What’s Gus Playing?: Ultimate General: Civil War!

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Happy holidays all!  What better way to kick off the New Year than by trying out a new game, finding it to be engaging, fun and interesting, and also that I am not half bad at it? None, I say. None.

The last couple of games that I have been playing have been kicking my rear end, including Pike and Shot: Campaigns and the Warpath Campaign in Empire: Total War. I lost in both, but not by too wide of a margin margin – I held my own in most of the missions of the Gustav Adolf campaign in Pike & Shot, and I made it almost to the end date of the Warpath campaign, but I was still handed my butt in the end (see what I did there?).

By: Lloyd Sabin,

So there I was, crestfallen, beaten, depressed…when I remembered I bought Ultimate General: Civil War over the summer during the Steam sale.  Reviews for this game are pretty stellar – everyone love’s it.  I have always loved Darth Vader’s work in the Total War series. He’s the modder who went on to found Game Labs, the developer and publisher of the Ultimate General series…and soon, the Ultimate Admiral series.  The first game under the Ultimate Admiral series, Dreadnoughts, sounds made for me, specifically, and is in beta testing now.

Partying On Sanctus Reach for the New Year!

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We are almost one year closer to the 41st Millennium, and so what better way to ring in the New Year then by waging total war in a future where there really isn’t much else to do, but fight and kill?  So, if you like the smell of napalm in the morning, afternoon and night, you’ve come to the right place.

Last year, Straylight Studios brought to life their Warhammer 40,000 game Sanctus Reach introducing players to the Space Marine Chapter known famously across the universe as the “Space Wolves”.  The original title was released with two campaigns following the Wolves’ exploits against the Orks and their Waaagh! on the planet of Alaric Prime.  Grogheads covered the core game briefly in our interview with Straylight, who true to their word, have developed DLC for the Orks, Astra Militarum, and the Chaos Demons.  What next I wonder; the Eldar perhaps, or the maybe the Necrons?

For now, read on to find out what you get with this DLC pack, which makes the original game a whole lot more interesting!

By: Boggit,

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Nice artwork and a mini map of the location for action on Alaric Prime is a nice addition to the campaign choice screen. There is also a tutorial

JTS Battles of North Africa 1941 – Invasion Crete!

Bundesarchiv Bild 141 0864 Kreta Landung von Fallschirmjägern

On the morning of May 20, 1941, German paratroopers filled the skies over the Greek island of Crete, kicking off the first airborne focused invasion in military history.  Over the course of the next thirteen days, through a combination of sheer German moxie and bold offensive action on the one hand, and poor allied coordination, communication failures and tactical hesitation on the other, the fallschirmjägers would overcome great odds, and seize control of the important strategic isle.  Reliving this dramatic battle, Grogheads is locked and loaded aboard a Junkers Ju-52 and ready to jump with the elite German forces.  Together with John Tiller Software, join us for a Battles of North Africa 1941 After Action Report detailing the first scenario of the daring assault on Crete and the crucial airfield at Maleme.

Bundesarchiv Bild 141 0864 Kreta Landung von Fallschirmjägern

Bundesarchiv Bild 141 0864 Kreta Landung von Fallschirmjägern

By: Craig H. Handler,

Although not the focus of the latest JTS release, Battles of North Africa 1941 ships with a generous number of scenarios covering the German airborne invasion of Crete. These scenarios cover the entire span of the nearly two week battle, and showcase the dramatic landings at Maleme and Heraklion, and the fighting around Canea, Retimo and Galatas.  The first scenario of the pack takes place in Western Crete at Maleme, and begins after dawn on the first day of the invasion.

Scenario Description

Scenario briefing

What’s Gus Playing?: Pike & Shot: Campaigns!

Apologies for that four month break in publishing. Rest assured I was gaming during that time but well…stuff gets in the way sometimes. I will make a strong effort to resume a regular weekly schedule of What I’m Playing from here on out, and will attempt to throw in some other, additional, screen shot features during the week too. It’s what Jarhead and I like to call a ‘resumption of operations.’

Gus Arcanum 1 SPLASH

By: Lloyd Sabin,

So, without further adieu, I am currently playing – Pike & Shot: Campaigns. Specifically, the Gustavus Adolphus campaign, which could also be labeled as a Thirty Years War campaign. Players can choose to play as either the Swedes or the Holy Roman Empire (read: Germans, of a kaleidoscope of different types).

Grogheads Interviews Emperor of the Fading Suns Creator, Andrew Greenberg!

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In 1997 one of the greatest 4x strategy games in the history of PC gaming was released. It was called Emperor of the Fading Suns and my life would never be the same.  Somehow, this game managed to combine  strategic intergalactic conquest with planetary tactical turn-based combat and development, with a seamless transition from galactic map to planet surface for turn-based battles.  The game was simply epic in scale and scope, with complex and captivating lore to boot. To this day, EFS remains a fantastic and unique title and absolutely has withstood the test of time, like few other games from its era have managed. We are thrilled to have had the opportunity to sit down with one of the developers of this masterpiece, Andrew Greenberg.

EFS

EFS

By: Craig H. Handler,

Grogheads:  Thanks for taking the time to talk with us!  At Grogheads, we are all huge fans of the Emperor of the Fading Suns games and universe and it is such a pleasure to speak with you about the history of the game system and your future plans for the series.  Why don’t we start by you telling us a little bit about your background in gaming, how Holistic got started and how the Fading Suns universe was born. What are your personal favorite games to play and how have they influenced your own creations?