Tag Archives: Real-Time

Tuesday Screenshot – Command Ops: Battles for Greece

Command-Ops-Battles-for-Greece-Oct-8-Screenshot

Today is not a good day to be defending the Portas and Olympus Passes against the Germans. My unit, the 21st New Zealand Infantry Battalion, has been tasked with defending two tunnels. These tunnels leads directly to the Tempe Gorge. If the Jerries make it there they will succeed in cutting off the Allied withdrawal! We cannot allow that to happen. Intelligence reported that our sector would be quiet, thus leaving us with no dedicated anti-armor units. As usually, military intelligence proved it was not, and we now face a company of Panzer IIs and IIIs without much hope of stopping them.

As the Jerries push forward it became clear we needed to blow at least one of the tunnels. Chances are the other will need to be blown, too. There are still several hours before dark. This is going to be a tough fight.

 

Wargame: AirLand Battle – AAR

Developer: Eugen Systems

Publisher: Focus Home Interactive

Author: Jim Zabek

The closed beta has been released for Wargame: AirLand Battle and I’m having a blast with it. The sequel to Wargame: European Escalation, it builds upon the strength of the land units and adds a robust air power component. Gameplay resembles a tactical RTS, but the units are modeled after historical NATO and Warsaw Pact units. This provides a great mix of real-time tactical action with hard-hitting Cold War units. The beta has only released the multiplayer part of the game, and in this one I jump into a six-player game in the last available slot as the Warsaw Pact. I select an East German force just to see how it plays. While I did play Wargame: European Escalation I didn’t spend much time with the multiplayer game and this aspect is new to me.

AirLand-Battle-AAR-Image-1