Author Topic: At The Gates Makes It!  (Read 6803 times)

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Offline Gusington

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Re: At The Gates Makes It!
« Reply #45 on: January 23, 2019, 07:57:40 PM »
With no mention of blue hair, a slow pace, etc...I will probably love it.
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Offline spelk

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Re: At The Gates Makes It!
« Reply #46 on: January 24, 2019, 02:17:05 AM »

Offline WargamerJoe

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Re: At The Gates Makes It!
« Reply #47 on: January 24, 2019, 02:37:07 AM »
My review is available on Strategy Gamer if anyone's inclined to go read it.

It's got some great ideas and from my own experience what's there is incredibly polished - like I'd be surprised if you found any technical issues or bugs that can commonly plague indie/small dev team games. The biggest problem is simply there's not much there to begin with.

I love the early game, kick-starting your barter economy and trying to make an efficient web of jobs with your clans + migration and dealing with hostile roaming bandits... but the mid/end game lacks engagement. Diplomacy, AI etc... are virtually non-existent.
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Offline Jarhead0331

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Re: At The Gates Makes It!
« Reply #48 on: January 24, 2019, 05:51:06 AM »
^I would hope the game will be relatively bug free after a 7 year development cycle.
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Offline bbmike

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Re: At The Gates Makes It!
« Reply #49 on: January 24, 2019, 06:17:55 AM »
No diplomacy? You really can tell he designed Civ5.  ::)
That alone will keep me from buying it.
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Offline JasonPratt

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Re: At The Gates Makes It!
« Reply #50 on: January 24, 2019, 06:29:22 AM »
Historicalgamer's day1 look. Not sure if this has been posted yet...?

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Offline Rayfer

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Re: At The Gates Makes It!
« Reply #51 on: January 24, 2019, 07:06:35 AM »
Historicalgamer's day1 look. Not sure if this has been posted yet...?



Very interesting video...I am liking a lot of what was covered in the first 15 minutes.  Haven't watched the rest yet.  It's a very different take on the Civ/4X formula.