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Tag Archives: Cyrano

GrogHeads Reviews Battle of Britain (the new one!)

Never have so many spent so much backing a game by so few that plays…  so well? ~

Jim Owczarski, 31 March 2018

During the mad era when Lorraine Williams lead TSR, the company released, counter intuitively to some, a few of the most popular wargames ever created.  Chief among these was The Hunt for Red October, but the list also includes bright lights like Red Storm Rising, A Line in the Sand, and, less brightly, Europe Aflame.  This list was joined in 1990 by Battle of Britain (hereafter just BoB), a Richard Borg design that brought Mr. Borg’s love of light simulation and dice-heavy combat resolution to the skies over Britain and the English Channel in those early years of the Second World War.

More than 25 years later, the Plastic Soldier Company, which partnered with Mr. Borg to create the First World War iteration of his Commands and Colors system, launched a Kickstarter to re-release BoB and bring its production values up to contemporary wargame standards.  The Kickstarter was well received, but, as with many of these endeavors, there were lots of delays, allegations of poor communication on the part of the company, and a fair amount of displeasure with the quality of some of the components.  I received my own copy over a year after I backed it — about eight months after I expected it — and I’ve been having a go at the game with my son.  What do I think of the re-boot?  That would be telling; please read on.

Lovely cover art

GrogHeads Interviews Glenn Drover of Forbidden Games

FoG Glenn Drover is launching a new venture, and stops by to tell us all about it ~

Jim Owczarski, 24 March 2018

Glenn Drover has been in the game business for quite a few years now.  Despite an abiding love of historic gaming — notably in offerings like Napoleon in Europe and Victory and Glory: Napoleon — his biggest successes have been lighter fare including time spent at digital developer PopCap.  Earlier this week, he and fellow PopCap alum announced a new venture — Forbidden Games.  It seemed like a logical time to do a little catching up.

So, for the six people reading this who don’t know you, what were the last three games — digital, tabletop or otherwise — you were involved with?

The last three games that I worked on that were published were:

  • Victory & Glory: Napoleon, a lighter grand strategy game of the Napoleonic Wars for the PC, published by Matrix  (Note: I finally finished the board game version, which will be shipping in April, published by Forbidden)
  • Galactic Rebellion, a sequel (of sorts) to Age of Empires III: The Age of Discovery, published by Eagle Games
  • WarQuest, a fantasy strategy game (with amazing miniatures) inspired by Divine Right, published by Mr. B Games

Dragon’ Up The Past – Week 9, Eastern Wanderings and AD&D2E

Just how many editions ago? ~

Brant & Jim, 22 December 2017

Looking ahead to Second Edition, as well as exploring the options for Eastern adventures, and small-press good/bad ideas.

We’ve got plenty more where this one came from – there’s 192 issues still to go!


Chat about it below, or in our forums, or hit our FaceBook page >>

Dragon’ Up The Past – Week 8, Strange Things Afoot

What’s the ’80s tie-in to today? ~

Brant & Jim, 15 December 2017

Lots of psionics, literary references to your gaming, an early Ravenloft ad, tracing character sketches, and a nice tie-in to today’s storytelling.

We’ve got plenty more where this one came from – there’s 193 issues still to go!


Chat about it below, or in our forums, or hit our FaceBook page >>

The Tuesday Interview – Dr Ezra Sidran, Designer of General Staff

With a fresh Kickstarter launch, General Staff is plowing ahead ~

Jim Owczarski, 12 December 2017

click most images to enlarge

The folks who follow this site know about (and many of us are quite excited by) the approach of General Staff.  What have you been working on since last we talked?

We’ve been busy getting all the modules necessary for users to create their own scenarios (the Army Design module, the Map Design Module and the Scenario Design module) ready for beta testing. In the process we decided to make some major changes to the underlying file structures and rewrote a lot of code to make the entire General Staff project behave properly in future versions of Windows. We’ve also conducted a survey to select the thirty free scenarios that will be sent to early supporters of the General Staff Kickstarter campaign and researched the maps and Order of Battle tables for the scenarios. And then we’ve been busy trying to get the word out about the General Staff project in general.