Tag Archives: JTS

The JTS Interview

By Boggit, 8 November 2014

John Tiller and Ed ‘Volcano Man’ Williams take us on a tour of their new releases

 

German infantry advance though a ruined East Prussian Town ©Deutsches Bundesarchiv

German infantry advance though a ruined East Prussian Town ©Deutsches Bundesarchiv

John and Ed, thank you for agreeing to talk to Grogheads about your recent work. Both East Prussia ‘14, and Panzer Battles: Kursk, the Southern Flank are recent releases and show some interesting developments in John Tiller Software games

Ed, I know that you’ve put many years of research into the First World War Campaigns. What attracted you to the period in the first place, and do you have any favourite campaigns you’d like to explore?

Ed Williams: I have always been interested in World War One for as long as I can remember. I am not sure what initially attracted me to the subject, perhaps it was the movie Lawrence of Arabia, but I recall my desire to read and watch movies and documentaries about the war all the way back in grade school. About ten years ago I was attending college and I took a history class taught by an excellent professor (Dr. Robert Bruce) and the class covered the war, but not all the boring economic and political stuff, it was purely about the battles and the conflict itself.

I suppose it was that class that piqued my interest, but it did so at a perfect moment since I had just finished the HPS Korea ’85 game some years before and I was basically twiddling my thumbs with nothing to do.

So, I had the experience to develop a new title, the free time to do it, and a renewed spark of interest in the subject matter. I took the interest and came up with an idea of a World War One game using the Panzer Campaigns engine at its core, but of course it would need to be modified. I set about creating a list of modifications that were necessary and I presented them to John, and he was receptive to the idea, made the appropriate adjustments, and so I intentionally charged forward before I had time to think about how difficult of a task it would be.

As for my personal favourite campaigns, I am interested in all campaigns of the war but my personal favourites would have to be anything in Palestine and Mesopotamia, the Galicia campaign, and the 1918 battles.

The first bombardment at Tannenburg by I ArmeeKorps field artillery starts auspiciously with the disruption of a Russian unit - an assault will soon follow. New features like radio intercepts now add to the game experience in East Prussia 1914

The first bombardment at Tannenburg by I ArmeeKorps field artillery starts auspiciously with the disruption of a Russian unit – an assault will soon follow. New features like radio intercepts now add to the game experience in East Prussia 1914

How To Make It In The Game Business – Playtesting!

Jim 2200-point-Scrabble-Name, 22 October 2014

How can you make it in the game business?  How about playtesting?

(Interviewer’s disclaimer:  I had the pleasure of meeting Mr. Hamilton via a playtest.  I will absolutely not indicate which one as it turns out that’s quite the forbidden thing.)

For the folks that don’t know, who are you and what is your role at John Tiller Software?

My name is Rich Hamilton. I cut my teeth on Avalon Hill and SSI games as well as 1:72/HO scale miniatures but had boxed my hobby up a few years earlier as my life just didn’t have room for it, in more ways than one! Then one day, in a Computer City I believe it was, I found Battleground Ardennes and I was hooked from the moment I looked at the back of the box.

I’ve been active on-line with the Tiller games since late 1997 when I stumbled upon the old Leadeaters outfit. From there I migrated to the “sister clubs” hosted under Wargame.ch (CCC/ACWGC/NWC/MBC, etc.)  and have played an active part in a variety of sites at varying levels. WarfareHQ, later GameSquad, was probably my largest “club” activity outside of the Wargame.ch clubs.  I started the SDC, or Scenario Design Center, as a central hub for Tiller user-created content in the late 90’s posting my custom work and content from many others.  Several years ago I handed that site over to Steve Trauth who has done a fine job expanding both the content and appearance of the site over time.  I also spearheaded the three TillerCons along with help from quite a few others. Having a 20+ system LAN party for three days was a good way to enjoy the games and discussions related to the games.

I made contact with John Tiller directly in 1998 through my activities on the SDC and was given the opportunity to be the scenario designer for my first game, War of 1812. From there I lead/participated in several game design projects (French & Indian War, Campaign Waterloo, Mexican-American War), but also started project management duties for several titles spanning the Squad Battles series, Naval Campaigns, Modern Air Power, Musket & Pike, Napoleonic & ACW. During all this I became the official front man for HPS support in late 2001, handling all email communications and patrolling the forums. Today my project management roles continue, and while I continue to be the front end of HPS Support I also fulfill that role for John Tiller Software.