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Tag Archives: Modern & Near Future

Urban Operations – First Look!

Cyrano dives into to the new MOUT/FISH game from Nuts! Publishing~

Jim Owczarski, 24 July 2017

What’s inside the box?  Let’s take a look…

And so how does it play?  We’ll let Cyrano get back to us on that one.


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Origins – Proving Ground Games

The award-winning minis heroes are back at #Origins2017 ~

Michelle Owczarski, 16 June 2017

Gigantaur (don’t call him Godzilla!) in the front, and Heather & Mark Brown of PGG on the left, in the background.

Even with a brisk demo schedule and booth sales exponentially better than last year, Proving Ground Games’ Heather Brown gave me a few minutes to chat.

New this year is Crucible of Force, which brings PGG’s Fields of Fire engine to World War II. It’s available for purchase now. Hive, Queen and Country will be seeing Kickstarter orders filled soon, with a full release by end of 2017. This includes materials for RPG, miniatures and a supplement for vehicles. Coming soon via WargameVault, the demo scenarios run at Origins will be released in packs for Fields of Fire and Crucible of War in PDF format.

Proving Ground prides itself on games that are easy to learn, are well-researched, and provide an enjoyable gaming experience for all players. The rules are tested against extensive “rules lawyering” as a way for their system to be an entry to historical miniatures gaming.

Heather said that Proving Ground is pleased with the 2017 convention so far. The perception is that attendance is up, people are smiling and happy and buying, and that con staff were ensuring things were running more smoothly than in years previous. She was critical, however, of the mix of available events, citing a lack of diversity in LARPS and a general lack of historical miniatures. While there are more sessions, there are many repeats, versus original events.

The best part of the convention, though, “Someone brought me a pie!” (It was chocolate, walnut and bourbon, and it came all the way from New Mexico.)

Ed note: Proving Ground’s Movie Monster Madness variant for their Fields of Fire rules was part of our kids’ program this year. 

 


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Vietnam ‘65 vs Afghanistan ‘11 – Two sides of the same COIN?

How do the two counterinsurgency games stack up? ~

Boggit, 10 June 2017

Developed by Every Single Soldier and published by Matrix/Slitherine

The opening screen summarising the game parameters. A player can tweak these in the options screen.

A couple of years ago I did an article on Every Single Soldier’s debut release – Vietnam ‘65. At the time I thought with a bit of tweaking and updating of the game engine they could make a decent Afghanistan game, which is exactly what they have done. So what is different and how does it play out?

 

Defenders of the Last Stand – First Look!

8th Summit’s post-apocalyptic free-for-all ~

Michael Eckenfels, 3 June 2017

In terms of good old fashioned board game mayhem, what games come immediately to mind? Car Wars, certainly (and it just happens I wrote more than a few nostalgia pieces on that very game in the last many months). Nuklear Winter ’68 (Lock n’ Load Publishing) is yet another. Waste Knights, Last Battle: Twilight 2000, The Omega Wars – just to name but a few – with any of them, you’ve got a wide range of different systems, complexities, and entertainment that all bring a good and ruined Earth to the table as a backdrop.

The artwork alone could give you radiation poisoning, but in a good way.

News! Armageddon War hits Kickstarter

Check out the latest from Flying Pig Games ~

GrogHeads Newsdesk, 05 May 2017

Flying Pig Games have launched their most recent Kickstarter campaign

Armageddon War: Platoon Level Combat in the End War, is live on Kickstarter. The latest offering from serial successful-Kickstarter campaigner, Flying Pig Games, Armageddon War is set in a dark, not-too distant future.
Following disease, famine, and economic collapse among the world’s first-line powers, conventional war erupts in the Mid-East for what arable land remains. Old allies join the carnage, and the war grows, pitting age-old adversaries and their new friends against each other. Armageddon War depicts the chaos in the midst of this war.

The Zombie Apocalypse, Part 14: Pets Pets Pets

The Zombie Apocalypse Series returns! ~

Jonathan Glazer, 21 April 2017

Having pets happens to be a big feature of American culture. Whether we are talking about dogs, cats, birds, fish, chinchilla, ferrets or llamas, keeping and caring for other life forms is extremely common and quite engraved in the American way. This does not mean it is something peculiar to The United States. Many countries have a strong tradition of pet ownership. I was in Argentina recently and I was struck by the number of dog walkers with large packs of canines wandering the many scenic parts in Buenos Aires. However, there are counties without a strong tradition of pet ownership. China is an example. Dogs and cats are viewed somewhat differently there. This brings us to my disclaimer. While most of the columns in this series are less than pleasant, this one in particular is sure to offend some. If you cannot discuss unpleasant things happening to animals intellectually without having an overwhelming emotional response, stop reading now and wait for the next installment. I will try to be sensitive, but this is still going to be a difficult topic.

The Zombie Apocalypse, Part 13: Love and the Undead

The Zombie Apocalypse Series returns! ~

Jonathan Glazer, 21 April 2017

The dead have risen with a taste for our yummy flesh. Beyond feeding ourselves gathering other supplies and killing zombies, what is our next priority? Well, if you believe most TV shows and movies about this topic, you would probably say finding a hot hookup ranks at the top of the list. Romance seems to be a big thing among apocalyptic survivors in the minds of screenwriters. Will the dystopian future be a great time for grabbing a little something-something? I hate to be the burster of bubbles, but losing our technology and societal support infrastructure will probably have the opposite effect. The reasons for this are many. Chief among them would be our focus on just plain trying to stay alive. Leisure time will be a real luxury as most of the day will be spent doing the things required to feed us, quench our thirst, find us shelter and protect us from fetid snapping undead jaws (not to mention our fellow survivors who will have long cast the Boy Scout’s oath aside). Listen to any mother/wife in our present world and you will hear that the daily grind of food preparation, child care, laundry and other assorted chores leave them with a nightly desire for action hovering around the zero level. And that is without the stress of being attacked by rotten ghouls jonesing for our innards. Add in the collapse of civilization and most survivors, male, female or other will have little leftover energy for boom boom.

Car Wars – A Trip Down The Memory Fast Lane, Part 8

The Car Wars retrospective is back! ~

Michael Eckenfels, 3 February 2016

click most images to enlarge

UNCLE ALBERT’S AUTO STOP & GUNNERY SHOP
2035 CATALOG

UA001

Ah, good ol’ Uncle Albert and his catalogs ‘o death. If the ‘basic’ Car Wars rules just didn’t have enough creative ways to destroy, maim, and otherwise disassemble, the Uncle Albert catalogs certainly helped pad those needs, and then some.