Polyversal Kickstarter

Tag Archives: European Theater

GrogHeads Advanced Research on Projects Advisory #94

After a summer hiatus, here comes GARPA! ~

GrogHeads Staff, 05 August 2016

The Last Hundred Yards (GMT)
p500 $38, MSRP $59 – not there yet

Because what you really need is another tactical level WWII game, right?  But this one includes a significant dose of battlefield chaos and an emphasis on the decisions made by the men on the ground far more than the technical capabilities of their gear.  Early feedback from GMT’s Weekend at the Warehouse is positive, so check it out.

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GrogHeads Advanced Research on Projects Advisory #92

We venture beyond hex-and-counter wargaming for much of this week’s GARPA ~

GrogHeads Staff, 22 April 2016

 

The Dark Sands (GMT Games)
p500 $38, MSRP $55 – made the cut

Ted Racier strikes again!  He’s taking his East front campaign system from The Dark Valley and dropping it into North Africa.  You get to refight the dramatic 2 years of back-and-forth warfare between Cairo and Tunis at the operational level, with a focus on combat and planning.  Notably, the GMT copy on their promotional material pokes fun at a certain well-known North Africa game with a heavy logistical focus.  Meanwhile, you’ve got a highly solo-friendly game that spans a grand campaign from a designer we all love and a company that churns ass-kicking products.  Got get your order in before you can’t get the p500 price anymore.

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GrogHeads Advanced Research on Projects Advisory #89

GARPA returns for more pre-order goodies ~

 

HOLDFAST: North Africa 1941-42  (Worthington Publishing)
$21k of $2500, ends 15 March 2016

Worthington’s Holdfast series is back.  After Russia and Korea, they guys head to North Africa.  The standard Holdfast features are back, with fog of war, fast play times, and engaging turn sequences that keep players constantly guessing about what’s up next.  Like every other North Africa game, you need a table that’s about 24 inches wide and 28374652938762 feet long, but you’ll be chasing panzers across the sands before you know it.  Rumble over to their campaign page and you can fire off your pledge.

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GrogHeads Advanced Research on Projects Advisory #88

Here’s GARPA, our fortnightly bundle of pre-ordering goodness! ~

Pendragon: The Fall of Roman Britain (GMT Games)
p500 $65, MSRP $95

It got funded in a few days, so it is going to press. The latest entry into the COIN series keeps giving us counterinsurgency warfare from off the beaten path – no Malaysia or Sri Lanka here. This entry brings in a greater level of economics, and boffo-keen (though ahistorical) castle meeples. Scots and Saxons are among the factions that vie for power and veterans of the COIN system already know how to play. Liberty or Death sold out in a hurry, and that’s after all the p500 orders were delivered. Get this now, or miss out and be the laughingstock of the forums when you look for sympathy.

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The Battle for Brettevillette ~ An AAR

After Action Report for JTS’s Panzer Battles: Normandy ~

Boggit, 30 January 2016

John Tiller Software has released yet another Panzer Battles game – the first being Kursk: The Southern Front last year. From my perspective I find it a fascinating period, and the game not only looks extremely pretty, but has the usual wealth of historical research and elegant gameplay that players can expect as standard from John Tiller Software. The computer opponent is certainly much better than I’ve seen in some older John Tiller titles, and it is a very rewarding game for a single player. That said I suspect – as with other John Tiller titles – that the optimal opponent is another human. Play by email is fully supported, and from experience I will add that it’s an easy system to use multiplayer.

The Normandy campaign can in some ways get understated given the scale of what was happening at the time on the Eastern Front with Operation Bagration, but don’t lose sight of the fact that during this campaign more German troops became casualties, or surrendered than at the better known Battle of Stalingrad. The Normandy campaign led to the near total collapse of German forces on the Western front for nearly a month, during which France and much of Belgium were liberated. To give you a flavour of what is being offered, here are some screenshots and an AAR from the Brettevillette scenario, a historical action set during 28th June 1944 (mid-way through the Normandy campaign). Enjoy.

Panzer Battles: Normandy has 65 standalone scenarios. 59 are unique and 6 are AI ‘variants’ focused for the single player against the computer. The spread of scenarios cover the whole campaign starting with the initial airborne attacks on 6th June 1944, and end with the decisive Falaise battle on 20th August. Two campaigns and five variable scenarios provide a further 28 variants of scenarios.

Panzer Battles: Normandy has 65 standalone scenarios. 59 are unique and 6 are AI ‘variants’ focused for the single player against the computer. The spread of scenarios cover the whole campaign starting with the initial airborne attacks on 6th June 1944, and end with the decisive Falaise battle on 20th August. Two campaigns and five variable scenarios provide a further 28 variants of scenarios.

GrogHeads Advanced Research on Projects Advisory #86

An episode of GARPA full of un-funded projects.  Don’t let that stop you 🙂  ~

 

Polyversal (Collins Epic Wargames)
$13k of $80k, ends 27 March 2016

We’ve been following Polyversal for a few years now. Yes, years. Here’s the photographic proof at Origins! (Heck, here’s another from 2013…) It’s 6mm sci-fi warfare, so you can play out a large battle over a medium-sized table. There’s a unique visual representation of the command structures based on hexagonal-shaped unit cards whose layout provides a quick look at the unit relationships.   There’s even an online unit assessment tool that lets you bring your own minis to the game, so all those WH40K epic-scale minis that have been languishing in your garage can now come back to life. Teleport over to their campaign page, NOW!

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GrogHeads Reviews Tank on Tank West Front

TANKS!  Oooga oooga.  GUNNER-SABOT-WARGAME!  Rumbarumbarumba.  Schwooooosh.  BOOM! ~

Brant Guillory, 19 December 2015

click images to enlarge

Tank on Tank is LNLP’s re-release of their older WWII tactical combat game.  Unlike the LNL Tactical system, this one focuses on – wait for it – TANKS!

Counters are individual fighting vehicles, with additional infantry platoons running around.  The West Front box (this review) has Panzer IVs, Priests, Pershings, and Panthers.  There’s also playing pieces that pon’t part with “P”, like Shermans and Stukas, Wolverines and Armored Infantry.  The maps are 50m hexes, and include a “winter” map on the backside of each of the standard maps.

Inside the Box

Production values are the usual LNLP high-quality, with a standard 1” deep box, individually-cut pieces (no corner clipping!), and vibrant colors and graphics.  The play aids are useful without being obtrusive, and the rules are simple, concise, and compact.  Although the production value is excellent, the West Front box seems a tad sparse for $34.99.  For only an extra $5, the East Front box certainly packs more into the same size box – twice the counters and three times the maps.  You can see the comparison in our previous unboxing article here.

The comparatively sparse West Front box has 1 countersheet, 2 double-sided maps, and the rulebook and player aid card. And dice (pictured).

The comparatively sparse West Front box has 1 countersheet, 2 double-sided maps, and the rulebook and player aid card. And dice (pictured).

Heroes of Normandy – First Look!

LNLP’s latest release in the newly-renamed Lock’n’Load Tactical System landed on our doorstep. ~

Michael Eckenfels, 10 December 2015

Disclaimer: I am the co-host of the GrogCast, the podcast for GrogHeads.com. As of this writing, our podcast is sponsored by Lock ‘n Load Publishing, the producer of this game. I just wanted that said up front before I dive in. This game truly does look excellent, and that’s my gamer/writer side talking, and is not influenced at all by LnL’s sponsorship of our little podcast. Now, on with the article.

Unboxing articles are kind of a mixed bag. On the one hand, I get to open this brand new game that usually has just come off the production line and get to be one of the first to lay eyes on physical components. On the other hand, I have no idea what I’m looking at, so I cannot speak to the components; your guess is indeed as good as mine in some cases. Still, it’s pretty cool to take a look at these things.

This game, Heroes of Normandy, is a game in LnL’s Tactical System, and simulates the battles in France in 1944 following the D-Day landings. I have had experience with LnL’s product during Mark Walker’s reign as leader, but that was many years ago. I’ve also not been much of a tactical gamer ever, having cracked my skull against a metaphorical wall whilst playing Squad Leader solo back in the late 80s…that entire experience somewhat soured my outlook and I almost immediately immersed myself in grand strategic games (both PC and board) after that. However, over the last many years, this has slowly but surely been changing.

When GH told me I’d be getting this game for an unboxing, I immediately took to BGG and other sites to find out as much as I could about it…and saw that truly there’s very little out there. (By the time this is published, likely that will have changed. For now, though…yeah, not much.) Looking at the pictures on LnL’s website and those they posted to BGG and elsewhere, as well as checking out the price tag – $89.99 as of now – it was pretty obvious this is a monster game.

Click images to enlarge

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When the box arrived, it was heavy. I mean, HEAVY. It felt like a brick was in the box. So when I opened it and found a thin box inside…I was somewhat mystified.