Author Topic: Dom 3 slow game (2 day turnaround)[closed]  (Read 115514 times)

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Offline JasonPratt

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Re: Dom 3 slow game (5 day turnaround)[Looking for players]
« Reply #15 on: March 07, 2013, 06:36:58 AM »
The 5-day turnaround game thread looks like it may take 5 times as long to get going.

Is that irony?


Reading over Ys's intro post, I don't get the impression an age has been settled on yet either, since it's listed as To Be Announced (although we could just mod it slightly so all age-factions options are available.)

In that case, I've semi-called factions below based on the Age finally chosen, and I'll do the same here for the Early Age: either Vanheim, the Triton Kings of Oceania, or Abysia Children of Flame.

Same terms as below: whoever chooses the other two factions first, I'll auto-choose the third. In case no one chooses the other two, I'll choose from the remaining two or three whichever seems to best balance other factions chosen.

(I have no experience playing any of the nine factions I've semi-chosen, by the way.)
« Last Edit: March 07, 2013, 07:46:43 AM by JasonPratt »
FIRE IN THE GROGS TOO -- a four-player full team mp of GMT's Vietnam War boardgame Fire in the Lake, recreated in TTS.

The GROGPUBLIC OF ROME ongoing forum game thread

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.


Offline JasonPratt

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Re: Dom 3 slow game (5 day turnaround)[Looking for players]
« Reply #16 on: March 07, 2013, 07:06:43 AM »
If we go Middle Age, I'll take either Ulm the Enigma of Steel, Pythium the Emerald Empire, or Bandar Log Land of the Apes, whichever someone else doesn't claim first. (i.e. first person to claim two of them means I'll automatically call the other.) That's a fairly wide range of standard-conservative to mind-blowing crazy options. :)

If no one takes any of those, I'll choose among them later with an eye toward balancing other factions chosen (thus explaining the range of options between them).
FIRE IN THE GROGS TOO -- a four-player full team mp of GMT's Vietnam War boardgame Fire in the Lake, recreated in TTS.

The GROGPUBLIC OF ROME ongoing forum game thread

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.

Offline JasonPratt

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Re: Dom 3 slow game (5 day turnaround)[Looking for players]
« Reply #17 on: March 07, 2013, 07:32:12 AM »
If we go Late Age, I'll take either Mankind's Towers of Chelms, the Human Jomon Daimyos, or Ermor's Ashen Empires (because hey I might as well win. :D)

Same terms as with Middle Age: whoever first chooses the other two, I'll auto-take the third, and if no one takes those picks I'll choose whichever seems to best balance the other chosen factions.
FIRE IN THE GROGS TOO -- a four-player full team mp of GMT's Vietnam War boardgame Fire in the Lake, recreated in TTS.

The GROGPUBLIC OF ROME ongoing forum game thread

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.

Offline Huw the Poo

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Re: Dom 3 slow game (5 day turnaround)[Looking for players]
« Reply #18 on: March 07, 2013, 12:03:16 PM »
OK I'm about to post this on Desura.  Someone at Shrapnel wants in, by the way.

Offline Huw the Poo

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Re: Dom 3 slow game (5 day turnaround)[Looking for players]
« Reply #19 on: March 07, 2013, 12:10:55 PM »

Offline Huw the Poo

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Re: Dom 3 slow game (5 day turnaround)[Looking for players]
« Reply #20 on: March 07, 2013, 02:36:31 PM »
Someone has expressed an interest on Desura but has voiced concerns over the size of the map.  I've told him that if he's joining the game his opinion will be heard.  :)

Offline undercovergeek

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Re: Dom 3 slow game (5 day turnaround)[Looking for players]
« Reply #21 on: March 07, 2013, 03:00:52 PM »
Someone has expressed an interest on Desura but has voiced concerns over the size of the map.  I've told him that if he's joining the game his opinion will be heard.  :)

we'll all make it to the end!

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Re: Dom 3 slow game (5 day turnaround)[Looking for players]
« Reply #22 on: March 07, 2013, 03:47:27 PM »
Heya, my handle on the Desura forum is phobosexual.

I have a recent interest in playing dominions 3 after picking up a copy of the game.  The relaxed pace of this game is not an issue for me.  I have a some experience with MP strategy games, but very little multiplayer experience with Dominions.  I have played single player a fair amount, but I have yet to complete a multiplayer game.  At the rate one of the games I'm playing is going, I should have my first loss within a week.

I have no real preferences on the game settings, mainly due to a lack of experience.  However, from playing single player, I have noticed that games on really big maps tend to become a bit of a grind.  This is probably due to the AI's preference for recruiting large numbers of basic units in every province.  A game against thinking players would probably not have this issue, at least not to the same degree.

In any case, I would be happy to play.  I just wanted to introduce myself and better elucidate my concerns about the map size.

   

Offline Huw the Poo

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Re: Dom 3 slow game (5 day turnaround)[Looking for players]
« Reply #23 on: March 07, 2013, 04:06:42 PM »
Hi Phobos, thanks for dropping by!  What does everyone else think about the map size?  Maybe with the turn limits so generous it would be a good idea not to make the map too large?

Offline JasonPratt

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Re: Dom 3 slow game (5 day turnaround)[Looking for players]
« Reply #24 on: March 07, 2013, 05:55:29 PM »
Well, let's see, hmmm...

Should we assume that everyone should have a maximum of two territories away from homebase for initial expansion?

On a perfect hex board (which these maps usually aren't), that would mean:

1 territory for the capitol
6 territories for one move away from the capitol
plus another 12 territories for the second move away from the capitol in some direction allowed by the first move.

Total, 12 + 6 + 1 territories for each player = 19 territories per player.

19 x 5 players = 95 territories.

Cradle of Dominions has 199 territories + 22 sea.

So yeah, that's overly much on that assumption of a five territory diameter of living-room (central plus two steps in any direction).

Three steps on an ideal hex, however, would add another 18 hexes around the circumference, bringing the total to 37 territories per player.

37 x 5 = 185 territories, which is a lot closer to the CradofDom territory count, especially if no one turns out to be immediately sea or air worthy.

Of course, there are ways on a random start that a faction may end up a lot closer than that to other factions, but the basic average for expansion would be the same. CradofDom has an algorithm that guarantees at least four adjacent provinces to each player (but not an average diameter worth of territories) within some other restrictions.

But yeah, a smaller map might be preferable, something closer to 95 total territories, for such a slow moving game.
FIRE IN THE GROGS TOO -- a four-player full team mp of GMT's Vietnam War boardgame Fire in the Lake, recreated in TTS.

The GROGPUBLIC OF ROME ongoing forum game thread

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.

Offline airboy

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Re: Dom 3 slow game (5 day turnaround)[Looking for players]
« Reply #25 on: March 07, 2013, 06:59:25 PM »
I'll do Abysia which is pretty simple for an email noob.

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Re: Dom 3 slow game (5 day turnaround)[Looking for players]
« Reply #26 on: March 07, 2013, 09:39:45 PM »
I forgot to list nation preferences...

Depending on age, Pangaea, Man or maybe Bogarus if late age.  I am not fussy, so if someone else wants any of those nations, feel free to take them and I'll pick from the remaining choices.

The only nations I should not play are Sauromatia and Formoria, both early age nations that I am starting to get a handle on in multiplayer.  While I am by no means an expert, my experience might give me an edge.

Offline parone

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Re: Dom 3 slow game (5 day turnaround)[Looking for players]
« Reply #27 on: March 08, 2013, 05:30:26 AM »
greetings Ysko, i have arrived!!!

looking forward to the game, i vote EA, CBM, but will give anything a go.

Offline parone

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Re: Dom 3 slow game (5 day turnaround)[Looking for players]
« Reply #28 on: March 08, 2013, 05:33:43 AM »
if we go EA, ill take ctis.  never even played em in SP, but i always wanted a pet lizard

Offline undercovergeek

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Re: Dom 3 slow game (5 day turnaround)[Looking for players]
« Reply #29 on: March 08, 2013, 06:29:48 AM »
lmao - welcome guys - how many are we looking for Yskonyn?