01/10/14

RAF – Boardgame Review

Michael’s thorough and detailed look inside of Decision Games’ RAF gives you everything you need to decide if this excellent air combat game should be gracing your tabletop.

Michael Eckenfels, 10 January 2014

Designer: John Butterfield and Publisher: Decision Games

as always, click images to enlarge

While I am quite a World War II geek, I’m not much into the airpower aspects of it. Most of my interest in that regard is with the bombing campaigns (and with it, games like B-17 Queen of the Skies); indeed, I’m more taken in with tactical and strategic ground combat and the games that focus on that arena. That said, the Battle of Britain has always fascinated me as a true ‘turning point’ campaign that had so many fulcrums and angles that it wasn’t really a foregone conclusion that the RAF would have pulled off a victory.

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It was with great anticipation that, back in the late 80s, I found the first edition of RAF on my favorite hobby shop’s shelves. Solitaire games were big for me as it was hard back then to find opponents, and gaming fixes were sometimes few and far between. I was initially a little disappointed that I could only control the RAF in battle and not the Luftwaffe, but the game itself was solid, always different and therefore highly replayable, and even better, had quite a bit of tension to it.

 

I grabbed my copy of the second edition of RAF late this past summer and have been playing with it as often as I can in a chaotic house with a middle-schooler and a high-schooler and a wife who’s not all that big into games. No cats, fortunately.

 

Overview

RAF: The Battle of Britain 1940 is a simulation of the trying days of 1940 when the Luftwaffe sought to wipe the RAF from the skies of southern England, in preparation for Operation Sea Lion, the planned invasion of England itself. In the original first edition, you could only play the RAF, as I mentioned above; however, in this second edition, not only can you run the RAF solo, but also the Germans solo, or even play a two-player game. All the angles are covered here, and the added ability to run the German campaign solitaire seems to make for a hit-in-the-making. Of course, one must first open the box and see which way their initial impressions will run…

Out of the Box

Initial impressions were highly favorable when I opened my copy. The counters are nice and thick, with clearly-delineated information; these counters are much easier on the eyes, actually, than the old white silhouette from the older version. Unfortunately, these nice counters are almost impossible to separate cleanly and require trimming to do so, which is a major pain in the tail section. Perhaps it is simply my OCD, but I believe that counters must be clean and have sharply-defined edges – no rabbit bushy tails sticking out from the corners, thank you.

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The cards are very nice as well, but I’m not sure they’re an improvement on the old version. While the older version was no-frills and was pretty much print on a card, they were legible and easy to read. The Second Edition’s cards are busy, with lots of background to decorate them. The fonts are similar, in that they’re sans serif, large, and sharp, but these new cards might be difficult to read for some people on a few of the cards.

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01/9/14

Prosciutto – Hamming it up with the di Parmas… Part XIX

We thought we’d throw you guys for a loop by bringing you the next installment of the Crusader Kings II AAR that won’t end the very next week, instead of, y’know, 5 months from now or something.

as always, click images to enlarge

In Part 18 Oberto recruited more plotters in his attempt to bring down Matilda, complicated his legacy by marrying for a third time and having twin boys, and found a patch of land to realise his dream. In part 19 he bullies a little girl, gets mugged in Firenze, and achieves greatness (sort of).

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And there it is, confirmation of our claim on the county and Duchy of Salerno. Oberto already owns Napoli, he needs Amalfi and Salerno itself to seize the golden headband. Also included in the Duchy is Taranto but the Muslims have stolen it, He’ll sort that out later.

 

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The Chancellor grabs us a claim on one of Matilda’s home provinces that could leady to the Duchy of Firenze. With a heavy heart Oberto has to turn it down, he’s currently emptying all the piggy banks he has, even the novelty, oversized whisky bottles full of spare ducats – going to war with Salerno will be costly enough as it is.

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01/7/14

Flashpoint Campaigns – GrogHeads Strike Back Winners!

Flashpoint Campaigns: Red Storm GrogHeads Strike Back Winners

When we started the Flashpoint Campaigns: Red Storm contest we had no idea what direction it would take. The developers, On Target Simulations, put a lot of effort into creating a custom scenario and building a game engine to allow players to experience the full features of the game without giving the entire game away. The results were great. We had eighteen participants who submitted a combined 41 entries.

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ComradeP’s fantastic performance.

The contestants came out swinging. Herman Hum threw the gauntlet down with an opening score of 64%. That in itself was impressive, as my first few go rounds were merely in the mid 50’s. However, better was yet to come. Ifseeney upped the ante with an impressive 68%. Others joined the fray and attempted to match the scores. ComradeP, our winning contestant submitted a first attempt of 66%, but then continued to improve. Other players eventually managed to best the 60th percentile, but when Comrade P finally submitted a whopping 98% everyone was impressed. It is an unimaginably high score and proof that no matter how well you think you can play a scenario, there’s room for improvement.

Congratulations to ComradeP as our grand prize winner, but we also have consolation prizes based on a random drawing. Those winners are: Uberhaus, Szeretni, Ifseeney, and Airborne Rifles.

01/4/14

Looking Back and Looking Ahead – the Game Industry Weighs in on 2013 and 2014

We cast our inquiries far and wide in search of opinions about 2013 and 2014.  Respondents were asked two questions:

1. What was the highlight of the past year in gaming for you?

2. What do you think will be the biggest news in gaming in 2014?

We put no other constraints on them for subject matter, self-promotion, or response length.  As you can imagine, we got a wide array of responses.

Mark H Walker, Designer, Lock’n’Load Publishing

2013 – Seeing the explosion of new titles on Kickstarter. Probably the best non-LNLP game that I played was Band of Brothers, but Legendary and Sentinels of the Multiverse were a close second.

2014 – Big deal of next year will be Golem Arcana. It looks to seamlessly meld board and digital. That and the importance of Kindle Direct Publishing as Indy authors continue to erode the market share of the traditional publishers.

Tim Van der Moer, CEO, The Lordz Games Studio

2013 – For me number one has been getting the Panzer Corps series out on iPad. On big games, I really enjoyed GTA V  and Assassins Creed Black Flag.

2014 – Warhammer 40,000: Armageddon cross platform will be our big highlight for sure. On traditional videogames, I am really curious to see how the Xbox One will evolve into a cross media entertainment system.

Matthew B. Caffrey Jr, Command Lead, AF Future Capabilities Game

2013 –  The first Connections UK. Run in the UK by British wargames Connections UK extends Connections mission to advance and sustain the Art, science and application of wargaming to the UK and Europe. As it is less costly in time and money for Europeans to get to the UK 75 individuals from about a dozen countries participated at Kings College London.

2014 –  If it is pulled off, the first Connections Australia.

Brian Train, Game Designer

2013 – My personal highlight in gaming was seeing A Distant Plain roll out. In less than 18 months, Volko Ruhnke and I went from “hey, we should do this” to a beautifully produced, challenging wargame on a very contemporary subject.

2014 – I think the next Big News thing will be wargames produced for tablets (iPads and so forth). No idea how many will actually be produced, or if they will be any good, but people will be talking about them. I won’t be programming any of them, but at least for now they will be ports of manual (board) games, so there’s opportunity there for all of us. Continue reading

01/3/14

GARPA 35 – GrogHeads Advanced Research on Projects Advisory

Authors: Brant Guillory and Jim Zabek

If this winter has taught us one thing here in LongBladia, it is that it can always get colder and snowier. The highs next week are forecast to be subzero Fahrenheit. Simply put, it would be wise to stay indoors, peruse some crowd-funded gaming projects, and sip hot cocoa. If you must go outside, make sure you run by your local game store and thank them for getting out in the cold to open their doors and sell you games. It’s the least you can do.

But, what we can do here at GrogHeads is share some of the recon we’ve conducted on upcoming projects. So grab your mouse and hot cocoa and get ready for some temptation!

Tabletop Games

Wise Bayonets by Acies Games

Available for Purchase

GARPA-35-Wise-Bayonets50.1When a Napoleonic wargame is published in the Italian peninsula about a battle that took place on their soil, it’s worth a gander. Acies Games has published a number of games that range from ancient Rome to control for the island of Sardinia and beyond. To call these battles “obscure” is to deny our wargaming roots; we love this stuff! The chance to learn about the nuances of forgotten conflicts, to possibly change the course of history…this is the meat and potatoes of wargaming. And gamers seeking to refight the battle of Trebbia now have the opportunity to do so. No, it’s not crowd-funded, but it’s definitely worth checking out: http://www.aciesedizioni.it/trebbia-eng.htm

 

Fief – France 1429 by Academy Games

$47,524 pledged of $20,000 goal, ending February 11th

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Academy Games is no stranger to porting foreign language games into English, polishing them, andreleasing them to the English-speaking wargaming wilds. Fief – France 1429 is an existing French language game of medieval “dynastic ambition.” Players take control of one of four families, with which they use to attempt to gain control of various villages on the map. Players must both cooperate and compete with each other through marriages and alliances. Events such as papal annulments, good and bad harvests all pop up to help keep things interesting. And having already met its successful threshold for fundraising, players can expect unlocks of stretch goals to continually improve this game. Check it out on Kickstarter: http://www.kickstarter.com/projects/617871702/fief-france-1429

Gathering Storm by GMT Games

P500 not yet filled

GARPA-35-GatheringStorm-2.75What’s that you say? A World at War wasn’t big enough or long enough for your gaming tastes? Fear not, for Gathering Storm is here to fill the void. With Gathering Storm players can start the ramp-up to the Second World War as early as 1935. This prequel allows gamers to fiddle with the “what-ifs” leading up to the war, which can range from Doenitz successfully getting a significant investment in his submarine fleet to the French extending the Maginot Line, to the conflict breaking out in other parts of the world first, such as a French pre-emptive attack, or Germany going after Russia first. Crazy? Crazy like only a wargamer can be. This is the stuff we live for, and if you’re man enough to play A World at War you’re definitely going to want to get in on Gathering Storm’s action. Check it out here: http://www.gmtgames.com/p-467-gathering-storm.aspx

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