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Tag Archives: Gus

What’s Gus Playing, Episode 3

The pint-sized playa’ gets witchy on ya ~

Lloyd Sabin, 16 October 2017

The Witcher 3
Hearts of Stone

The Witcher 3 is still my go to game for almost any mood. Feeling like some creepy scares? Witcher 3. Want some eastern European-flavored dungeon spelunking? The Witcher 3. Scantily-clad fantasy women of all shapes and sizes? Again, Witcher 3.

So it was with some sadness that I completed the main quest a few months ago and shelved it for a few months. Enderal filed the gap for a while but then October hit (despite the 80-degree temps and hair-ruining humidity) and here I am again, needing a Witcher fix. I know there is a kind and loving gaming god because there are the DLC expansion packs Hearts of Stone and Blood and Wine. Blood and Wine is the equivalent of almost an entire other Witcher game, so I saved that and jumped in to Hearts of Stone earlier this week. And all those feelings came rushing back.

What’s Gus Playing? Episode 2

The diminutive duke of danger is back ~

Lloyd Sabin, 9 October 2017

Alrighty here is the second installment of What’s Gus Playing? Covers Darkwood, why I pretty much sucked at it and why I am shelving it for now.

So it goes without saying that when summer ends and the weather finally cools, I get in to a spooky mindset.

You know me. Yes you. And that guy too. We’ve known each other for a long time. And you know that this time of year I love to scare the bejeezus out of myself. I mean, just look here at this thread – I didn’t even create it myself.

So it goes without saying that when summer ends and the weather finally cools, I get in to a spooky mindset. This season’s first attempt at PC gaming fear comes courtesy of Darkwood, a top-down perspective game developed with the Unity engine by Acid Wizard studios. Reading that last sentence, how could Darkwood NOT scare the crap out of most players?

Well I guess there is one way. Darkwood prides itself on not holding the player’s hand, and being merciless in its treatment of its players in general. I can corroborate this. I died, got hopelessly trapped and restarted the game…all more than once. This week, while trying to navigate Darkwood in the off-hours, was a rough one: long days at work, wife away, tons of chores and errands with the kids and I was also sick. So…it may not have been the best week to attempt a game that only wanted to crush me in its bony green fingers.

What’s Gus Playing? Episode 1

A new regular read from the Halfling of Happiness ~

Lloyd Sabin, 2 October 2017

Hey all. It’s been a while, you know with real life getting in the way. To make up for lost time, BB and I thought it wouldn’t be the worst idea in the world to start a new weekly piece, cleverly entitled What’s Gus Playing {insert obvious joke here}.

This first installment covers my last few hours with the absolutely gorgeous, quite impressive full conversion mod for The Elder Scrolls V: Skyrim, named Enderal, developed by German modder and AI tinkerer SureAI. This link will take you to the pertinents, including where and how to download.

The actual modding process is extremely well documented and pretty painless, especially if you have been modding PC games since before Steam workshop and know The Struggle that modding used to be like.

I’ve already put in about 25-30 hours into the Enderal mod. According to the internet I am about half of the way through the intricate story line, and it is just as good or better than a lot of professionally developed games. That is on top of the ~150 hours I’ve put in to the Skyrim base game and most of the DLCs. It’s hard to believe the game is 6+ years old. Which begs the question…where is the next Elder Scrolls game? But…I digress. Below are some screen shots of What I’ve Been Playing for the last few days. I think you’ll agree they are quite impressive. And if you don’t agree well I never liked you that much anyway.

Look at the detail here. You can see that the creators really loved what they were doing and developed Enderal with a loving hand.

Shogun 2 – Fall of the Samurai

Gus takes on Fall of the Samurai for your weekend entertainment ~

Lloyd Sabin, 22 January 2016

I love you, Shogun 2: Fall of the Samurai. You are truly the pinnacle of the Total War series as far as AI wilyness, graphical atmosphere, and all around immersion. But oh…how I hate you as well, never having been able to beat you. I am the closest I have ever been right now, with the help of the Radious mod, which adds a giant rice bowl’s worth of features, including a tamping down of the dreaded Realm Divide event that occurs in the late game pitting whatever clans are left against the player.  I presently hold 10 of the required 14 domains needed for a Short Campaign victory by 1882…the year of my last turn is 1870. I am moving on Kyoto, with plans to take Musashi as my final move. The last time I played, a few years ago, I actually ran out of time while besieging Musashi and lost the campaign by samurai’s hair. Not again…not again!

S2-FOTS-1

Early in my campaign, capturing the island prefecture of Tsushima was one of my first victories. Looting was not yet on my mind – I didn’t want all of Japan turning against me so early in the campaign due to bad battlefield behavior.

Attila: Total War – The Last Roman 

Developed by Creative Assembly and Published by SEGA

By Lloyd Sabin 15 August 2015

click images to enlarge

Let’s Be Honest with Each Other

I love Attila: Total War, but I’m not very good at it to be honest. I’ve played campaigns as the Geats, Langobards and the Huns in the standard game and after many, many false starts and immediate ass-whuppings, the best I could come up with so far is ‘not getting slaughtered at the very beginning.’ Even then, my Geat campaign ended in piles of ash where my capital city once stood and I don’t think I made it to 50 turns as the Huns. My Langobard campaign is ongoing…fingers crossed. I suppose that’s not too bad considering the main goal of these campaigns is to simply survive until a certain date but still…not a very stellar performance.

Cue the Last Roman campaign, featuring the Last Roman himself, Belisarius. The campaign is set on a mini-map which is virtually identical to the map that Creative Assembly produced for the Hannibal at the Gates campaign for Rome 2: Total War…it’s just set much later, obviously, in the 6th century AD. Playable factions include the Roman Expedition led by Belisarius (not the Eastern Roman Empire, led by an AI Justinian), the Vandals, the Ostrogoths, the Visigoths and the Franks. I chose to play the Roman Expedition first.

Excellent, I am 'losing decisively!' Wait a minute...

Excellent, I am ‘losing decisively!’ Wait a minute…

 

GrogHeads Reviews Battle Academy 2 – Eastern Front expansion Kursk

The first expansion for BA2 Eastern Front is here.  How does Kursk stack up?

Lloyd Sabin – April 20, 2015

Largess

Here in the West we tend to be a bit short-sighted when it comes to history. Take a look at the majority of American movies and books on World War II and the Western Front will almost always be the main focus. The Eastern Front, if discussed at all, is framed as a distant, alien component of World War II, not more than a sideshow because of its foreign nature to Americans.

As grogs, we know this is a huge mistake. World War II’s Eastern Front was the central land combat theater of the entire war, far larger and certainly more pivotal than the Western Front, dwarfing land combat operations anywhere else on the globe during World War II. It was on the Eastern Front that Adolf Hitler attempted to establish his concept of lebensraum for the Third Reich, where the Reich’s logistics and supply systems were severely tested by distance and weather, and, ultimately, where World War II was decided in a massive, bloody, total war to the death between Hitler’s Germany and Stalin’s Soviet Union.

And within this bloody total war, the central, deciding push was The Battle of Kursk (German offensive Operation Citadel), begun in July, 1943. It pitted almost 800,000 German troops under the command of Generals von Manstein, Kluge, Hoth, and Model (among others) against almost 2,000,000 Soviet troops led by General Zhukov and a cabal of other generals. In 2015 it’s almost impossible to conceive of these gigantic numbers of men, not including the thousands of tanks and heavy guns arrayed on both sides. In the end, The Battle of Kursk would further evolve beyond just being the most colossal battle on the most pivotal front of the war – it would also morph into the most gigantic clash of armor the world has ever seen.

Hard to resist the Kursk campaign now that is available, especially playing as the Germans.

Hard to resist the Kursk campaign now that is available, especially playing as the Germans.

GrogHeads History: WWI Tankers’ Gear

tanksgivingheader

Lloyd delves into the historical archives to dig out an interesting bit of TANKSgiving history.

Lloyd Sabin, 28 November 2014

I struggled for a while this year to come up with something for TANKSgiving. In years’ passed I have done bits on rare WWI armored vehicles, early tanks…you know, the usual awesome stuff. This year for some reason I could not come up with an appropriate topic. Until I found the below picture during some online research.

tx-1

 

GrogHeads Reviews Wings! Remastered Edition

Lloyd Sabin, 15 November 2014

Wings! Remastered Edition by Cinemaware

Lloyd takes to the skies and finds…

Humming in the Shower

I talk about my gaming childhood all the time around here – games that I grew up with, that introduced me to the hobby, that left an imprint on my personality, and whose theme songs I still hum in the shower 25 years later. Moreso than Gunship!, F-19 Stealth Fighter, Impossible Mission, Archon or Winter Games, or two dozen other titles from the 1980s and 1990s, memories of Wings! have been with me, branded into my gaming soul, since it was released almost 25 years ago.

The original is one of my favorite games of all time, probably in my personal top five list, because of the game’s perfect World War I atmosphere, generated by a combination of music, art and mood that really placed my impressionable brain in the Great War. Combined with the [albeit] linear campaign, the authentic sounding names in the pilot roster, the unit journal of the 56th Aerosquadron and the goings-on of the unit while off duty, Wings!, while not realistic by any measure other than a human one, grabbed my gaming brain and never let go.

 

Some of the game's intro screens are shown so many times it will drive you insane, like this one.

Some of the game’s intro screens are shown so many times it will drive you insane, like this one.