Author Topic: FoG:Emp team multiplayer ALPINE WALL vers 3: running!  (Read 646 times)

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Offline JasonPratt

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FoG:Emp team multiplayer ALPINE WALL vers 3: running!
« on: December 01, 2019, 12:18:26 PM »
With Yskonyn and perhaps some other Grogs picking up Fog:Empires recently, and wanting to get into a multiplayer game...!

I've been wanting to try an "Alpine Wall" team game for a while. This would only need a few teammates (even only one would be super-helpful!) The idea is to provide security for each other's flank in at least one direction (and maybe a little mutual defense help), while we work to take over the alps as a wall against Rome's expansion (and the older Successor states), and also spread into central and northern Europe.

We might have to temporarily go to war with each other to trade off 'goal' territories, and otherwise check with each other before expanding to make sure we aren't encroaching on each other's game-assigned goals -- there's no way to trade territories peacefully in this game -- but otherwise we'd ally with one another immediately and stay that way as much as possible.

We win by surviving, and by CDF rankings (since Legacy rankings might be screwed up a little).

I would take the Rhaeti, who have the dippy start position of a primitive capital in the Alps (almost impossible to improve)! -- but also two good completely undeveloped lowland areas north of our capital (including apparently our original homeland territory as one of our goal areas already held.)




Potential team-neighbors north of the Alps (not south where you'll get steamrolled by Rome soon, and also more constrained by land expansion by the same token), as shown in the snapshot are:

Aedui: one territory but starts already on the Alps, too, and has a great though primitive army and defensive structure!

Marcomanni: one territory and probably never on the Alps, but lots of rich expansion room. Theoretically you'd donate cash to me once you've got rich areas going, to help pay mercenaries for taking and securing the Alps.

Bohoiemi: three territories, like the Rhaeti, but you'll have to work a little to get to the Alps and would be responsible for guarding a large pass. You might have to deal with both Rome and one or two Successor states eventually!
« Last Edit: December 10, 2019, 06:24:30 PM by JasonPratt »
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Offline Yskonyn

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Re: FoG:Emp team multiplayer ALPINE WALL game?
« Reply #1 on: December 01, 2019, 12:57:57 PM »
Colour me interested!  \m/
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Offline Tuna

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Re: FoG:Emp team multiplayer ALPINE WALL game?
« Reply #2 on: December 01, 2019, 02:24:41 PM »
I'll try Bohemi

Offline JasonPratt

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Re: FoG:Emp team multiplayer ALPINE WALL game?
« Reply #3 on: December 01, 2019, 04:19:23 PM »
Room for one more then! -- we'll box the compass and spread out from there! Europa Uber Alles!


...oh. Oh, uh, maybe, um... some other slogan...  :hide:
Dawn of Armageddon -- a narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse: The Hunt Begins: Insert Joke Here!

Strategic Werewolf Axe-chopping Simulator video AAR!

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR, lots of screenies.

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.

Offline MetalDog

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Re: FoG:Emp team multiplayer ALPINE WALL game?
« Reply #4 on: December 01, 2019, 06:25:50 PM »
If you can't find anyone to take Aedui by the time you are ready to start, I will volunteer.
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Offline JasonPratt

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Re: FoG:Emp team multiplayer ALPINE WALL game?
« Reply #5 on: December 01, 2019, 07:57:04 PM »
Ysk, that would leave you as the Marcomanni by deduction. You okay with that? Or would you rather have the Aedi? (They have poorer starting land but a better starting army and fort areas.)
Dawn of Armageddon -- a narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse: The Hunt Begins: Insert Joke Here!

Strategic Werewolf Axe-chopping Simulator video AAR!

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR, lots of screenies.

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.

Offline Yskonyn

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Re: FoG:Emp team multiplayer ALPINE WALL game?
« Reply #6 on: December 02, 2019, 01:03:57 AM »
Marco is fine!
"(...) running a group thing online can be a little like herding cats :P" - mirth

Offline Speedy

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Re: FoG:Emp team multiplayer ALPINE WALL game?
« Reply #7 on: December 02, 2019, 02:02:13 AM »
If you want another nation to help against the Roman hordes I could take Dalmatia or Illyria.

Offline MetalDog

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Re: FoG:Emp team multiplayer ALPINE WALL game?
« Reply #8 on: December 02, 2019, 04:30:15 AM »
Just to be clear, I am throwing my name in there as a placeholder unless you can't find anyone.
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Offline JasonPratt

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Re: FoG:Emp team multiplayer ALPINE WALL game?
« Reply #9 on: December 02, 2019, 11:17:37 AM »
Then Speedy could take the Aedui? (Though Ysk may have first pick relatively.)

Dalmatia might be an interesting ally south of the Wall; and they kind of start on another wall. In that case, though, an Illyrium ally would be nice for them since they'll be cut off from the rest of us for a while.
Dawn of Armageddon -- a narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse: The Hunt Begins: Insert Joke Here!

Strategic Werewolf Axe-chopping Simulator video AAR!

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR, lots of screenies.

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.

Offline JasonPratt

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Re: FoG:Emp team multiplayer ALPINE WALL game?
« Reply #10 on: December 03, 2019, 06:29:40 AM »
Okay, I'm going to set up the game.

The game (or "Challenge") name will be ALPINE WALL, and it will be listed referencing Grogheads.

Password will be Grogs (capital G).

5 players, in case no one takes the Aedui and MD still wants that. I can start it manually without him if the slots otherwise fill up or players cancel out.

Keep in mind if you're new to FoG:Emp multiplayer (as Ysk presumably is, at least), that you must log in to the Matrix/Slitherine servers using your Matrix/Slitherine unified account. If you don't have one, the mp login window has a button to lead you there. (I'm unsure if they ever combined this with their forum logins; the forums ran on a different engine than their website. Anyway, unless you're sure they're the same don't presume your Matrix FORUM username and password will work.)

3 day turnaround, which should be okay for any of us who are scattered around the world. If you time out, the game will take over temporarily; if you miss 2 or 3 (I think 3?) turns, the game will take over for you semi-permanently; but you can still log back into the game and take over at any time!

Fog of War is on, so unless the game is sharing information from an ally, you'll need proximity to a region (at least) to see who's there.

None of us are likely to have lots of Legacy points for a while, so I've made sure Quick Victory is off so that we don't get steamrolled by a Successor state or one of the new superstates (e.g. Rome). Legacy instant win will trigger only once the first place faction has more than 3x the legacy of the 2nd place.

I've turned on slower progress and decadence since we're likely to be struggling as decadence sinks for a while, and that hurts more in the early game than slower progress hurts in the later game.

Out of Supply penalty is on, so you (and the AI) can lose units if they're out of supply too long.

I think that's everything? Make sure you left-click your faction in the list! -- otherwise you'll default to Rome or to whoever is next down the list if someone else mistakenly didn't click their chosen faction!
Dawn of Armageddon -- a narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse: The Hunt Begins: Insert Joke Here!

Strategic Werewolf Axe-chopping Simulator video AAR!

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR, lots of screenies.

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.

Offline Tuna

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Re: FoG:Emp team multiplayer ALPINE WALL game?
« Reply #11 on: December 03, 2019, 07:20:40 AM »
No Decadance to hurt the 'big' countries as they are running wild?

Offline Yskonyn

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Re: FoG:Emp team multiplayer ALPINE WALL game?
« Reply #12 on: December 03, 2019, 08:01:49 AM »
Oof, trial by fire then! I had hoped to at least finish reading the manual before we started and ideally played one or two intro games. :D

I'll be depending on trustworthy allies for the first turns until I know what I am doing. Go easy on me please. :)
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Offline JasonPratt

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Re: FoG:Emp team multiplayer ALPINE WALL game?
« Reply #13 on: December 03, 2019, 09:45:17 AM »
No Decadance to hurt the 'big' countries as they are running wild?

Same lesser dec for them; also same lesser progress tho!

I can recreate the game easily enough with normal dec/prog rates, if there's a majority in favor.
Dawn of Armageddon -- a narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse: The Hunt Begins: Insert Joke Here!

Strategic Werewolf Axe-chopping Simulator video AAR!

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR, lots of screenies.

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.

Offline Tuna

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Re: FoG:Emp team multiplayer ALPINE WALL game?
« Reply #14 on: December 03, 2019, 11:26:58 AM »
No Decadance to hurt the 'big' countries as they are running wild?

Same lesser dec for them; also same lesser progress tho!

I can recreate the game easily enough with normal dec/prog rates, if there's a majority in favor.

I just think that is one advantage we have over the AI 'big' countries'.. when they're running rampart, their decadance is through the roof and you hope for and lots of time see Civil Wars.. If they don't have that, then they can go on being powerful steam rolling opponents.