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Tag Archives: Fantasy

GrogHeads Advanced Research on Projects Advisory #93

After a short hiatus, GARPA is back! ~

GrogHeads Staff, 20 May 2016

Polyversal Miniatures Game (Collins Epic Games)
$24k of $30k, ends 9 June 2016

We let Byron chime in on this one in an earlier interview.  After scaling back from an overly-ambitious earlier Kickstarter campaign, Polyversal has relaunched with a leaner, meaner, and slimmer campaign that’s focused on the game and the minis, and less on the terrain.  You still get the same great 6mm minis game with an innovative command system that visually represents command relationships with the layout of the unit cards.  Oh yeah, some of the minis are just wicked cool.  Rumble over to the campaign page at Kickstarter and see what you find!


Classic Reviews: Red Dragon Inn

The only thing that’s more fun than drinking, gambling, and rough-housing in a medieval tavern in a laughter-inducing game about drinking, gambling, and rough-housing in a medieval tavern. ~

Brant Guillory, 11 May 2016

Originally published ~ July 2007

So you and your friends either slayed an evil beast, or conquered the local warlord? Both? Well done, you! Time to celebrate, quaffing pints and regaling your friends with tall tales of your exploits over at the Red Dragon Inn. classic-RDIYou goal is to be the last one standing among the carousing adventurers at the inn, which is not an easy feat when you’re subsisting on a diet of Dragon Breath Ale.

Each player has a playmat that organizers the cards in play, and tracks both the character’s alcohol level, and fortitude. The goal is to keep the alcohol content low, and the fortitude high; should they meet, the character falls unconscious and the rest of the party splits the loot. Speaking of loot – should you run out of loot, the inn tosses you out on your heels. In either case, you’re out of the game. The last conscious player standing, with cash, is the winner.

Avadon – A Visual AAR, Part 4

Go West, my friend! ~

Vincent Kowolik, 19 April 2016

a long journey

a long journey

Avadon – A Visual AAR, Part 3

After our first battles, the quest continues ~

Vincent Kowolik, 12 April 2016


my followers have their own thought

my followers have their own thought

Avadon – A Visual AAR, Part 2

The party sets out ~

Vincent Kowolik, 5 April 2016

We got our quest kicked off last week.  Where are we headed?  Well…

we explored a prison cell and the prisoner is armed

we explored a prison cell and the prisoner is armed

Avadon – A Visual AAR, Part 1

Another Sauron adventure ~

Vincent Kowolik, 29 March 2016

Here’s the kick-off to an adventure in Avadon

Click images to enlarge

the journey begins

the journey begins

Tracer Rounds: Tactics vs Logistics, the Walking Dead Differential Model

What do you see when you’re watching TV “operations”? ~

A friend of mine – who might eventually read this column and recognize himself and then furiously email with a string of “that’s not what I meant and you know it”s – was posting on social media about The Walking Dead.  After the episode where they go room-to-room clearing the radar facility where they think Negan is holed up, he proclaimed “TWD is OAF”.TR-TWD

From the point of view of the room-clearing tactics, which our TWD heroes have perfected over several seasons, he’s probably right.  It jives with everything I’ve seen, and the limited amount I was taught. (Remember that I was a tanker back in the ‘90s, before all the MOUT/FISH ops of the past 15 years; if we had to ‘clear’ a house it involved pancaking the place with 55 tons of rolling steel.)  But the whole time I’m watching TWD my mind is usually back to the more practical matters.

Allow me to explain…

GrogHeads Reviews Knights of Pen and Paper 2

Lightweight RPG adventuring on your computer ~

Avery Abernethy, 20 March 2016

Knights of Pen and Paper 2 is a light and unique adaptation of a table-top Dungeons and Dragons game brought to the computer. The “players” sit across a table from a game master who describes the game. Quests take place, monsters appear and combat ensues. The game master describes the world situation and stylized enemies appear which must be slain by your party. The graphics are retro-cheesy 1990s style and the music uses every single aspect available of 8-bit sound cards memorable to those of us who played computer RPGs in the 1990s.

Combat is uber-simple. An initiative roll sets the order of action for everyone involved in the combat. Only one action can take place during a character’s turn. Character choice per combat round are either using a normal attack, using an item, casting an attack spell if you are a spell caster, using a special attack if you are a fighter type, or using a special character ability if you have one. Each character can do one of only six choices per combat round. There is no tricking, sneaking, or otherwise avoiding enemies. It is kill or be killed in this pixilated realm.

No Enlightment Here