Tag Archives: WWI

TANKSgiving – Tanks and Armored Cars 1919-1939

Another gallery from a visit to Bovington  ~

Avery Abernethy, 20 November 2017

The tanks used in World War 1 were monstrous beasts that stood well over the ground. Most carried machine guns or at best very light cannons. After 1918 the industrial powers realized that anti-tank guns (and even anti-tank rifles) could easily knock out a WW1 era tank because of its thin armor, weak engine, slow speed and very high gun profile.

Much of the interwar period saw the development of Armored Cars and light tanks. Armored cars were much faster than the WW1 era tanks (especially on roads) and carried either similar or heavier guns than WW1 tanks. Thus the armored cars were faster, lower to the ground, less expensive to build, easier to maintain, and had more firepower than a WW1 tank.

Many armored cars were developed immediately after World War 1 through the early 1930s. As they developed, they became lower to the ground.

The development split into three directions.

In one direction the gun was removed and it became a scout car.  An example is the Dingo Mark 3.

GMT’s Fields of Despair – First Look!

A look inside GMT’s WWI game ~

Chris Paquette, 26 April 2017

Fields of Despair is part of our program at this Summer’s GrogHeads Central Command at Origins.  What’s inside the box?

The box – the usual big GMT package

GrogHeads Holiday Buying Guide 2016

Folks have no idea what to do for the Grog on their lists? Here we come to save the day! ~

GrogHeads Staff, 04 December 2016

GAMES!

This year, we’re leading off with the games, and there’s some excellent ones to choose from this year.  Leading off, we’ve got Mark Walker’s ’65 Squad-Level Combat in Vietnam, a gorgeous card-driven game with the biggest counters this side of…  well, of Night of Man, another FPG offering.  Refight the Vietnam War, one firefight at a time, and if you grab it now, it’s over $20 off!

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TANKSgiving! – The British Tank Museum

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Airboy made a trip to England and all we got were these lousy AWESOME! pictures ~

Avery Abernethy, 23 November 2016

click images to enlarge

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Mark I (Male)

 

TANKSgiving! – The Great War “Tanks” expansion

tanksgivingheaderCyrano goes back to the trenches for the earliest days of tank warfare with a look at the “Tanks” expansion for The Great War ~

Jim Owczarski, 19 November 2016

Since the powers-that-be hereabout have imprudently given me another platform, I’ll make this particular teapot just a bit more tempestuous:  Memoir ’44 is a war game.

The best-selling installment of Richard Borg’s Command and Colors system — and one of the best-selling war games of all time — is criticized for its abstractions, its toy factor, its simplicity, its lack of tactical granularity, and, for all I know, the devaluation of the dollar against the yuan.  I for one, while acknowledging its limitations, love the toys, the card-play that creates uncertainty, the straight-forward rules, and the ability to fight the entirety of the D-Day landings in an afternoon.

It shouldn’t, then, be too great a surprise that I was looking forward to the Plastic Soldier Company’s release of The Great War, Mr. Borg’s take on World War I, and particularly the tank expansion. The bicentennial of the war is upon us and I wanted to see what tweaks would be brought to the system to make it more than just World War II with less elegant tanks.

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GrogHeads Advanced Research on Projects Advisory #97

GARPA! ~

GrogHeads Staff, 30 September 2016

The Russian Campaign, Designer’s Edition (GMT Games / Consim Press)
p500 $42 / MSRP $60

The Russian Campaign is an oft-revered game frequently mentioned among the ‘gold standards’ of classic wargaming.  It’s also been been mentioned with sputtered mutterings that vaguely sounds like “it costs how much?!?!”  Well, here’s your chance to get your hands on your own new, updated, corners-waiting-to-be-clipped copy of the classic.  You get 5 scenarios, counters with both NATO and icon artwork, full color rules & players aids, and 30 years of refinements and improvements to the rules, examples of play, game balance.  Blitz your way over to the p500 page to get your money down.

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Screenshot Feature: Steam Squad!

An alt-history wargame with some interesting graphics ~

Michael Eckenfels, 17 August 2016

If you’ve fantasized about a Steampunk game set during an era when humanity was actually just starting to leave steam-powered technology behind, you’re in luck. You’re even more in luck because the game is called “Steam Squad,” and is at heart a point-and-click, real-time tactical combat game set during World War I.

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GrogHeads Reviews Tidal Effects from Andrew Heller

Airboy reviews Heller’s follow-up to Gray Tide in the East ~

Avery Abernethy, 03 August 2016

Tidal Effects is the sequel to Gray Tide in the East. In the previous book the Kaiser orders the German Army in 1914 to respect Belgium’s neutrality after Imperial Russia and France declare war on Germany. The British Empire never enters World War 1. Germany and Austria-Hungary crush Russia and annex large portions of European Russia including all of Poland, the Ukraine and the Baltics. France is bled white trying to attack in unfavorable terrain. Germany gives France favorable peace terms taking several relatively useless colonies including Martinique in the Caribbean Sea. At the end of Gray Tide in the East Germany is the dominant land power in Europe.

Tidal Effects contains two novelettes: High Tide and Rip Tide. In High Tide several members of the Imperial German Foreign Service and a high ranking Naval officer manage to start building a substantial naval base in Martinique. tide-mapSubstantial progress on this naval base is accomplished without the knowledge of the Kaiser and the rest of the Imperial Cabinet. The USA learns of the base and must decide if they want to enforce the Monroe Doctrine. Tidal Effects includes basics of naval espionage, isolationist politics of the USA early in the 20th century and foreign policy. The central conflict centers on the ability of the US President to get enough political support to keep the hugely powerful Germany from getting a foothold in North America without starting a major naval war. The Kaiser is maddened that his subordinates put him in this position but also wants to maximize the political and military gains possible from this situation.   The entire story is plausible given the military, economic, political and foreign policy situation in this alternate history.