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Tag Archives: Modern & Near Future

GrogHeads Reviews Pulp Cthulhu and The Two-Headed Serpent

A two-for-one look at the horror RPG ~

Avery Abernethy, 13 September 2017

Pulp Cthulhu is a rules supplement to the Call of Cthulhu 7th edition. Pulp Cthulhu adds weird science, psychic skills and much stronger player characters to the traditional Call of Cthulhu system. The rules focus more on pulp action and less on quiet investigation. The player characters have far more points to work with when building characters and have pulp talents allowing players to survive more deadly encounters.

Pulp Cthulhu resembles the “Indiana Jones” school of fighting the mythos. Characters have more talents, heroic archetypes, and a lot more fighting skills than your average Call of Cthulhu game. A major premise is fighting against cultist masterminds with lots of low level “mook” cannon fodder. Multiple secret cult societies are suggested to oppose the players.

GrogHeads Analyzes Aftershock: A Humanitarian Crisis Game

Professional development through better gameplay? ~

Brant Guillory, 12 August 2017

The first tremors hit Carana around 415 in the morning, local time. The capital was just stirring as many laborers were hurrying through their pre-dawn meals before shuffling out of their small houses to arrive at work by sunrise. The full brunt of the earthquake arrive 20 minutes or so later, and the devastation was described by at least one news outlet as “biblical.” The nations tenuous infrastructure, barely a patchwork to begin with, had no chance against the fury unleashed by the Earth’s shifting tectonic plates as bridges crumbled, roads buckled, water pipes tore apart like paper, and the electrical grid shut down, ending any communication that was out of shouting distance.

The full brunt of the earthquake arrive 20 minutes or so later, and the devastation was described by at least one news outlet as “biblical.”

Help was slow in arriving. Certainly the help wanted to arrive, but the routes into the country – the limited airport, the ramshackle seaport, and inland border – were never ideal under perfect circumstances, and these were not perfect circumstances. The local population certainly had a will to survive, but lacked critical supplies for medical care, safe water, and food & shelter. The world mobilized to help.

And the help began to arrive, a multi-headed hydra of organizations, services, expertise, and agendas. Usually cooperative, occasionally antagonistic, and always under the steady gaze of the worlds’ TV cameras, the various organizations rolled up their sleeves to start the long, hard slog of restoring the basic necessities of life to Carana.

Video: IAF Leader – First Look!

DVG’s got another solo air combat game ~

Michael Eckenfels, 30 July 2017

Michael cracks the shrink-wrap on DVG’s latest entrant in the “leader” series of air combat games.

And stay tuned for a review in a few weeks!


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Video: Urban Operations – First Look!

Cyrano dives into to the new MOUT/FISH game from Nuts! Publishing~

Jim Owczarski, 24 July 2017

What’s inside the box?  Let’s take a look…

And so how does it play?  We’ll let Cyrano get back to us on that one.


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Origins – Proving Ground Games

The award-winning minis heroes are back at #Origins2017 ~

Michelle Owczarski, 16 June 2017

Gigantaur (don’t call him Godzilla!) in the front, and Heather & Mark Brown of PGG on the left, in the background.

Even with a brisk demo schedule and booth sales exponentially better than last year, Proving Ground Games’ Heather Brown gave me a few minutes to chat.

New this year is Crucible of Force, which brings PGG’s Fields of Fire engine to World War II. It’s available for purchase now. Hive, Queen and Country will be seeing Kickstarter orders filled soon, with a full release by end of 2017. This includes materials for RPG, miniatures and a supplement for vehicles. Coming soon via WargameVault, the demo scenarios run at Origins will be released in packs for Fields of Fire and Crucible of War in PDF format.

Proving Ground prides itself on games that are easy to learn, are well-researched, and provide an enjoyable gaming experience for all players. The rules are tested against extensive “rules lawyering” as a way for their system to be an entry to historical miniatures gaming.

Heather said that Proving Ground is pleased with the 2017 convention so far. The perception is that attendance is up, people are smiling and happy and buying, and that con staff were ensuring things were running more smoothly than in years previous. She was critical, however, of the mix of available events, citing a lack of diversity in LARPS and a general lack of historical miniatures. While there are more sessions, there are many repeats, versus original events.

The best part of the convention, though, “Someone brought me a pie!” (It was chocolate, walnut and bourbon, and it came all the way from New Mexico.)

Ed note: Proving Ground’s Movie Monster Madness variant for their Fields of Fire rules was part of our kids’ program this year. 

 


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Vietnam ‘65 vs Afghanistan ‘11 – Two sides of the same COIN?

How do the two counterinsurgency games stack up? ~

Boggit, 10 June 2017

Developed by Every Single Soldier and published by Matrix/Slitherine

The opening screen summarising the game parameters. A player can tweak these in the options screen.

A couple of years ago I did an article on Every Single Soldier’s debut release – Vietnam ‘65. At the time I thought with a bit of tweaking and updating of the game engine they could make a decent Afghanistan game, which is exactly what they have done. So what is different and how does it play out?

 

Defenders of the Last Stand – First Look!

8th Summit’s post-apocalyptic free-for-all ~

Michael Eckenfels, 3 June 2017

In terms of good old fashioned board game mayhem, what games come immediately to mind? Car Wars, certainly (and it just happens I wrote more than a few nostalgia pieces on that very game in the last many months). Nuklear Winter ’68 (Lock n’ Load Publishing) is yet another. Waste Knights, Last Battle: Twilight 2000, The Omega Wars – just to name but a few – with any of them, you’ve got a wide range of different systems, complexities, and entertainment that all bring a good and ruined Earth to the table as a backdrop.

The artwork alone could give you radiation poisoning, but in a good way.

News! Armageddon War hits Kickstarter

Check out the latest from Flying Pig Games ~

GrogHeads Newsdesk, 05 May 2017

Flying Pig Games have launched their most recent Kickstarter campaign

Armageddon War: Platoon Level Combat in the End War, is live on Kickstarter. The latest offering from serial successful-Kickstarter campaigner, Flying Pig Games, Armageddon War is set in a dark, not-too distant future.
Following disease, famine, and economic collapse among the world’s first-line powers, conventional war erupts in the Mid-East for what arable land remains. Old allies join the carnage, and the war grows, pitting age-old adversaries and their new friends against each other. Armageddon War depicts the chaos in the midst of this war.