LNL-Tactical (Modern)

Tag Archives: PC Games

What’s Gus Playing, Episode 3

The pint-sized playa’ gets witchy on ya ~

Lloyd Sabin, 16 October 2017

The Witcher 3
Hearts of Stone

The Witcher 3 is still my go to game for almost any mood. Feeling like some creepy scares? Witcher 3. Want some eastern European-flavored dungeon spelunking? The Witcher 3. Scantily-clad fantasy women of all shapes and sizes? Again, Witcher 3.

So it was with some sadness that I completed the main quest a few months ago and shelved it for a few months. Enderal filed the gap for a while but then October hit (despite the 80-degree temps and hair-ruining humidity) and here I am again, needing a Witcher fix. I know there is a kind and loving gaming god because there are the DLC expansion packs Hearts of Stone and Blood and Wine. Blood and Wine is the equivalent of almost an entire other Witcher game, so I saved that and jumped in to Hearts of Stone earlier this week. And all those feelings came rushing back.

What’s Gus Playing? Episode 2

The diminutive duke of danger is back ~

Lloyd Sabin, 9 October 2017

Alrighty here is the second installment of What’s Gus Playing? Covers Darkwood, why I pretty much sucked at it and why I am shelving it for now.

So it goes without saying that when summer ends and the weather finally cools, I get in to a spooky mindset.

You know me. Yes you. And that guy too. We’ve known each other for a long time. And you know that this time of year I love to scare the bejeezus out of myself. I mean, just look here at this thread – I didn’t even create it myself.

So it goes without saying that when summer ends and the weather finally cools, I get in to a spooky mindset. This season’s first attempt at PC gaming fear comes courtesy of Darkwood, a top-down perspective game developed with the Unity engine by Acid Wizard studios. Reading that last sentence, how could Darkwood NOT scare the crap out of most players?

Well I guess there is one way. Darkwood prides itself on not holding the player’s hand, and being merciless in its treatment of its players in general. I can corroborate this. I died, got hopelessly trapped and restarted the game…all more than once. This week, while trying to navigate Darkwood in the off-hours, was a rough one: long days at work, wife away, tons of chores and errands with the kids and I was also sick. So…it may not have been the best week to attempt a game that only wanted to crush me in its bony green fingers.

GrogHeads Reviews Gabriel Knight: Sins of the Fathers 20th Anniversary Edition

Revisiting a classic and telling new tales ~

Avery Abernethy, 4 October 2017

Gabriel Knight is a point and click adventure game. Gabriel attempts to solve the Voodoo Murders in New Orleans which are occurring in the early 90s. Psychological and physical horror abound. Gabriel is a slacker rogue who wrote several unsuccessful mystery novels and owns an almost bankrupt rare book store. Gabriel is also amazingly vain and attempts to seduce most young females crossing his path.   Gabriel is haunted by a terrible dream sequence which becomes more detailed with each passing day.

New Orleans itself is a main character. New Orleans history, geographical highpoints, and the history of voodoo are all worked into the story line. Gabriel visits the Voodoo Museum, Tulane University, Jackson Square, St. Louis Cathedral, St. Louis Cemetery #1, among other locations. All existed in the 1990s and most are relatively unchanged today. The idiot destroyers of history have not pulled down Andrew Jackson’s statue yet!

What’s Gus Playing? Episode 1

A new regular read from the Halfling of Happiness ~

Lloyd Sabin, 2 October 2017

Hey all. It’s been a while, you know with real life getting in the way. To make up for lost time, BB and I thought it wouldn’t be the worst idea in the world to start a new weekly piece, cleverly entitled What’s Gus Playing {insert obvious joke here}.

This first installment covers my last few hours with the absolutely gorgeous, quite impressive full conversion mod for The Elder Scrolls V: Skyrim, named Enderal, developed by German modder and AI tinkerer SureAI. This link will take you to the pertinents, including where and how to download.

The actual modding process is extremely well documented and pretty painless, especially if you have been modding PC games since before Steam workshop and know The Struggle that modding used to be like.

I’ve already put in about 25-30 hours into the Enderal mod. According to the internet I am about half of the way through the intricate story line, and it is just as good or better than a lot of professionally developed games. That is on top of the ~150 hours I’ve put in to the Skyrim base game and most of the DLCs. It’s hard to believe the game is 6+ years old. Which begs the question…where is the next Elder Scrolls game? But…I digress. Below are some screen shots of What I’ve Been Playing for the last few days. I think you’ll agree they are quite impressive. And if you don’t agree well I never liked you that much anyway.

Look at the detail here. You can see that the creators really loved what they were doing and developed Enderal with a loving hand.

GrogHeads Reviews Burma Road for Order of Battle Pacific

A worthy new addition to the Order of the Hex ~

Avery Abernethy, 16 September 2017

Inducted for impressive modeling of a wide range of military missions: revolt suppression, irregular forces to large scale battles.

Like most Americans interested in World War Two in the Pacific, my reading has focused on the US Navy, Marines, and Army operations. However, Japan focused more than half of her resources and the majority of her Army and Air Force on land operations in China and SouthEast Asia. Although the Japanese Navy, Air Force and Merchant Marine were eventually destroyed by the United States’ military, Japan held onto most of her gains on mainland Asia to the end of World War 2.

Likewise, wargames have focused far more on Europe and to a lesser extent the conflict between Japan and the United States in the Pacific. Burma Road is the second addition to Order of Battle World War 2 focusing on land warfare in Asia. In Burma Road the player takes the role of commander of British Commonwealth forces in Singapore, Thailand, Burma and India. The scenarios reflect the huge contribution of Indian, Australian and New Zealand forces. Like earlier releases in the series, Burma Road is turn based IGO-UGO.

Raid on the Marshall Islands – an Order of Battle Pacific AAR, part 4

The culmination of the raid on the Gilberts & Marshalls ~

Avery Abernethy, 30 July 2017

As introduced in the first episode – This is an after action report (AAR) from Order of Battle: World War 2 the US Pacific Campaign and the Marshalls – Gilbert Islands Raid scenario. I played this scenario as part of the US Pacific Campaign. 

On Turn 13 the Red Task Force air wings start the attack on the last major objective. It will be a tough nut to crack. There are at least three squadrons of Japanese planes including a highly dangerous torpedo squadron. My carrier will have to stand off at least two flight turns away to the East to avoid being hit.

Reflections on Gettysburg – The Tide Turns

Developed by Shenandoah Studio and published by Matrix/Slitherine

Boggit reflects on the Battle of Gettysburg while playing “Gettysburg – The Tide Turns” ~

Boggit, 29 July 2017

“I have bin in one battle, and that satisfied me with war, and I would beg to be excused next time”

Private Haban R. Foster, 34th Virginia Infantry, 1862.

 

I’m playing the First Day scenario. My view is that if Lee can’t get an easy win on Day 1, then he’s going to be facing an increasingly worsening attrition battle, one that even if he does win the battle itself will mean the end of his campaign and any prospect of actually winning the war due to excessive, and hard to replace losses.

 

Gettysburg – The Tide Turns is a game reconstructing the strategically decisive battle of Gettysburg in the American Civil War (1861-65) between the Union (Northern) and Confederate (Southern) states in America. In many ways it was the first modern war where weapons development and tactics presaged the carnage that would be seen a few years later in the Franco-Prussian War (1870-71) and the early months of the First World War (1914-18) where modern weapons met Napoleonic tactics with predictable results.

Raid on the Marshall Islands – an Order of Battle Pacific AAR, part 3

The raid on the Gilberts & Marshalls is almost done ~

Avery Abernethy, 28 July 2017

As introduced in the first episode – This is an after action report (AAR) from Order of Battle: World War 2 the US Pacific Campaign and the Marshalls – Gilbert Islands Raid scenario. I played this scenario as part of the US Pacific Campaign. 

A lot happened on Turn 10. First, I received two US submarine units to the far Southwest. They spotted a Jap merchant. Subs have fairly damaging attacks but also take several turns to reload after firing.