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Tag Archives: Industry

Origins – Breaking News with Academy Games

We’re bringing you a fresh scoop from #Origins2017 ~

Michelle Owczarski, 16 June 2017

Breaking News – Uwe Eickhart reveals Academy Games’ Agents of Mayhem Tie-In Board Game

During an interview with GeogHeads, Uwe Eickert explained that Academy had been working for three years with video game publisher Volition on a board game based on their Saints’ Row IP. The game is meant to expand on story and characters from the videogame.

The Agents of Mayhem videogame will be an open-world game in third-person perspective available on Playstation4, Xbox One and PC, and was announced at E3 to release in August 2017, but this is the first time Academy Games has spoken about it publicly. The board game, Agents of Mayhem – Pride of Babylon, from Academy Games is slated to launch at the same time.

Eickert said that working with the Saints’ Row IP was easier than historical games because there was less research to do. “Their writers were involved,” and were enthusiastic about the additional content the board game will include.

See www.academygames.com/aom for more information on the Academy Games Agents of Mayhem board game. Additional content from the Eickert interview to come.


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Origins – Vendor Support!

Wargamers are awesome ~

GrogHeads Staff, 12 June 2017

As we ramp up for Origins, we’re in pretty regular contact with our vendor partners about the games we’re going to use in our events and how we’re going to support them at the convention.  We’ve always made it a priority to showcase their newest and coolest, and then work in others that support our special events, like the Team COIN games, or (this year) the tournaments.

For our participants, those vendor partners have always come through with some excellent prizes – we give away at least one wargaming prize at every single one of our ticketed events, often full copies of games.  

This year, we also reached out to some other companies who were not able to attend Origins, and ask if they were able to offer a couple of games in support of the Central Command for us to use as prizes for gamers, and for our end-of-convention raffle.

HOLY.  COW.

Origins 2017 Coverage – Your Opinions, Please!

What do you want to see from this year’s Origins? ~

The GrogHeads Team, 22 May 2017

As we ramp up for our coverage of Origins this summer, we’re doubling the number of journalists we’re bringing to the show, so we’ll have a dedicated photographer, plus a dedicated writer, in addition to the staff pitching in their thoughts.

But we’d like to know your thoughts on where you’d like them to focus on coverage.


also, we’ll be posting live/real-time updates to our Twitter feed at www.twitter.com/grogheads/


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The Tuesday Interview – Brian Train (The Game Theorist!)

Brian Train stops back at GrogHeads for an asymmetric interview  ~

Brant Guillory, 9 May 2017

 

Let’s start this off with a whopper: all-time best game you’ve ever played? Why that one?

Hmm. I really don’t know what would be the all-time best one. One I never seem to get tired of is Minuteman, the Second American Revolution by James Dunnigan. I played it again and again back in the day, and one of the first variants I ever designed was for that game. The premise back then seemed farfetched but 40 years later, I am not so sure. But I liked the processes of building up an insurgent movement, or the counter to it, through covert and semi covert actions, and the eventual payoff of an actual revolution. The various scenarios were interesting too, including two occupation/resistance ones and a four-way second civil war that could develop any number of ways.

I think I got more out of that design than any other SPI game I played, but a close second would be South Africa; another game people say they love to hate but I spent a lot of hours tinkering with it.

The Tuesday Interview – Tom Russell of Hollandspiele

Hollandspiele has joined the ranks of wargame publishers.  Tom stops by for a chat ~

Brant Guillory, 25 April 2017

So… another game company, eh?  Why break off and start your own publishing house instead of just bringing your games to an existing publisher?

Well, as far as my own designs go, I’ve done that. Of the twenty-five games I’ve had published, only six have come out through Hollandspiele. So, that’s nineteen times someone else has put up their money and said, okay, let’s have a go at this. And that’s satisfying and gratifying, but it has three real disadvantages.

Of the twenty-five games I’ve had published, only six have come out through Hollandspiele.

First, as far as monetary compensation goes, the designer really gets the short-end of the stick a lot of the time. This isn’t true all the time– I’ve had publishers that gave very generous royalties, and publishers that were a lot stingier. Now, I’m talking about wargames specifically here, because in the euro market, the designer gets better pay. I have a couple of euro-style games coming out in the next year or so from a certain publisher that I’m contractually unable to mention by name at this time, and my advance for that was more than the royalties on all my previous (non-Hollandspiele) games combined. So, with wargames, it’s a much smaller piece of the pie, though again, it varies. I was talking with a designer who is working with us on a game, and also has worked with GMT, and was surprised to hear that, in terms of royalty-per-copy, Hollandspiele pays better than GMT. Now, GMT has the volume, so they’re getting more money from GMT than they are from us, because they’re selling an order of magnitude more copies than we are. But still, I thought that was interesting, because while the royalties we give are more than what I got for most of my wargame designs, I didn’t think that our royalty rate was necessarily all that generous. I just thought it was equitable.