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Tag Archives: Cyrano

Kriegsspiel That Would Never End™ – An AAR, part 2

The AAR takes waaaay less time than the game ~

Jim Owczarski, 16 May 2018

One of the great joys of the Kriegsspiel is the fog of war and command friction that results from any double-blind game.  The Jena-Auerstedt campaign’s fights over 13 and 14 October made this point eloquently — and I am not only discussing the fact (alluded to in the videos) that during this period Napoleon lost Bernadotte’s I Corps for a fair amount of time and Brunswick lost contact with Blucher and Ruchel for several days.

While Murat, Lannes, and Davout were barrelling nigh Hell-fot-leather Northward along their western line of advance, Napoleon I himself could never quite figure out where the Prussians were.  He kept punching forward hoping to hit something and never realized just how empty the battle space was.  In the early marches, he failed to catch the divisions guarding the Hof gap and then both Marshals Soult and Ney kept nudging forward along the eastern routes trying to make contact with Hohenlohe’s men who scampered as fast as they were able.

Kriegsspiel That Would Never End™ – An AAR, part 1

What happens when you cram 10 days of battle into 18 months of forum posts? ~

Jim Owczarski, 12 May 2018

It took nine game days rather than the postulated six.

It took a tiny bit over a year and a half of real time.

It resulted in 568 forum posts and 33,553 forum views (as I write this).

The umpire sent out 825 dispatches.

And it is over.

Jokes to the contrary notwithstanding, the Kriegsspiel That Would Never End™ actually ended on 5 May 2018.

But that would be to begin at the ending, and no one wants that.

In the beginning, I was planning a trip to the Jena-Auerstedt battlefields and I had always had a love of Dr. Didier Rouy’s “The Flight of the Eagle” Napooleonic campaign system.  I also enjoy the company of the crew from the GrogHeads forums and was delighted when a fair number of them responded to the idea of playing one of these Kriegsspiels with something other than derisive laughter or knowing dismissal.

GrogHeads Reviews Battle of Britain (the new one!)

Never have so many spent so much backing a game by so few that plays…  so well? ~

Jim Owczarski, 31 March 2018

During the mad era when Lorraine Williams lead TSR, the company released, counter intuitively to some, a few of the most popular wargames ever created.  Chief among these was The Hunt for Red October, but the list also includes bright lights like Red Storm Rising, A Line in the Sand, and, less brightly, Europe Aflame.  This list was joined in 1990 by Battle of Britain (hereafter just BoB), a Richard Borg design that brought Mr. Borg’s love of light simulation and dice-heavy combat resolution to the skies over Britain and the English Channel in those early years of the Second World War.

More than 25 years later, the Plastic Soldier Company, which partnered with Mr. Borg to create the First World War iteration of his Commands and Colors system, launched a Kickstarter to re-release BoB and bring its production values up to contemporary wargame standards.  The Kickstarter was well received, but, as with many of these endeavors, there were lots of delays, allegations of poor communication on the part of the company, and a fair amount of displeasure with the quality of some of the components.  I received my own copy over a year after I backed it — about eight months after I expected it — and I’ve been having a go at the game with my son.  What do I think of the re-boot?  That would be telling; please read on.

Lovely cover art

GrogHeads Interviews Glenn Drover of Forbidden Games

FoG Glenn Drover is launching a new venture, and stops by to tell us all about it ~

Jim Owczarski, 24 March 2018

Glenn Drover has been in the game business for quite a few years now.  Despite an abiding love of historic gaming — notably in offerings like Napoleon in Europe and Victory and Glory: Napoleon — his biggest successes have been lighter fare including time spent at digital developer PopCap.  Earlier this week, he and fellow PopCap alum announced a new venture — Forbidden Games.  It seemed like a logical time to do a little catching up.

So, for the six people reading this who don’t know you, what were the last three games — digital, tabletop or otherwise — you were involved with?

The last three games that I worked on that were published were:

  • Victory & Glory: Napoleon, a lighter grand strategy game of the Napoleonic Wars for the PC, published by Matrix  (Note: I finally finished the board game version, which will be shipping in April, published by Forbidden)
  • Galactic Rebellion, a sequel (of sorts) to Age of Empires III: The Age of Discovery, published by Eagle Games
  • WarQuest, a fantasy strategy game (with amazing miniatures) inspired by Divine Right, published by Mr. B Games

Dragon’ Up The Past – Week 9, Eastern Wanderings and AD&D2E

Just how many editions ago? ~

Brant & Jim, 22 December 2017

Looking ahead to Second Edition, as well as exploring the options for Eastern adventures, and small-press good/bad ideas.

We’ve got plenty more where this one came from – there’s 192 issues still to go!


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