Academy - 878 Vikings

Tag Archives: GameTalk

GameTalk: The Bad Guys

Byron Grant for GrogHeads ~

The Bad Guys

Cops and robbers. Cowboys and Indians. Someone has to play the bad guys…but when we do so, is it fun, challenging, contentious or educational? Do you consider the OPFOR role as a useful tool to expand our understanding of wargaming (and dare I say military operation) perspectives? Are there some OPFORS you don’t want to play for personal or political reasons (the SS, Vietcong, Taliban, Hamas, etc.)?


Sound off below, or jump into our forums to say your piece >>

GameTalk: Well That Didn’t Work – Digital Edition

Byron Grant for GrogHeads ~

Well that didn’t work: Digital edition

Same question as last week, but this time for digital games: what games were you _so_ looking forward to that turned out to be a disappointment? Was it patched? And did the patches fix the breaks?


Sound off below, or jump into our forums to say your piece >>

GameTalk: Well That Didn’t Work – Boardgame Edition

Byron Grant for GrogHeads ~

Well that didn’t work: boardgame edition

It has often been said (well, by me at least) that there is no shortage of good ideas. The difficulty comes in execution. What are some examples of games that you thought or hoped would be great, but turned out to be disappointmenting? What made them thus? And did you or the gaming community respond with house rules to make it better?


Sound off below, or jump into our forums to say your piece >>

GameTalk: Sound Off!

Byron Grant for GrogHeads ~

“Sound” off!

Digital gaming introduced an entirely new sensibility to wargaming: sound. While we may admit to having uttered the occasional “raawrrr – – – taka-taka-taka” whilst playing our favorite air war board games, there is no doubting that the sound-scape of most new generation computer games adds an entirely new and important dimension to the war gaming experience. Which begets a few questions: 1) Do you play with sound on or off? 2) How important is sound to your gaming experience? and 3) how much does “bad” sound detract from gaming?


Sound off below, or jump into our forums to say your piece >>

GameTalk: Cooperative Games

Byron Grant for GrogHeads ~

Wargame + Cooperative game

Cooperative games, such as Arkham Horror or Shadows Over Camelot, are becoming more popular with (euro)gamers. Can the cooperative game mechanism work for wargames? Any examples?


Sound off below, or jump into our forums to say your piece >>

GameTalk: Card Wargames

Byron Grant for GrogHeads ~

Card / Deck wargames

Mention “wargame” and most of us traditional grogs think of hex maps, cardboard counters, dice and CRT’s. But a number of wargames are entirely card-based. What’s your opinion of card-based wargames? Do they measure or even surpass traditional board-based games? Or do they offer an entirely different experience? Any favorites or dislikes?


Sound off below, or jump into our forums to say your piece >>

GameTalk: Scales!

Byron Grant for GrogHeads ~

Scale – definitions

Talk about scale: Tactical, Strategic, Grand Strategy


Sound off below, or jump into our forums to say your piece >>

GameTalk: Civvies!

Byron Grant for GrogHeads ~

Civvies!

Although we often tend to think of warfare as conflict between two opposing armed forces, military operations have often been directed at civilians. Sometimes this is done to eliminate support or demoralize an enemy, but sometimes it is because civilians are a source of lootable resources. This in turn leaves the moral wargamer designer / gamer with a critical choice: should civilians be designed into a wargame, and if so, how? If one army is to protect a civilian body, should the opposing force to rewarded to destroy it? Or are civilians just to morally complex to include the wargame paradigm?


Sound off below, or jump into our forums to say your piece >>