Old School Tactical from Flying Pig Games

Tag Archives: Age of Gunpowder

GrogHeads Reviews Sovereign of the Sea

Global naval conflict in the Age of Sail? Yes, please! ~

Jim Owczarski, 26 August 2017

The child of many gifts who does not rise to his potential is a cliche.  Now a parent, I find that cliche, when made flesh, to be one of the most frustrating of human experiences.  After all, this is a person you love with all your heart, who you know is capable of remarkable things, and yet, in this moment, for reasons you cannot discern, is just not, well, getting it done.

Thus my summary of Compass Games’ Sovereign of the Sea, an improvisation on the theme of Avalon Hill’s legendary War at Sea that has within it some legitimately fun, if light, game play, but needed more time in development; development that now, unfortunately, is being handled after release.

Reflections on Gettysburg – The Tide Turns

Developed by Shenandoah Studio and published by Matrix/Slitherine

Boggit reflects on the Battle of Gettysburg while playing “Gettysburg – The Tide Turns” ~

Boggit, 29 July 2017

“I have bin in one battle, and that satisfied me with war, and I would beg to be excused next time”

Private Haban R. Foster, 34th Virginia Infantry, 1862.

 

I’m playing the First Day scenario. My view is that if Lee can’t get an easy win on Day 1, then he’s going to be facing an increasingly worsening attrition battle, one that even if he does win the battle itself will mean the end of his campaign and any prospect of actually winning the war due to excessive, and hard to replace losses.

 

Gettysburg – The Tide Turns is a game reconstructing the strategically decisive battle of Gettysburg in the American Civil War (1861-65) between the Union (Northern) and Confederate (Southern) states in America. In many ways it was the first modern war where weapons development and tactics presaged the carnage that would be seen a few years later in the Franco-Prussian War (1870-71) and the early months of the First World War (1914-18) where modern weapons met Napoleonic tactics with predictable results.

Modern-Day Napoleonic Battles & Travels, Part the Third

Cyrano’s last travelogue update before, y’know, actually traveling! ~

Jim Owczarski, 15 July 2017

I’m a bit embarrassed that it’s taken me nigh eight months to file an update to this series, but, with an apology proffered, perhaps it’s best to dive right in?

I’ll begin, if I may, by again talking about a surprise.  I’ve known of this creature for a long time:

How very, very lovely

Video: Sovereign of the Seas – First Look!

What’s inside Compass Games’ new box? ~

Jim Owczarski, 1 July 2017

Let’s take a look inside the new Sovereign of the Seas from Compass Games

Much more about this game coming as we dig into it in greater detail.


Chat about it below, or in our forums, or hit our FaceBook page >>

A Look Back at System 7 Napoleonics & Dragon Magazine

A stroll down memory lane to the days when wargaming and RPGs more comfortably co-existed ~

Jim Owczarski, 13 May 2017

I would have thought that after all these years the editors around this joint would have taken a liking to me.  I mean, come on, I’ve written reviews, previews, interviews, and even a travel journal or two, and have yet to get them sued for libel.  This is no small matter in our litigious day and age.

So why, then, does one of them torment me with this:

The Tuesday Interview – Didier Rouy, Part Deux

Part 2 of 2, as Cyrano starts asking more Napoleonic questions ~

Jim Owczarski, 18 April 2017

When we last visited with Dr. Didier Rouy, he was discussing his Flight of the Eagle operational-level Napoleonic Kriegsspiel.  In this second half of the interview, he discusses crazy things wargamers can attempt in the RPG-like Kriegsspiel space; how bear hats and humming can scare grown men; how a tactical, Napoleonic wargame could have been influenced by Magic: The Gathering (shudder); and what might be next on his design table.

continuing the discussion from last week

c. You acknowledge the link between the Kriegsspiel-type games like Flight and role-playing games, something about which I tend to obsess.  One of the immense strengths of RPGs is the freedom to create it allows to both the game runner and the player.  What’s the strangest thing you’ve seen a Flight player try or argue he should be able to do in a game?

Oh Boy, that can be a long response ☺

The Tuesday Interview – Didier Rouy

Part 1 of 2, as Cyrano starts asking more Napoleonic questions ~

Jim Owczarski, 11 April 2017

There aren’t too terribly many people who can claim to have designed games about warfare while at the same time being able to consult on a wound from a musket ball.  Dr. Didier Rouy holds his Ph.D. in biochemistry from the University of Paris – Diderot and his M.D. from the same institution, earning the former in 1992 and the latter in 1991.  In 1989, though, he published the first of what would eventually be over a dozen different Napoleonic wargames.  His Vive L’Empereur system has since produced eight volumes.  Even dearer to my own heart, he is the creator of the three-volume Vol de L’Aigle, an operational Napoleonic Kriegsspiel, as well as Le Combat de L’Aigle, a tactical system that can be used to work out battles in the operational game.

Dr. Rouy took time recently to answer questions about how he got started, how the whole medicine thing figured into his wargaming, and what is his deal with oblong unit counters.  His answers were so thoughtful — and so long — that this particular interview comes in two parts!

The Tuesday Interview – Bloody Monday with Ventonuovo

Cyrano pulls up his Napoleonic britches for a chat about Borodino ~

Jim Owczarski, 4 April 2017

Vento Nuovo made no small statement when it blew into wargaming back in 2012 with Blocks in the East.  A big, colorful map; hundreds of wooden blocks and other pieces; and an area-movement system that felt just friendly enough while at the same time satisfying wanna-be von Brauchitsch’s everywhere; marked it as a strong new-comer.  Now seven games on, the Blocks in… system covers the whole of the ETO, it’s released Gortex game maps big enough to sleep under, and it even found time to release a game about the greatest battle of all time, Waterloo 200. (Author’s Note:  Favorably reviewed here)

For his second run into the 19th Century, designer Emanuele Santandrea has chosen to have a go at Borodino, the climactic struggle between Napoleon and the Emperor of Russia that in many ways ended the First Empire.  The game, Bloody Monday, Napoleon at the Gates of Moscow, has already hit its funding goal, so it was particularly nice of him to answer a few questions about his design philosophy, why Borodino, and the difference between Goretex and Magnatex.

The KickStarter, by the by, is here:  Bloody Monday, Napoleon at the Gates of Moscow

Vento Nuovo has had quite a few recent successes on KickStarter and has become well known, certainly in wargame circles.  Who, though, is on the team behind Bloody Monday?

Well, the list is so long I’m sure I will forget somebody. I can name Luca Preda, Jim O’Neill, Flip Labarque, Paul Comben, and Kevin Duke. But that’s just a part.

Intervista-1