LNLP - Nations at War

Tag Archives: Screenshot

Tuesday Screenshot – Divinity Dragon Commander

Toys? Gaming? Both?!

Monty, 23 December 2014

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Divinity Dragon Commander (9)

Toys for everyone
Even in video games
Must be holidays

 


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Tuesday Screenshot – Tank on Tank… goes digital!

16 December 2014

Fresh outta alpha, and into beta, the guys at LNLP sent us a sneak peek of a fantastic little tabletop game that’s getting a digital conversion.  Note that the graphics are likely to change some over time as the game gets more polished and closer to release.

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TankOnTank
No release date yet, but it’s getting closer!

 


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Tuesday Screenshot – Final Approach

Jomni, 2 December 2014

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Jomni has a whole series of screenshots showcasing his trip around the world in a flight simulator.  Check out our forums and see for yourself!

 


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Tuesday Screenshot – Tanks in Action

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OK, so here’s something more than a screenshot. Tanks on the range at Ft Stewart in 2004.

The JTS Interview

By Boggit, 8 November 2014

John Tiller and Ed ‘Volcano Man’ Williams take us on a tour of their new releases

 

German infantry advance though a ruined East Prussian Town ©Deutsches Bundesarchiv

German infantry advance though a ruined East Prussian Town ©Deutsches Bundesarchiv

John and Ed, thank you for agreeing to talk to Grogheads about your recent work. Both East Prussia ‘14, and Panzer Battles: Kursk, the Southern Flank are recent releases and show some interesting developments in John Tiller Software games

Ed, I know that you’ve put many years of research into the First World War Campaigns. What attracted you to the period in the first place, and do you have any favourite campaigns you’d like to explore?

Ed Williams: I have always been interested in World War One for as long as I can remember. I am not sure what initially attracted me to the subject, perhaps it was the movie Lawrence of Arabia, but I recall my desire to read and watch movies and documentaries about the war all the way back in grade school. About ten years ago I was attending college and I took a history class taught by an excellent professor (Dr. Robert Bruce) and the class covered the war, but not all the boring economic and political stuff, it was purely about the battles and the conflict itself.

I suppose it was that class that piqued my interest, but it did so at a perfect moment since I had just finished the HPS Korea ’85 game some years before and I was basically twiddling my thumbs with nothing to do.

So, I had the experience to develop a new title, the free time to do it, and a renewed spark of interest in the subject matter. I took the interest and came up with an idea of a World War One game using the Panzer Campaigns engine at its core, but of course it would need to be modified. I set about creating a list of modifications that were necessary and I presented them to John, and he was receptive to the idea, made the appropriate adjustments, and so I intentionally charged forward before I had time to think about how difficult of a task it would be.

As for my personal favourite campaigns, I am interested in all campaigns of the war but my personal favourites would have to be anything in Palestine and Mesopotamia, the Galicia campaign, and the 1918 battles.

The first bombardment at Tannenburg by I ArmeeKorps field artillery starts auspiciously with the disruption of a Russian unit - an assault will soon follow. New features like radio intercepts now add to the game experience in East Prussia 1914

The first bombardment at Tannenburg by I ArmeeKorps field artillery starts auspiciously with the disruption of a Russian unit – an assault will soon follow. New features like radio intercepts now add to the game experience in East Prussia 1914

Tuesday Screenshot – Medieval II Total War

4 November 2014

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The Spanish forces of Sir Nogel had marshaled in the opening days of April and now early on a rain-washed morning they marched out to meet the French invaders. They arrived on the edge of a blossoming field, across which the French had made their camp. As both sides drew up for battle, the Spanish soldiers fidgeted nervously at the site of the vaunted French mounted knights.
Robed in their polished armor and adorned with the French colors, the knights instantly drew the attention of the Spanish foot soldiers. The Spanish nobles tried in vain to reassure their vassals that this was a battle that could be won and that their men’s lives would not be forfeit. After a brief skirmish between the two sides, the main lines of foot soldiers marched towards each other.
Then, whether out of bloodlust or foolish pride, the French knights charged the center of the Spanish line. Expecting this type of rashness from their enemies, the Spanish had instructed their men to immediately stop their advance at the site of a French cavalry charge. Quickly coming to a halt and forming ranks, the Spanish spears prepared to meet the enemy horses. Like waves against a rocky shore, the French knights broke upon the Spanish spear.
In a manner of minutes the remaining knights were fleeing the field of battle leaving their fallen brethren lying amongst the spring flowers at the feet of the Spanish.


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Tuesday Screenshot – CMSF

28 October 2014

Boggit is out on night maneuvers

 

 

Night action – having cleared the way with grenades, my guys go in to mop up what’s left

Night action – having cleared the way with grenades, my guys go in to mop up what’s left


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A Visit With LNL Publishing – Old Roads Well Trodden

Jim Zabek, 17 October 2014

Following up his visit to Colorado, Jim drops some more Lock’n’Load news in our lap.

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Old Roads Well Trodden

Last week Grogheads published my initial take of a visit to LnL Publishing. Along with me, Dave Lowry also visited LnL Publishing and his article can be found on Clubfantasci.com. Between our articles a number of questions were raised by readers regarding the direction of the company. It is not the intention of this article to address every question raised, but rather to share additional information which should give readers a sense as to the overall direction LnL Publishing will take. Hopefully many of the questions out there will be given answers.

LnL Publishing’s roots are firmly established in traditional tabletop warming. Readers concerned that LnL might depart from those roots should rest at ease: all that printing equipment recently purchased is of little use to electronic games. Yes, LnL is interested in expanding its horizons into different genres and media, but gamers should rest assured that Mark Walker continues to work on boardgame designs.

What can gamers expect to see in the near future? I already hold in my hands (well, technically it’s in the chair next to me as I type) World at War Compendium 2. A reprint of Compendium 1 is also in my possession. Printed and sealed in a plastic bag, it lacks only counters, which have to be printed overseas, in order to ship out the door.

LNL-comV2-3

The new Compendium includes additional maps, along with the scenarios, counters, and AARs.