LNLP 5.0 Core Rules

Tag Archives: Modern & Near Future

GrogHeads Reviews Platoon Commander – Poland Strikes

The wars of the future are on your tabletop now ~

Robert Ellis, 20 March 2018

Designed by Mark H.Walker
Published by Tiny Battles Publishing.

About the game

Poland Strikes is one of four games in the ‘Platoon Commander’ series and depicts an hypothetical war between Poland and Hungary taking place within a wider European conflict.

The game uses the latest v1.5 series rules and features an 11×17-in map, 88 x 5/8” counters, a nicely laid out and very colourful player aid card, plus 18 ‘action cards’

I assume that these latest rules are backwards compatible with the other games in the series.

Each hex represent approx 150 meters, and each game turn 15-60 minutes.

GMT’s Next War: Poland – First Look!

What’s lurking inside the game about a we-hope-it-remains-hypothetical conflict? ~

Vance Strickland, 6 December 2017

Goodies contained in the latest installment of the Next War series – Poland

Tuesday “Interview”: The Grogs’ Favorite Tank Games

We asked the Grogs to give us their favorite tank-heavy game ~

The GrogHeads Team, 21 November 2017

Cyrano

This one’s not even close:  Combat Mission in its various iterations.

These are games played with a merciless physics engine that feel every bit as gritty and grand now as they did nearly two decades ago.

I remember getting hooked on the WEGO gameplay and the ability the 3D environment gave you to peek over the shoulders of your digi-troopers and guess at what war must have been like for them.  Multi-player randomized battles to the wee hours of the morning were pretty great too.  What made both x1 and x2 really special, though, was the incredible variety of, yep, AFVs.  I’m not an WWII rivet-counter — I save my O.C.D. for Napoleonic games — but the fellows who designed Combat Mission are and it shows every time you pan around their products; not to mention the remarkable array of modifications available on-line.   There are no CRTs or bog charts here.  These are games played with a merciless physics engine that feel every bit as gritty and grand now as they did nearly two decades ago.  They’ve let me play with some of the most famous tanks of the war and some I never even knew existed.

Others have come for her throne, but CMx1 and x2 are still queen of the battlefield for me when it comes to tank warfare.

TANKSgiving – Steel Beasts, an AAR

What better way to kick off TANKSgiving than a look at a mission with the leading commercial digital tank simulator ~

James Sterrett, 18 November 2017

Scenario: Platoon Attack in Winter by Zipuli, download here – requires a free account

The outcome of Steel Beasts missions varies. Sometimes you saw through the opposition:

Battle Lab: Why Logistics Sucks

Why logistics so rarely shows up in wargames ~

Brant Guillory, 25 October 2017

Here’s a logic puzzle for you.

You have 4 snakes that have to get through a maze. They each have a destination, but there are only 3 start points and only 3 endpoints. Oh, and the routes through the maze cross in several places, which means you have to sequence your snakes through the maze. And by the way, there is a certain sequence the snakes need to depart and arrive.

Does your head hurt yet? What if we started putting some obstacles in the maze? How about if the snakes stop off for a bite to eat? What if we start including snakes going the other direction, too? Some passageways are too small for some snakes, do you route them through those pathways to free up space for other snakes even if the smaller ones now take longer to get where they’re going?