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Tag Archives: Age of Gunpowder

Kriegsspiel That Would Never End™ – An AAR, part 2

The AAR takes waaaay less time than the game ~

Jim Owczarski, 16 May 2018

One of the great joys of the Kriegsspiel is the fog of war and command friction that results from any double-blind game.  The Jena-Auerstedt campaign’s fights over 13 and 14 October made this point eloquently — and I am not only discussing the fact (alluded to in the videos) that during this period Napoleon lost Bernadotte’s I Corps for a fair amount of time and Brunswick lost contact with Blucher and Ruchel for several days.

While Murat, Lannes, and Davout were barrelling nigh Hell-fot-leather Northward along their western line of advance, Napoleon I himself could never quite figure out where the Prussians were.  He kept punching forward hoping to hit something and never realized just how empty the battle space was.  In the early marches, he failed to catch the divisions guarding the Hof gap and then both Marshals Soult and Ney kept nudging forward along the eastern routes trying to make contact with Hohenlohe’s men who scampered as fast as they were able.

Kriegsspiel That Would Never End™ – An AAR, part 1

What happens when you cram 10 days of battle into 18 months of forum posts? ~

Jim Owczarski, 12 May 2018

It took nine game days rather than the postulated six.

It took a tiny bit over a year and a half of real time.

It resulted in 568 forum posts and 33,553 forum views (as I write this).

The umpire sent out 825 dispatches.

And it is over.

Jokes to the contrary notwithstanding, the Kriegsspiel That Would Never End™ actually ended on 5 May 2018.

But that would be to begin at the ending, and no one wants that.

In the beginning, I was planning a trip to the Jena-Auerstedt battlefields and I had always had a love of Dr. Didier Rouy’s “The Flight of the Eagle” Napooleonic campaign system.  I also enjoy the company of the crew from the GrogHeads forums and was delighted when a fair number of them responded to the idea of playing one of these Kriegsspiels with something other than derisive laughter or knowing dismissal.

What’s Gus Playing? Episode 12

GrogHeads’ rump-height rapscallion rides the ropes ~

Lloyd Sabin, 25 December 2017

I’m sure there are many games that you return to after months or even years away. This was the case for me with Assassin’s Creed: Rogue. You know, the AssCreed just after Black Flag that kept the well done naval combat but shifted settings to New York’s Hudson River Valley during the French and Indian War in the 1750s.

It’s one of those games that makes players excited to be gamers, and I can’t think of a better comment to lavish upon it!

Oh and your in-game avatar spent most of the game breaking away from his usual Assassin’s guild and worked on joining the Templars. Traitor? Turncoat? Depends on your perspective.

Rogue does give players an opportunity to explore the beautiful Hudson River Valley hinterland as well as its bigger cities like Albany and New York City, one of the only games I can recall that provides that setting. And living here in that setting 250 years later made Rogue irresistible…it just draws players in with beautiful graphics, stealthy mechanics (where you want them), a solid naval combat component, even fleet management.

What’s Gus Playing? Episode 11

The wee wonder of warmongering waxes whimsically ~

Lloyd Sabin, 18 December 2017

Well my Polish campaign in Medieval 2: Total War (with the Stainless Steel mod) looks to be wrapping up in a way I didn’t really want…Hungary, Novgorod and now Venice have all found savory bits to lop off my increasingly small empire and I fear I may be knocked out of the campaign soon. Witness some of the below shots.

Initially I cheered at this news as the Holy Roman Empire was a victory objective for me to defeat but then I quickly realized that the powers that dismantled it were in the process of taking my Polish empire down too.

The Tuesday Interview – Dr Ezra Sidran, Designer of General Staff

With a fresh Kickstarter launch, General Staff is plowing ahead ~

Jim Owczarski, 12 December 2017

click most images to enlarge

The folks who follow this site know about (and many of us are quite excited by) the approach of General Staff.  What have you been working on since last we talked?

We’ve been busy getting all the modules necessary for users to create their own scenarios (the Army Design module, the Map Design Module and the Scenario Design module) ready for beta testing. In the process we decided to make some major changes to the underlying file structures and rewrote a lot of code to make the entire General Staff project behave properly in future versions of Windows. We’ve also conducted a survey to select the thirty free scenarios that will be sent to early supporters of the General Staff Kickstarter campaign and researched the maps and Order of Battle tables for the scenarios. And then we’ve been busy trying to get the word out about the General Staff project in general.