Tag Archives: Ancient

What’s Gus Playing? Field of Glory 2 – Part 1

Ancient antagonism with the armored army ant ~

Lloyd Sabin, 30 April 2018

Field of Glory 2 is an ancient PC gamer’s fantasy made real.

Spring has sprung and so have I…I’m in love! I bought Field of Glory 2 after missing out on the first PC iteration and regretting it forever, so I was hell-bent on not missing out on this new version. And I am ecstatic that I got it, because I have to tell you, Field of Glory 2 is something else.

Simple, fun, chess-like rules, a massive amount of single epic battles, custom battles, multi-battle campaigns and multi-player, along with content that spans history (as of this writing) from around 600BC all the way to around 500 AD (when the Immortal Fire and Legions Triumphant DLCs are included – not to mention an as-of-yet undisclosed third DLC coming soon)…Field of Glory 2 is an ancient PC gamer’s fantasy made real.

There are literally dozens of different factions to play as – name one and most likely it is included here. Fancy the Seleucids (I can’t blame you) – they’re in. Thebes? In. Illyrians? Also in. More of a world-destroyer? Try out the Persians or if you are more into the fall of Rome, try the Huns. There are so many factions to choose from that most players will probably never play them all.

And Field of Glory 2 is accessible enough for newbies – but with six different difficulty modes, wargame pros will definitely enjoy it when the challenge is ramped up. I kept my difficulty on the second setting, sometimes moving it up to the third setting, which often became too difficult for me. The second tier became my sweet spot, if occasionally a little too easy. Most of the time it offered a consistent challenge.

GrogHeads Reviews 7 Wonders Mobile Edition

The tabletop favorite packs up on the go for your phone ~

Brant Guillory, 26 January 2018

My love for 7 Wonders is pretty well-documented.  My biggest gripe with it has always been that it’s pain to pull multiple people together for a game session, because the game plays pretty poorly with only two people (and hence the creation of 7 Wonders: Duel).  But if you wanted to play the original as a digital game, without having to drag up three friends, clear a table, and shuffle a bunch of cards, you were stuck.  There was a really crappy, borderline-illegal Game of Thrones/7 Wonders mashup that you could get through the Amazon app store, but that was it.

Until now.

Deep Thoughts on Field of Glory 2

Are the roots of FoG2 found in tabletop minis? ~

Jim Owczarski, 11 November 2017

There’s not an awful lot of point in doing a straight review of a game like “Field of Glory 2” (hereafter FoG2) in a venue like this one.  After all, we are a fairly aware lot and share information about the games we get, like, and dislike quickly.  By now, you have all likely heard the game is the best of its kind in this generation (it is) and that it surpasses its only real competition — Interactive Magic’s much-admired “Great Battles” series.  Were this the whole story I’d recommend slapping an “Order of the Hex” on the thing and moving on.

I think, though, many reviewers have missed the importance of FoG2’s roots in tabletop miniatures gaming, roots that have made this such a remarkably strong offering.  Therefore, I would like, in place of a proper review, to point out five things that FoG2 took from the world of little lead men that make it so very special.

The Tuesday Interview – Bob Smith of Oriental Empires

Bob Smith pays GrogHeads a visit~

Lloyd Sabin (and Boggit!), 3 January 2017

You clearly have a long, proud history in historical PC gaming, which younger readers may not know about. Games like ‘Arnhem,’ ‘Desert Rats,’ and ‘Operation Vulcan’ are remembered very fondly. What is your favorite game of yours from that era and why?

Of the wargames, probably Desert Rats, because I like big sweeping games. Of all the games I did in my first stint as an independent developer, my favorite is probably Armada 2525, because I had so much fun playing it with my friends (who usually used to beat me).

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What were some of the difficulties you faced in the 1980s when producing those early games?

The machines were very limited, you had to think about every byte of RAM. I remember being up at 3am trying to find 3 bytes of memory to finish Desert Rats, with a bike coming at 7 to take the master tape to the duplicators. The development environments were very limited too. I used to write everything out on paper, because the editors were so bad, and once your program got too big to fit into RAM with the assembler, it could take as much as an hour to make a new version.

GrogHeads Holiday Buying Guide 2016

Folks have no idea what to do for the Grog on their lists? Here we come to save the day! ~

GrogHeads Staff, 04 December 2016

GAMES!

This year, we’re leading off with the games, and there’s some excellent ones to choose from this year.  Leading off, we’ve got Mark Walker’s ’65 Squad-Level Combat in Vietnam, a gorgeous card-driven game with the biggest counters this side of…  well, of Night of Man, another FPG offering.  Refight the Vietnam War, one firefight at a time, and if you grab it now, it’s over $20 off!

hbg-65