Monthly Archives: March 2014

Book Review: To Sail a Darkling Sea

A Review of To Sail a Darkling Sea by John Ringo

By Avery Abernethy, 5 March 2014

To Sail a Darkling Sea is the second book by John Ringo in the Dark Tide Rising series.  A zombie apocalypse has been released in the modern world by an unknown group of individuals.  The Smith family, composed of an ex-military father, a mom with an engineering background, and two daughters under the age of sixteen are practical survivalists.  [Stop reading here if you want to avoid spoilers about book one].

At the end of book one the father had reconnected with the tattered remains of US national command authority.  The family spearheaded an effort to clean zombies off of ships in the Atlantic and gradually gather survivors.  The Smiths and a small number of others in the ragtag fleet were immunized against the Zombie plague.  The long run plan was to secure Guantanamo Bay, Cuba where there should be enough equipment to resume making the anti-zombie plague serum.  If serum production is restarted, then the members of the US Navy in uncontaminated attack submarines can be added to the meagre US military forces attempting to retake Earth from the zombie hordes.

The book starts with the “fleet” freeing small towns and ships in the Canary Islands off the coast of Africa.  The group traveled to this region to avoid the Caribbean hurricane season and engaged in the first land battles against the zombies, where they attempted to free small, geographically isolated towns on these tiny islands from the mindless horde.

Tuesday Screenshot – Rome 2 Total War

The Tuesday Screenshot is goes back in time to Ancient Rome

Click to enlarge

Playing as a barbarian tribe, there is little better in Rome 2: Total War than taking the capital of the known world. About 200 turns in (with some seasonal and turns-per-year mods running) I almost feel like I can call the campaign a victory by taking Rome. But Sparta and Athens remain...as well as some consolidation in Gaul. A city-burning marauder's work is never done!

Playing as a barbarian tribe, there is little better in Rome 2: Total War than taking the capital of the known world. About 200 turns in (with some seasonal and turns-per-year mods running) I almost feel like I can call the campaign a victory by taking Rome. But Sparta and Athens remain…as well as some consolidation in Gaul. A city-burning marauder’s work is never done!

 


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