Consulate Crisis! Part 2 – A Command: Modern Air Naval Operations and Combat Mission Shock Force AAR

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H-HOUR

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The die is cast

Carrier based AEW is in the air, as is a patrol of Prowlers performing EW and 2 flights of 2 F/A-18F Super Hornets providing CAP.  Additionally, the EC-130H Compass Call is coming on station and is conducting active jamming. This jamming coupled with the Prowlers will hopefully be enough to frustrate the Regime radars. Speaking of which, all Regime radars, including illumination and fire control radars are active. The white text next to enemy radar and SAM sites shows the pulses of energy from these active radars. They clearly know we are coming and are combing the sky trying to find my aircraft.

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EW Picture

By: IICptMillerII,

Consulate Crisis! A Command: Modern Air Naval Operations and Combat Mission Shock Force AAR

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This is a hybrid after action report (“AAR”) using two entirely different simulators, Combat Mission Shock Force 2 (“CMSF2”) to depict the tactical ground combat, and Command: Modern Air Naval Operations (“CMANO”) to depict the naval and aerial combat. This scenario features a conflict at a US and Canadian consulate in the fictional Middle Eastern/North African city and country of Al Mout, Abbudin.

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Force projection!

By: IICptMillerII,

Grogheads Is Loving Field of Glory: Empires!

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If you’ve been reading the Groghead’s front page for the last week or so you have seen the couple of teaser articles we published in anticipation of the Field of Glory: Empires (FogE) launch on July 11. It has been a while since a PC strategy game has generated the kind of excitement that we have seen in our forums.  So, we’re going to continue with our coverage here to hold you over until our detailed review is ready – the only difference being that you all can now play the game along with us. We even have a massive MP game set to kick-off on July 18 between 16 different GH forum members!

Lloyd Sabin,

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Its launched!

Operation Urgent Fury – Grogheads Invades Grenada!

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In October 1983, General Hudson Austin, the Commander-in-Chief of the armed forces of Grenada, launched a coup against the Marxist People’s Revolutionary Government (“PRG”) and its leader, Prime Minister Maurice Bishop. A week later, Bishop and his cabinet members were executed, the civilian government was disbanded and all of Grenada was placed on a 24-hour shoot-on-sight lock-down with approximately 1,000 Americans trapped on the small 120 square mile island nation.  Still reeling from the recent hostage situation in Iran, and with reports of a rapidly deteriorating situation, the government of the United States decided to take decisive action planning in mere days a multi-pronged invasion involving elite units from across the full spectrum of the U.S. military.

The Operational Art of War IV, developed by TrickeySoft LLC and published by Slitherine Ltd. ships with a 12-turn scenario covering the late October 1983 invasion. Hopefully having learned from the blunders made by their historical counterparts, a crack team from Grogheads takes command of JSOC and Task Force 120 to see if it can accomplish the mission with greater precision and efficiency against the People’s Revolutionary Army bolstered by veteran Cubans. Check your parachutes, lock and load your weapons and get ready to jump in 3…2…1…

By: Craig H. Handler

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Rangers lead the way!

Grogheads Previews Field of Glory: Empires – Part Deux!

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Now to the heart of the matter. After reviewing the 50+ factions presently available, I chose Pontus, mostly because they are a faction I have never played with in any similar strategy game, but have always had an interest in, and also because Field of Glory: Empires (“FogE”) rates them a ‘3’ on difficulty and interest. To me, that is a good fit for my first campaign.

Lloyd Sabin,

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