LNL-Tactical (Modern)

Video: Conflict of Heroes Guadalcanal – First Look!

Cracking the shrink on Academy’s PTO wargame ~

Michael Eckenfels, 21 September 2017

Michael takes a look inside the COH box from the gang over at Academy Games.

More coming on this one in the future…


Chat about it below, or in our forums, or hit our FaceBook page >>

GrogHeads Reviews Burma Road for Order of Battle Pacific

A worthy new addition to the Order of the Hex ~

Avery Abernethy, 16 September 2017

Inducted for impressive modeling of a wide range of military missions: revolt suppression, irregular forces to large scale battles.

Like most Americans interested in World War Two in the Pacific, my reading has focused on the US Navy, Marines, and Army operations. However, Japan focused more than half of her resources and the majority of her Army and Air Force on land operations in China and SouthEast Asia. Although the Japanese Navy, Air Force and Merchant Marine were eventually destroyed by the United States’ military, Japan held onto most of her gains on mainland Asia to the end of World War 2.

Likewise, wargames have focused far more on Europe and to a lesser extent the conflict between Japan and the United States in the Pacific. Burma Road is the second addition to Order of Battle World War 2 focusing on land warfare in Asia. In Burma Road the player takes the role of commander of British Commonwealth forces in Singapore, Thailand, Burma and India. The scenarios reflect the huge contribution of Indian, Australian and New Zealand forces. Like earlier releases in the series, Burma Road is turn based IGO-UGO.

GrogCast Season 5 Episode 11 – Northerners

15 September 2017 ~

Airborne Rifles and Barthheart – from Winterfell and north of the Wall, respectively – hop on to talk about what they’ve been playing lately.  We also spend a few minutes discussing some of the pretty cool military museums we’ve been to over the years, too.

What games do we discuss?  Lock’n’Load Tactical, Command – Modern Air/Naval Ops, Civil War minis, Putin’s War, Millennium Wars, Battlestar Galactica Deadlock, and others.

Yes, we’re still shamelessly begging for some ratings on iTunes, in our quest to get enough ratings to show up on their podcast recommendations.


 Discuss this episode below, or pop into our forums to chat >>


Full podcast feed here, and iTunes feed here

Gaming Nostalgia – Guadalcanal

#TBT at GrogHeads!

“The American History Series” – as though AH’s wargames were really divided into a bunch of series at the time


click images to enlarge

Sound off below, or pop into our forums for a chat >>

GrogHeads Reviews Pulp Cthulhu and The Two-Headed Serpent

A two-for-one look at the horror RPG ~

Avery Abernethy, 13 September 2017

Pulp Cthulhu is a rules supplement to the Call of Cthulhu 7th edition. Pulp Cthulhu adds weird science, psychic skills and much stronger player characters to the traditional Call of Cthulhu system. The rules focus more on pulp action and less on quiet investigation. The player characters have far more points to work with when building characters and have pulp talents allowing players to survive more deadly encounters.

Pulp Cthulhu resembles the “Indiana Jones” school of fighting the mythos. Characters have more talents, heroic archetypes, and a lot more fighting skills than your average Call of Cthulhu game. A major premise is fighting against cultist masterminds with lots of low level “mook” cannon fodder. Multiple secret cult societies are suggested to oppose the players.

GrogCast Season 5 Episode 10 – Ladies in Wargaming

8 September 2017 ~

We’ve got Beck from Tiny Battles Publishing, and Cor from our Origins crew, to talk about their experiences as women in the wargaming world, and their experiences as new players, changes in the community over time, and online interactions with other gamers.  As parents, they also weigh in on how things have changed for their kids, too.

Games we discuss?  the OCS series reappears, along with Steampunk Rally, Civ5, Operation Icarus, Minecraft, first-person drone-flying, and more…

Yes, we’re still shamelessly begging for some ratings on iTunes, in our quest to get enough ratings to show up on their podcast recommendations.


 Discuss this episode below, or pop into our forums to chat >>


Full podcast feed here, and iTunes feed here

Gaming Nostalgia – Loom

#TBT at GrogHeads!

Lucas film does videogames, and it got interesting.


click images to enlarge

Sound off below, or pop into our forums for a chat >>

Classic Reviews – Red Dragon Inn

The only thing that’s more fun than drinking, gambling, and rough-housing in a medieval tavern in a laughter-inducing game about drinking, gambling, and rough-housing in a medieval tavern. ~

Brant Guillory, 6 September 2017

With a learning curve that’s somewhere between “simple” and “duh”, and a playing time of 30-60 minutes (published and actual), it’s quick, easy, fun, usually hilarious.  But with only four characters might get stale for as often as you’ll want to play it

So you and your friends either slayed an evil beast, or conquered the local warlord? Both? Well done, you! Time to celebrate, quaffing pints and regaling your friends with tall tales of your exploits over at the Red Dragon Inn. You goal is to be the last one standing among the carousing adventurers at the inn, which is not an easy feat when you’re subsisting on a diet of Dragon Breath Ale.

Each player has a playmat that organizers the cards in play, and tracks both the character’s alcohol level, and fortitude. The goal is to keep the alcohol content low, and the fortitude high; should they meet, the character falls unconscious and the rest of the party splits the loot. Speaking of loot – should you run out of loot, the inn tosses you out on your heels. In either case, you’re out of the game. The last conscious player standing, with cash, is the winner.