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Tag Archives: Modern & Near Future

GMT’s Next War: Poland – First Look!

What’s lurking inside the game about a we-hope-it-remains-hypothetical conflict? ~

Vance Strickland, 6 December 2017

Goodies contained in the latest installment of the Next War series – Poland

Tuesday “Interview”: The Grogs’ Favorite Tank Games

We asked the Grogs to give us their favorite tank-heavy game ~

The GrogHeads Team, 21 November 2017

Cyrano

This one’s not even close:  Combat Mission in its various iterations.

These are games played with a merciless physics engine that feel every bit as gritty and grand now as they did nearly two decades ago.

I remember getting hooked on the WEGO gameplay and the ability the 3D environment gave you to peek over the shoulders of your digi-troopers and guess at what war must have been like for them.  Multi-player randomized battles to the wee hours of the morning were pretty great too.  What made both x1 and x2 really special, though, was the incredible variety of, yep, AFVs.  I’m not an WWII rivet-counter — I save my O.C.D. for Napoleonic games — but the fellows who designed Combat Mission are and it shows every time you pan around their products; not to mention the remarkable array of modifications available on-line.   There are no CRTs or bog charts here.  These are games played with a merciless physics engine that feel every bit as gritty and grand now as they did nearly two decades ago.  They’ve let me play with some of the most famous tanks of the war and some I never even knew existed.

Others have come for her throne, but CMx1 and x2 are still queen of the battlefield for me when it comes to tank warfare.

TANKSgiving – Steel Beasts, an AAR

What better way to kick off TANKSgiving than a look at a mission with the leading commercial digital tank simulator ~

James Sterrett, 18 November 2017

Scenario: Platoon Attack in Winter by Zipuli, download here – requires a free account

The outcome of Steel Beasts missions varies. Sometimes you saw through the opposition:

Battle Lab: Why Logistics Sucks

Why logistics so rarely shows up in wargames ~

Brant Guillory, 25 October 2017

Here’s a logic puzzle for you.

You have 4 snakes that have to get through a maze. They each have a destination, but there are only 3 start points and only 3 endpoints. Oh, and the routes through the maze cross in several places, which means you have to sequence your snakes through the maze. And by the way, there is a certain sequence the snakes need to depart and arrive.

Does your head hurt yet? What if we started putting some obstacles in the maze? How about if the snakes stop off for a bite to eat? What if we start including snakes going the other direction, too? Some passageways are too small for some snakes, do you route them through those pathways to free up space for other snakes even if the smaller ones now take longer to get where they’re going?

The Airborne & Special Operations Museum

Downtown Fayetteville showcases the history of these twin elements of the US Army ~

Mike Orwick, 21 October 2017

click images to enlarge, and read the plaques

Last week I was in Fayetteville, NC.  Fayetteville is the home of Ft Bragg, where the Army’s 82nd Airborne division and the Army’s Special Operations command are home based.  Located in downtown Fayetteville is the Army’s Airborne and Special Operations Museum.  This museum tells the story of the evolution and history of these two arms of the Army.  On the last day there, a co-worker and myself had an opportunity to visit the museum.

Before going to the museum, we walked to the opposite side of the parking lot, and visited the North Carolina Veterans Memorial.  There are pillars there with each of the county names on them, with molds of hands.  The hands represent the raised hand while taking the oath when joining the military.  The two most interesting items at the memorial was a chandelier make of over 33,000 dog tags and a table setup for a member of each branch of the military for those that are POW or MIA.