US paratroopers and two playing the German light infantry, Rob Belli from Lost Battalion Games set about explaining the rules. While this was going on the husband kept asking me about the tactics of the game, how certain terrain worked, what was the best way to use a firebase and a maneuver group etc… which was all good, but this wasn’t Advanced Squad Leader. SMG is a light skirmish-level game that’s meant to be fun and fairly quick to play. His wife was listening intently to Rob’s explanations as were the two German players.
In my head I gave each of the players name tags. Cpt. Ernest and Plucky Wife were the US players. The German players were a gentleman in his early 60’s and young man in his 20’s. Both German players were wargamers and recognized SMG for what it was. The German players became Junior German and Senior German to me.
Each team player was given a section consisting of five troops, including a mix of rifle and sub-machine gun armed men, an NCO leader, and a machine gunner. The NCO leader gives you more action cards to draw each turn, which gives you more options for what you can do in a turn. It’s best to protect these guys but you can’t leave them too far behind because they are also the ones that can rally your pinned troopers.




