Tag Archives: GMT

GrogHeads Advanced Research on Projects Advisory #97

GARPA! ~

GrogHeads Staff, 30 September 2016

The Russian Campaign, Designer’s Edition (GMT Games / Consim Press)
p500 $42 / MSRP $60

The Russian Campaign is an oft-revered game frequently mentioned among the ‘gold standards’ of classic wargaming.  It’s also been been mentioned with sputtered mutterings that vaguely sounds like “it costs how much?!?!”  Well, here’s your chance to get your hands on your own new, updated, corners-waiting-to-be-clipped copy of the classic.  You get 5 scenarios, counters with both NATO and icon artwork, full color rules & players aids, and 30 years of refinements and improvements to the rules, examples of play, game balance.  Blitz your way over to the p500 page to get your money down.

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GrogHeads Advanced Research on Projects Advisory #94

After a summer hiatus, here comes GARPA! ~

GrogHeads Staff, 05 August 2016

The Last Hundred Yards (GMT)
p500 $38, MSRP $59 – not there yet

Because what you really need is another tactical level WWII game, right?  But this one includes a significant dose of battlefield chaos and an emphasis on the decisions made by the men on the ground far more than the technical capabilities of their gear.  Early feedback from GMT’s Weekend at the Warehouse is positive, so check it out.

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Twilight Struggle: An AAR – Part 14

Our AAR of the new digital Twilight Struggle enters Turn 2 ~

Michael Eckenfels, 30 April 2016

PART 6

TURN 2, ROUND 6, USSR

FINAL ROUND FOR TURN 2

 

And let’s see what Red-influenced hits keep on a-rollin’…

 

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He plays this card for its Event, giving him Control of Romania.

Twilight Struggle: An AAR – Part 12

Our AAR of the new digital Twilight Struggle enters Turn 2 ~

Michael Eckenfels, 28 April 2016

PART 4

TURN 2, ROUND 4, USSR

 

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The USSR plays TRUMAN DOCTRINE, and the game prompts me to remove Influence in one country. I’m not really sure this is a bad thing…obviously, he’s playing this for its whole 1 Op, and the Event has to fire…which makes me think he doesn’t have much in the way of cards.

Twilight Struggle: An AAR – Part 11

Our AAR of the new digital Twilight Struggle enters Turn 2 ~

Michael Eckenfels, 27 April 2016

PART 3

TURN 2, ROUND 3, USSR

 

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In a dick move, the USSR player puts UN INTERVENTION out there, which means he can play another card and ignore the Event that would normally fire, if he played it solely for Ops. So that means a nice juicy US card is about to enter play.