LNL-Tactical (Modern)

Tag Archives: Operational

What’s Gus Playing? Total War: Warhammer I

Our speed-bump-sized sovereign of steel speaks of swords and spells ~

Lloyd Sabin, 12 February 2018

The Norsca are close to a Viking type faction in real history, they inhabit the freezing cold northern wastes of the Warhammer Old World, they are evil, and they can align with Chaos in the end game, if the player survives. I can dig them.

Those who know me from the forums have a decent idea of my resolve (or lack thereof) in purchasing games. With most releases, I try to hold out as long as I can for a sale. And then there are games whose mere announcement drives me to pre-order…which I frown upon in general, try to minimize most of the time, and occasionally fail at doing. Some pre-orders are still made…I’ve pre-ordered Kingdom Come: Deliverance, Thrones of Britannia (A Total War Saga), and Vampyr….all of which will find their way in to this column eventually. OK…so maybe my pre-order resolve needs some work. But it does lead to more interesting and varied games for me to feature here!

Total War: Warhammer I was a rare case for me. I am only a casual Warhammer fan – I have never painted any of the minis and the books I find depressing in larger doses. I am just about finished with Dan Abnett’s Thunder & Steel omnibus and although I have liked some WH40K books by Abnett, I found Thunder & Steel to be quite the slog most of the time.

So with that in mind I actually held off on buying Total War: Warhammer I. Even after initial glowing professional and user reviews, the game just struck me as too fantastical, too wacky/fruity. That is, until the Norsca were announced.

What’s Gus Playing? Episode 12

GrogHeads’ rump-height rapscallion rides the ropes ~

Lloyd Sabin, 25 December 2017

I’m sure there are many games that you return to after months or even years away. This was the case for me with Assassin’s Creed: Rogue. You know, the AssCreed just after Black Flag that kept the well done naval combat but shifted settings to New York’s Hudson River Valley during the French and Indian War in the 1750s.

It’s one of those games that makes players excited to be gamers, and I can’t think of a better comment to lavish upon it!

Oh and your in-game avatar spent most of the game breaking away from his usual Assassin’s guild and worked on joining the Templars. Traitor? Turncoat? Depends on your perspective.

Rogue does give players an opportunity to explore the beautiful Hudson River Valley hinterland as well as its bigger cities like Albany and New York City, one of the only games I can recall that provides that setting. And living here in that setting 250 years later made Rogue irresistible…it just draws players in with beautiful graphics, stealthy mechanics (where you want them), a solid naval combat component, even fleet management.

What’s Gus Playing? Episode 11

The wee wonder of warmongering waxes whimsically ~

Lloyd Sabin, 18 December 2017

Well my Polish campaign in Medieval 2: Total War (with the Stainless Steel mod) looks to be wrapping up in a way I didn’t really want…Hungary, Novgorod and now Venice have all found savory bits to lop off my increasingly small empire and I fear I may be knocked out of the campaign soon. Witness some of the below shots.

Initially I cheered at this news as the Holy Roman Empire was a victory objective for me to defeat but then I quickly realized that the powers that dismantled it were in the process of taking my Polish empire down too.

The Tuesday Interview – Dr Ezra Sidran, Designer of General Staff

With a fresh Kickstarter launch, General Staff is plowing ahead ~

Jim Owczarski, 12 December 2017

click most images to enlarge

The folks who follow this site know about (and many of us are quite excited by) the approach of General Staff.  What have you been working on since last we talked?

We’ve been busy getting all the modules necessary for users to create their own scenarios (the Army Design module, the Map Design Module and the Scenario Design module) ready for beta testing. In the process we decided to make some major changes to the underlying file structures and rewrote a lot of code to make the entire General Staff project behave properly in future versions of Windows. We’ve also conducted a survey to select the thirty free scenarios that will be sent to early supporters of the General Staff Kickstarter campaign and researched the maps and Order of Battle tables for the scenarios. And then we’ve been busy trying to get the word out about the General Staff project in general.

What’s Gus Playing? Episode 10

Our pint-sized pistoleer picks up Pike & Shot ~

Lloyd Sabin, 11 December 2017

If you include fan made scenarios and campaigns, Pike & Shot Campaigns covers warfare all the way up to the American Revolution and the American Civil War.

As soon as I learned that the Pike & Shot: Campaigns engine was the same one used by the Battle Academy games, I knew I would be drawn in. I love those games for their simplicity and also for the sense of urgency their turn-based structure creates. In some ways they create a sense of tension usually reserved for playing against other humans, either digitally or in person in a board game. Pike & Shot is exactly the same, with the added bonus of covering European conflicts that are generally lacking in game coverage from the late 1400s to the late 1600s. If you include fan made scenarios and campaigns, Pike & Shot Campaigns covers warfare all the way up to the American Revolution and the American Civil War.

It had been a while since I had fired up Pike & Shot: Campaigns to look around, but I quickly downloaded literally dozens of fan made scenarios, including ones based on the 16th century Italian Wars, the early 18th century Great Northern War, a Gustavus Adolphus campaign and many more. I then started the first tutorial mission. It was one of four in the the tutorial campaign portraying the struggle of 17th century Transylvanian Boyars against the forces of the Holy Roman Empire. Digest that for a moment, I’ll wait…