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Tag Archives: PC Games

Tuesday “Interview”: The Grogs’ Favorite Tank Games

We asked the Grogs to give us their favorite tank-heavy game ~

The GrogHeads Team, 21 November 2017

Cyrano

This one’s not even close:  Combat Mission in its various iterations.

These are games played with a merciless physics engine that feel every bit as gritty and grand now as they did nearly two decades ago.

I remember getting hooked on the WEGO gameplay and the ability the 3D environment gave you to peek over the shoulders of your digi-troopers and guess at what war must have been like for them.  Multi-player randomized battles to the wee hours of the morning were pretty great too.  What made both x1 and x2 really special, though, was the incredible variety of, yep, AFVs.  I’m not an WWII rivet-counter — I save my O.C.D. for Napoleonic games — but the fellows who designed Combat Mission are and it shows every time you pan around their products; not to mention the remarkable array of modifications available on-line.   There are no CRTs or bog charts here.  These are games played with a merciless physics engine that feel every bit as gritty and grand now as they did nearly two decades ago.  They’ve let me play with some of the most famous tanks of the war and some I never even knew existed.

Others have come for her throne, but CMx1 and x2 are still queen of the battlefield for me when it comes to tank warfare.

TANKSgiving – Steel Beasts, an AAR

What better way to kick off TANKSgiving than a look at a mission with the leading commercial digital tank simulator ~

James Sterrett, 18 November 2017

Scenario: Platoon Attack in Winter by Zipuli, download here – requires a free account

The outcome of Steel Beasts missions varies. Sometimes you saw through the opposition:

What’s Gus Playing? Episode 7

Our very own half-pint hammerhead is back at war ~

Lloyd Sabin, 13 November 2017

If you’re keeping track of what I’m playing you really need a better hobby. That said, last week I covered my foray in to the first act of Shadow of War, and despite myself I found I kept coming back for 10-12 hours of pretty mindless orkish bloodletting. Now another week has passed and after moaning and wailing, I have arrived at the second act of Shadow War, just in time for army construction and that sweet, sweet siege warfare I have been screaming for. And wouldn’t you know it, just as I’ve developed a good head of steam and plowed directly in to the act…I have started to lose interest.

So I am some distance in to the second act of Shadow of War and feeling a little ‘meh’ about the whole thing.

I don’t dislike Shadow of War, but as noted last week, the entire first act is more of the same from Shadow of Mordor. Relatively speaking, that’s a good thing and the nemesis system is solid…I just wanted more NEWER FASTER!!! And I didn’t get to it quickly enough.

So I am some distance in to the second act of Shadow of War and feeling a little ‘meh’ about the whole thing. For a time I am going to shelve Shadow of War and move on, for my own sanity and yours. I will come back to it, and probably pretty soon, but right now my brain needs something else. An old favorite, a new take on an old formula, something totally out of left field…I’m not sure yet, put it that way. But whatever I start gaming in the next few days will make this little column here more interesting than my mewling about that sweet, sweet siege action. I know this.

Deep Thoughts on Field of Glory 2

Are the roots of FoG2 found in tabletop minis? ~

Jim Owczarski, 11 November 2017

There’s not an awful lot of point in doing a straight review of a game like “Field of Glory 2” (hereafter FoG2) in a venue like this one.  After all, we are a fairly aware lot and share information about the games we get, like, and dislike quickly.  By now, you have all likely heard the game is the best of its kind in this generation (it is) and that it surpasses its only real competition — Interactive Magic’s much-admired “Great Battles” series.  Were this the whole story I’d recommend slapping an “Order of the Hex” on the thing and moving on.

I think, though, many reviewers have missed the importance of FoG2’s roots in tabletop miniatures gaming, roots that have made this such a remarkably strong offering.  Therefore, I would like, in place of a proper review, to point out five things that FoG2 took from the world of little lead men that make it so very special.

What’s Gus Playing? Episode 6

The GrogHeads’ munchkin of malice is mauling in Mordor ~

Lloyd Sabin, 6 November 2017

There is a lot to learn and the game is rather wide open, but you can get your ass kicked very easily.

I pre-ordered Shadow of War 8 months ago when I saw some footage of the game’s siege mechanics and drooled all over the keyboard. I am a casual Tolkien and Lord of the Rings fan at best, which is probably a good thing since Shadow of War does NOT stick to canon…not even a little bit. Which has sent some hardcore fans in to a bit of a rage. Fortunately for you, reader, there are other things in the game that have enraged me. The most enraging is the repetitive gameplay…a lot of the missions in Shadow of War are very, very similar, and very similar to the missions in Shadow of Mordor. I am only in the first act out of four, however.

The gameplay can be a bit tough as well, but I have improved at it as I have progressed. Another item that kinda, sorta enrages me is how long it takes to get to the aforementioned siege battles. The developers are making me slog through the first act, which is like a mini Shadow of Mordor game. Maybe I am being impatient but I need that sweet siege action. Give it to me!!