Author Topic: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (new teammate needed)  (Read 3897 times)

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Offline JasonPratt

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Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
« Reply #75 on: October 07, 2019, 09:42:41 AM »
Yep!

Areas still unclaimed are...

Central/Eastern Europe (presumably the Goths plus someone else).

Saba and Qatabia (southern Arabia).

The Numidian bros (Massasylia is also culturally Numidian).

Spanish Gateway (Aquitane and Emporia)


As a reminder, if someone still doesn't have a teammate when the game starts, I'll join their team. (Or if someone takes a position in the last remaining area, I'll join that team automatically.)

My own preference is to try Saba (again) with someone playing the Qats, so if you're interested in that we can just snag that team now.  O:-)
FIRE IN THE GROGS TOO -- a four-player full team mp of GMT's Vietnam War boardgame Fire in the Lake, recreated in TTS.

The GROGPUBLIC OF ROME ongoing forum game thread

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.


Offline Blucher

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Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
« Reply #76 on: October 07, 2019, 02:09:19 PM »
Sure I can play as Qats  8)

Offline JasonPratt

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Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
« Reply #77 on: October 07, 2019, 02:30:34 PM »
Then let it be so!  :coolsmiley:
FIRE IN THE GROGS TOO -- a four-player full team mp of GMT's Vietnam War boardgame Fire in the Lake, recreated in TTS.

The GROGPUBLIC OF ROME ongoing forum game thread

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.

Offline Martok

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Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
« Reply #78 on: October 07, 2019, 10:35:59 PM »
Another patch coming out soon to fix what they broke with the last one?

Yeah, I actually ended up holding off on playing, as I want to wait until 1.05 drops.  I've read/heard too many complaints about 1.04. 
"Like we need an excuse to drink to anything..." - Banzai_Cat
"I like to think of it not as an excuse but more like Pavlovian Response." - Sir Slash

"At our ages, they all look like jailbait." - mirth

"If we had lines here that would have crossed all of them. For the 1,077,986th time." - Gusington

"Government is so expensive that it should at least be entertaining." - airboy

Offline Blucher

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Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
« Reply #79 on: October 09, 2019, 05:13:50 AM »
Looks like we might want to wait a week the 1.05 patch is coming

Quote
Update 1.05 changelog
Hi gents,

As you may know, we have decided to publish next week another update, as version 1.04 was a tad too harsh on some aspects, even on Balanced difficulty.

Plus a few bugs were spotted which were not making the game in a good enough shape for us.

Here is the running changelog of the adjustments and fixes we have made to the game, so you can see we are addressing the concerns you might have.

We have also thrown in a few enhancements for good measures :)

GAMEPLAY (improvements and fixes)
- Fix to population growth penalty occurring in all regions
- City garrisons revised and improved in diversity
- Fix to resource cap being applied before upkeep
- In balanced difficulty, players don't pay extra upkeep from veteran units or rare units (with Money Increase Cost)
- Max stockpiling of metal increased by 50%

AI
- AI Dogpiling against player reduced a lot in balanced difficulty (easier game)

UI
- Dynamic route coloring option (see the Options Window to activate it)
- Supply overlay: Seas adjacent to a friendly coast show in blue
- Fixed legacy from regional culture being overreported in UI for AIs
- Show top legacy producing buildings in wonders tooltip on legacy panel
- Added sort by Human Players to Faction, CDR, and Legacy ledger pages

BALANCING & SETUP
- Elephants can now be recruited more easily (in particular by PTO)
- Roman Fort can now only be built by Roman
- Rome Civil War: less chance and longer delay between two in balanced difficulty
- Rome early legion & Alae quality slightly lowered when exported to FOG II

Various adjustments
- Rome: Tiberus: +1 Random Commerce Building Campania: +1 Random Culture Building
- Campania (Rome): + Market
- Initial equipment stockpile: 80>105
- Sparta: +Harbour + Flax Field +1 Citizen - Laconia has now an iron resource
- Syracusae: + Crafter District
- Saguntum: + Random Commerce Structure
- Armenia: +Market
- Byzantion: +Crafter District
- Carthage: +2 Citizens, + Random Commerce Structure
- Oea (Leptis Magna): +1 Citizen
- Septa: +2 Desertic Slaves
- Epirus: +3 Populations, +2 Random buildings, +Farm (in mountains), +Harbour
- Nestus (Lysimachos): +2 Hellenic Citizens, +1 Balkanic Citizen, Walls
- Orcadia (Celtic Indep.): +Cult Site
- Dacia: +1 Citizen, +1 Slave
- Dacia & Getea can now recruit Balkanic skirmishers
- (Reminder: Dacia can still recruit slingers, but you need to conquer Agrianes)
- Dacia starts with 4 Balkanic skirmishers and no Thracian slingers
- Getae starts with 4 medium infantries and 4 skirmishers
- Byzantion can recruit Thracian slingers
- (Reminder: Macedonia can recruit them at CL 3)
- Seleucids: Babylonia: Paved Road Carmania: Oil Mill Uxia: Marble Mattianus: Road
- Antigonos: Osroena: +Potter's Workshop - Market + 1 Random Commerce Building

Offline Martok

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Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
« Reply #80 on: October 09, 2019, 12:13:08 PM »
Yeah, I would definitely prefer until 1.05 is out before starting. 
"Like we need an excuse to drink to anything..." - Banzai_Cat
"I like to think of it not as an excuse but more like Pavlovian Response." - Sir Slash

"At our ages, they all look like jailbait." - mirth

"If we had lines here that would have crossed all of them. For the 1,077,986th time." - Gusington

"Government is so expensive that it should at least be entertaining." - airboy

Offline JasonPratt

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Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
« Reply #81 on: October 09, 2019, 05:25:34 PM »
Of course, but I thought it was coming this week? -- which is why I scheduled for this weekend.

Still, principle of the thing, of course: wait until the patch is out.  O:-)
FIRE IN THE GROGS TOO -- a four-player full team mp of GMT's Vietnam War boardgame Fire in the Lake, recreated in TTS.

The GROGPUBLIC OF ROME ongoing forum game thread

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.

Offline JasonPratt

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Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
« Reply #82 on: October 10, 2019, 07:34:47 AM »
Patch was up for download this morning (including through Steam, although the system had scheduled it for later, to try to balance server loads.)
FIRE IN THE GROGS TOO -- a four-player full team mp of GMT's Vietnam War boardgame Fire in the Lake, recreated in TTS.

The GROGPUBLIC OF ROME ongoing forum game thread

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.

Offline Martok

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Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
« Reply #83 on: October 10, 2019, 02:13:22 PM »
I see that.  Huzzah! 
"Like we need an excuse to drink to anything..." - Banzai_Cat
"I like to think of it not as an excuse but more like Pavlovian Response." - Sir Slash

"At our ages, they all look like jailbait." - mirth

"If we had lines here that would have crossed all of them. For the 1,077,986th time." - Gusington

"Government is so expensive that it should at least be entertaining." - airboy

Offline Blucher

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Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
« Reply #84 on: October 10, 2019, 02:52:10 PM »
Cool  8)

Offline JasonPratt

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Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
« Reply #85 on: October 12, 2019, 06:55:42 PM »
Roughly 16 to 24 hours out from the start of the game. (I've got pings out to a few more possible players.)

Everyone should make sure you're patched up (this usually happens automatically if you bought through Steam or some other such services like GoG); and that you've told the game what your Matrix/Slitherine account information is (username + password). Or, if you don't have one yet (somehow), register to get one, and then tell the game.
FIRE IN THE GROGS TOO -- a four-player full team mp of GMT's Vietnam War boardgame Fire in the Lake, recreated in TTS.

The GROGPUBLIC OF ROME ongoing forum game thread

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.

Offline Huw the Poo

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Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
« Reply #86 on: October 13, 2019, 02:29:19 AM »
Every time I try to create an account from within the game I just get "unknown error".  Thanks Slitherine, very useful.  ::)

I guess I'll go have a look at the website...

Edit: OK my Slitherine username is huwieblue.
« Last Edit: October 13, 2019, 02:41:27 AM by Huw the Poo »

Offline JasonPratt

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Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (starting)
« Reply #87 on: October 13, 2019, 11:21:00 AM »
Entry is now closed as of noon Central Standard Time, Oct 13!

I've set up the game on the server, with an obvious name "Groghead teams BARBARIANS ARISE". 8 players, so once everyone has gotten in and picked their faction, the game will automatically start.

Password is "Grogs" (capital g, no quotes).

I've set the game clock to 3 days, since we're spread over much of the globe. If we have problems over the first several turns, I can restart with a longer spread, but I won't be able to adjust in-game (I think).

Fog of War is enabled, and because we're all starting out small I've not turned on Quick Victory. This means the Legacy victory trigger won't fire until the legacy leader reaches triple the second place score. (This way one of the Successor states or Rome or whoever will be less likely to run away with the game early due to lots of good luck and bad luck for other majors.) Again, if players would rather go to Quick Victory (double the points of 2nd place for victory), then I can restart.
FIRE IN THE GROGS TOO -- a four-player full team mp of GMT's Vietnam War boardgame Fire in the Lake, recreated in TTS.

The GROGPUBLIC OF ROME ongoing forum game thread

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.

Offline Huw the Poo

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Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (starting)
« Reply #88 on: October 13, 2019, 11:49:25 AM »
Sounds just fine as is mate.  Thank you!  I've joined as the Britonae.

Offline Martok

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Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (starting)
« Reply #89 on: October 13, 2019, 01:06:12 PM »
I've joined as Iberiae. 
"Like we need an excuse to drink to anything..." - Banzai_Cat
"I like to think of it not as an excuse but more like Pavlovian Response." - Sir Slash

"At our ages, they all look like jailbait." - mirth

"If we had lines here that would have crossed all of them. For the 1,077,986th time." - Gusington

"Government is so expensive that it should at least be entertaining." - airboy