Platoon Commander Kursk

Tag Archives: Tactical

What’s Gus Playing? Episode 10

Our pint-sized pistoleer picks up Pike & Shot ~

Lloyd Sabin, 11 December 2017

If you include fan made scenarios and campaigns, Pike & Shot Campaigns covers warfare all the way up to the American Revolution and the American Civil War.

As soon as I learned that the Pike & Shot: Campaigns engine was the same one used by the Battle Academy games, I knew I would be drawn in. I love those games for their simplicity and also for the sense of urgency their turn-based structure creates. In some ways they create a sense of tension usually reserved for playing against other humans, either digitally or in person in a board game. Pike & Shot is exactly the same, with the added bonus of covering European conflicts that are generally lacking in game coverage from the late 1400s to the late 1600s. If you include fan made scenarios and campaigns, Pike & Shot Campaigns covers warfare all the way up to the American Revolution and the American Civil War.

It had been a while since I had fired up Pike & Shot: Campaigns to look around, but I quickly downloaded literally dozens of fan made scenarios, including ones based on the 16th century Italian Wars, the early 18th century Great Northern War, a Gustavus Adolphus campaign and many more. I then started the first tutorial mission. It was one of four in the the tutorial campaign portraying the struggle of 17th century Transylvanian Boyars against the forces of the Holy Roman Empire. Digest that for a moment, I’ll wait…

Modern-Day Napoleonic Battles & Travels, Part the Fifth

The continuing chronicles of last summer’s wanderings ~

Jim Owczarski, 2 December 2017

On the evening of October 13, 1806, Napoleon I, emperor of the French, made his headquarters here at the site of what is now the Jena Battlefield Museum.

If the displays are to be believed, a recent proprietor was given to dressing up as Napoleon annually and playing at Jena.  I admire this.

GrogHeads Reviews Ogre (6th Edition)

Steve Jackson Games relaunches Ogre and we take a look at what’s inside ~

Michael Eckenfels, 25 November 2017

Despite my longevity with board gaming, and my particular fondness for Steve Jackson Games’ products (see our slew of Car Wars nostalgia articles I wrote), I never played Ogre. Ever.

I’ve been a student of military history since I was eight years old – about the time the first Ogre game came out, but that was because of a visit to Pearl Harbor and not because of the game. I’d seen Ogre in my various favorite game stores over the years, but I just never had enough interest in it to ever buy it. I could see the appeal of a futuristic David vs. Goliath conflict, but it didn’t appeal to me. I much preferred large armies duking it out over epic-sized maps to small-scale tactical combat. Even a gigantic tank rumbling without a care over desperate small units trying to stop it didn’t appeal much.

Classic Reviews – World War II: Panzer Claws

“…by the start of the day, eight Panzers thundered mightily over the dusty tracks that passed for a road, with several squads of Panzergrenadiers in attendance. By the end of that day, resistance was so fierce that merely two Panzer III’s remained, both damaged, and nary an infantryman was to be seen…”

-From the author’s own After Action report

Michael Eckenfels, 22 November 2017

Developed by Zuxxez and Published by EIDOS Interactive

Panzer 101

Using World War II as its canvas, Panzer Claws paints an RTS strategy game in vivid appearance, clustered with frantic game-play that fits perfectly in the chaotic battles it portrays. Although not realistic – Panzer Claws has a resource-gathering and unit-building system similar to other RTS’s, such as StarCraft – the game is still fun to play.

Soviet heavy armor lined up in the dirty, smoky snow, awaiting orders.

Tuesday “Interview”: The Grogs’ Favorite Tank Games

We asked the Grogs to give us their favorite tank-heavy game ~

The GrogHeads Team, 21 November 2017

Cyrano

This one’s not even close:  Combat Mission in its various iterations.

These are games played with a merciless physics engine that feel every bit as gritty and grand now as they did nearly two decades ago.

I remember getting hooked on the WEGO gameplay and the ability the 3D environment gave you to peek over the shoulders of your digi-troopers and guess at what war must have been like for them.  Multi-player randomized battles to the wee hours of the morning were pretty great too.  What made both x1 and x2 really special, though, was the incredible variety of, yep, AFVs.  I’m not an WWII rivet-counter — I save my O.C.D. for Napoleonic games — but the fellows who designed Combat Mission are and it shows every time you pan around their products; not to mention the remarkable array of modifications available on-line.   There are no CRTs or bog charts here.  These are games played with a merciless physics engine that feel every bit as gritty and grand now as they did nearly two decades ago.  They’ve let me play with some of the most famous tanks of the war and some I never even knew existed.

Others have come for her throne, but CMx1 and x2 are still queen of the battlefield for me when it comes to tank warfare.