LNL-Tactical (Modern)

Tag Archives: Sci-Fi

GrogHeads Reviews Ogre (6th Edition)

Steve Jackson Games relaunches Ogre and we take a look at what’s inside ~

Michael Eckenfels, 25 November 2017

Despite my longevity with board gaming, and my particular fondness for Steve Jackson Games’ products (see our slew of Car Wars nostalgia articles I wrote), I never played Ogre. Ever.

I’ve been a student of military history since I was eight years old – about the time the first Ogre game came out, but that was because of a visit to Pearl Harbor and not because of the game. I’d seen Ogre in my various favorite game stores over the years, but I just never had enough interest in it to ever buy it. I could see the appeal of a futuristic David vs. Goliath conflict, but it didn’t appeal to me. I much preferred large armies duking it out over epic-sized maps to small-scale tactical combat. Even a gigantic tank rumbling without a care over desperate small units trying to stop it didn’t appeal much.

Alien vs Predator – First Look!

Michael digs into the sci-fi shootout game ~

Michael Eckenfels, 2 October 2017

Digging into a battle game with a pair of iconic sci-fi franchises facing off… again.

More coming on this one in the future…


Chat about it below, or in our forums, or hit our FaceBook page >>

Outpost Gamma – A GrogHeads AAR, part 4

The legionnaires are far from home, and facing impossible odds to play each turn in a reasonable amount of time ~

Michael Eckenfels, 30 August 2017

AAR: PART 4 (TURN 3)

It should be noted that I forgot about a stunned Irdan unit in the south; here is an updated map for your perusal.

When we last left off, the Irdan hordes were advancing slowly but surely on Outpost Gamma. Let’s get back into the action without further ado!

Outpost Gamma – A GrogHeads AAR, part 3

The legionnaires are far from home, and facing impossible odds.  Still. ~

Michael Eckenfels, 26 July 2017

AAR: PART 3 (TURN 2)

Just a note – if the map or counters look different from this point forward, it’s because I’ve moved to another format. The VASSAL module is awesome for pure play-through, but when it comes to writing up an AAR and needing more finite control over the pieces, it’s not meeting my needs.

The differences are minute, and hopefully you’ll see it as an improvement for the purposes of this write-up. I encourage you, if you’re a fan of VASSAL, to go click on the link above and check it (and other DwarfStar products) out.

We’re one turn in and we’ve only managed to pop two of the Irdan Rebel units, but this should hopefully change as they come within range of more weapons.

Of course, that means THEY have a chance to hurt the Legionnaires, too…

The Tuesday Interview – COIN on Mars!

The designer of the home-brewed COIN-on-the-Red-planet game gives us the scoop on his personal design ~

Brant Guillory, 25 July 2017

The COIN system has taken a variety of odd directions – some modern, some not – many of which we’ve covered here at GrogHeads.  One place the COIN system had not yet gone was to space.  Until now.

A home-made COIN-based game, set on Mars, has started to capture some attention, and there’s some buzz about it on teh interwebz.  With that in mind, we tracked down the creator (wasn’t too hard, he’s on BGG!) and bugged him with some questions about his design.

First, the obvious question – this wasn’t anything official from GMT, was it?  You’re not just part of a, ahem… “guerrilla” marketing campaign, are you?

Not official from GMT in any way shape or form. When I first had the idea for the game I messaged Volko and asked his permission to use the game engine. He was 100% cool with that and said if I ever wanted to publish the game, that GMT would be the place to do it.

As it stands, there is no agreement, formal or informal, with GMT to publish the game.  Ideally, there will be. Otherwise this will end up being a free PnP game.