Were you disappointed in X-Rebirth?

Started by Jarhead0331, April 27, 2014, 07:08:31 PM

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Kushan

Quote from: Nefaro on April 28, 2014, 03:58:43 AM
The controls are now more like the X series, IIRC.  It's been awhile since I played so it's difficult to describe on a fuzzy memory.

Yea they are. Except SPG2 seems more orientated toward mouse + keyboard. I know you could do that in X3, but I always felt like I needed to pull out my X-52 in order to fly efficiently. Hard to describe, but the controls in SPG2 just feel better then X3. Only had time to play about a half hour last night. So far don't regret purchasing at all
PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

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PanzersEast

Has been a while since I played and I know there have been several updates... so maybe time to fire-up again.


PE

Nefaro

The mouse control in SPG2 needs the same kind of pointer scaling (from the center) that many others have.  Wherein the closer your aim point is to the center, the lower the turn rate.  That one speed across the whole thing makes it jerky for fine aiming. 

I'd be surprised if people playing the alpha and beta haven't suggested this many times before, but I haven't checked their official forums to find out.

Jarhead0331

X-Rebirth 2.0 was released today. Seems to add and fix a lot of stuff.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


mikeck

Sum-bitch....hadn't noticed. Thanks for the heads up!
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

mikeck

#20
Wow! It's beta but these are just the new things!

New Feature: Three new gamestarts, each with a new cockpit configuration.
• New Feature: Rebalanced combat with three difficulty settings.
• New Feature: Additional commands for your ships.
• New Feature: Autopilot can fly your ship while you are busy.
• New Feature: All new highway flight model.
• New Feature: Most tasks can now be performed without landing on stations.
• New Feature: Full screen HUD detail monitor option.
• New Feature: Clicks on event monitor now open relevant menus.
• New Feature: Map/radar on event monitor.
• New Feature: New ships in Omicron Lyrae.
• New Feature: Huge new Xenon ship.
• New Feature: Four new missile types.
• New Feature: Improved graphics for an even more beautiful universe.
• New Feature: New graphics options and presets.
• New Feature: New start menu scene.
• New Feature: New Steam achievements.

And the rest:

• Added support for up to 8 input devices (now even your pet octopus can get the most from the game).
• Added option to buy replacement player ship cockpit layout from certain traders.
• Added shield damage for collisions.
• Improved responsiveness of main menu and dialogs.
• Improved event monitor with more space for important information.
• Improved positioning of interface elements in first person mode.
• Fixed gamepad mode switching on when axis has non-zero value while at rest.
• Fixed problem with wrecked state of ship/station surface elements not always being loaded from savegames correctly.
• Fixed collectable objects not showing a target element.
• Fixed gates not showing a target element.
• Fixed info points not being displayed at drone launch pads.
• Fixed cases where clicking on larger targets didn't work.
• Fixed rare instance of mission objective bar being stuck on screen.
• Fixed text field not being reset when closing and reopening trade menu.
• Fixed problems with overlapping/truncated text on first person event monitor.
• Fixed cases resulting in jumping target elements.
• Fixed incorrect text in certain conversations.
• Fixed icon size in licence encyclopedia entry.
• Fixed distance sorting in trade menu.
• Fixed capital ships becoming invisible when boosting while player is close.
• Fixed several other causes of occasional crashes.
• Various optimisations resulting in small performance improvements.
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

mikeck

#21
Attached are 2 of the new cockpits and a new working radar! It "rolls" with your ship:
Take a look at this thread. Very positive and lots of new screenies

http://forum.egosoft.com/viewtopic.php?t=366338&postdays=0&postorder=asc&start=15
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

Nefaro

QuoteMost tasks can now be performed without landing on stations.

Thank fookeen god.

sandman2575

If we're talking alternatives to X Rebirth, couldn't help but notice Jarhead's cool Freespace 2 Open Source Proj. screenshots in the stickied thread.

I know Freespace2 isn't open world -- but I'm seriously intrigued by the OSP, which I had no idea about (sounds like a slight headache to install though). 

Thoughts on Freespace OSP vs. X Rebirth, Jarhead?  Or are they just too 'apples & oranges' to compare -- ?

Jarhead0331

Quote from: sandman2575 on May 14, 2014, 02:35:38 PM
If we're talking alternatives to X Rebirth, couldn't help but notice Jarhead's cool Freespace 2 Open Source Proj. screenshots in the stickied thread.

I know Freespace2 isn't open world -- but I'm seriously intrigued by the OSP, which I had no idea about (sounds like a slight headache to install though). 

Thoughts on Freespace OSP vs. X Rebirth, Jarhead?  Or are they just too 'apples & oranges' to compare -- ?

Yes...very difficult to compare.  FSO is pure combat. No trading, no economic simulation, no dynamic open world/galaxy.  That being said, FSO excels at story telling, action and drama. There is room for both games on my hard drive.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18