Author Topic: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (new teammate needed)  (Read 3891 times)

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Offline JasonPratt

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Fog:Emp multiplayer 2 -- BARBARIANS ARISE (new teammate needed)
« on: September 15, 2019, 01:20:58 PM »
Since some other people have picked up the game recently (Huw among them), it occurred to me that an interesting multiplayer game might be made of players teaming up to solidify a region and then opposing the Successor states with our Confederation.

Game paused for restart Monday Oct 21.


CURRENT TEAMS:

MetalDog and Tuna: MD takes Belgium, Tuna tags in with the Averni. Map here for reference.

Barth and Huw: take the Brigand/Brittone back-to-back-bros! (Respectively.) Map here for reference.

Speedy and Martok were teaming in the Caucauses, as the Alans and Iberieae (note are there more vowels I can use there?) But Martok had to bow out for health reasons, so Speedy needs a new partner!: Map here for reference.

Blucher and I will be teaming in Southern Arabia, as the Qats and Sabs respectively: Map here for reference.
« Last Edit: October 21, 2019, 06:57:24 AM by JasonPratt »
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Offline al_infierno

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Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
« Reply #1 on: September 15, 2019, 01:39:31 PM »
I've tried a few games like this and the main problem is that everyone inevitably ends up with with objectives in each others territories, which makes for some awkwardness.

I'd be up to give it a shot with a proper group, though.  I've only tried it in ad hoc games with randoms, which doesnt lend itself to cooperative play.

Another good idea for an alternate FOGE game is making all the primary factions (Rome, Carthage, Alexandrian successors, etc.) AI controlled and only let players pick secondary or minor nations.
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Offline Tripoli

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Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
« Reply #2 on: September 15, 2019, 02:07:42 PM »
One other possiblity: It is possible to play multiple powers.  You could set up a game where the players got to pick one major/one minor power, or two mid-ranked powers, separated by at least half the length of the map.  After 30 or 50 turns, the player would have to chose which power to stop playing. 

Offline Huw the Poo

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Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
« Reply #3 on: September 15, 2019, 02:46:29 PM »
I'll leave the decision of type of game to you guys who are more experienced, but I'm totally in!

Offline JasonPratt

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Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
« Reply #4 on: September 15, 2019, 02:49:27 PM »
I've tried a few games like this and the main problem is that everyone inevitably ends up with with objectives in each others territories, which makes for some awkwardness.

Hm, yes that's true, I had forgotten that. The computer has a list of objectives it runs down in order (more or less inevitably in my experience) for each faction, including capitals of other factions. Not getting those objectives leads to potentially stagnant factions (or worse, degrading ones).
FIRE IN THE GROGS TOO -- a four-player full team mp of GMT's Vietnam War boardgame Fire in the Lake, recreated in TTS.

The GROGPUBLIC OF ROME ongoing forum game thread

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.

Offline devoncop

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Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
« Reply #5 on: September 15, 2019, 02:56:25 PM »
My vote would be for a vanilla game.

The more restrictions and "special rules" you make the less satisfactory the game in my opinion...(I have played or am still playing in about 40 games and have definitely found this to be the case).

Co-op games are fine initially but the whole point of the game is to try and win on Legacy so it can never last and some folks don't like it when one player breaks away.
http://www.slitherine.com/forum/viewtopic.php?f=534&t=92000

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Offline al_infierno

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Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
« Reply #6 on: September 15, 2019, 03:01:00 PM »
My vote would be for a vanilla game.

The more restrictions and "special rules" you make the less satisfactory the game in my opinion...(I have played or am still playing in about 40 games and have definitely found this to be the case).

Co-op games are fine initially but the whole point of the game is to try and win on Legacy so it can never last and some folks don't like it when one player breaks away.

I'll take your word for it as you're clearly the resident Grogheads FOG:E expert  :D
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Offline devoncop

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Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
« Reply #7 on: September 15, 2019, 11:01:07 PM »
My vote would be for a vanilla game.

The more restrictions and "special rules" you make the less satisfactory the game in my opinion...(I have played or am still playing in about 40 games and have definitely found this to be the case).

Co-op games are fine initially but the whole point of the game is to try and win on Legacy so it can never last and some folks don't like it when one player breaks away.

I'll take your word for it as you're clearly the resident Grogheads FOG:E expert  :D


Pah !!

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Offline Pocus

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Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
« Reply #8 on: September 16, 2019, 01:12:04 AM »
Expertly obsessive  :uglystupid2:

Offline devoncop

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Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
« Reply #9 on: September 16, 2019, 01:48:20 AM »
Expertly obsessive  :uglystupid2:

I can sign up to that description  :DD
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Offline MetalDog

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Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
« Reply #10 on: September 16, 2019, 04:43:56 AM »
I think I would be willing to throw my hat in the ring for this.  Somebody should alert Tuna this is going on.
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Offline besilarius

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Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
« Reply #11 on: September 16, 2019, 05:18:16 AM »
In regards to set up, this multiplayer group would have a lot of fun with running a rather large faction, say Antigonids, and a small faction, like the Picts.  The two factions should be far away from each other, so they could not combine, or fight each other.
This allows a full gaming experience, with lots of opportunity for diplomacy and treachery.
At the end, add the two factions results to determine the winning player.

A group ran a game in the ancient's world in the time of Stilicho.  There were five players, two had East Roman factions and three had West Roman factions.  Then they also got a barbarian tribe. 
The barbs were allocated so that they were far away from the player's Roman holding.  For example, the East Roman in Egypt and Syria had the Picts.  If a barbarian tribe was destroyed, then the Roman player got a new tribe in replacement.
Was  agreat game.  The diplomacy and back stabbing was deliciously epic.
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Offline JasonPratt

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Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
« Reply #12 on: September 16, 2019, 06:17:06 AM »
How would that work in this game? -- I mean multiple players running one large faction (like Antigonids or Selucids)?
FIRE IN THE GROGS TOO -- a four-player full team mp of GMT's Vietnam War boardgame Fire in the Lake, recreated in TTS.

The GROGPUBLIC OF ROME ongoing forum game thread

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.

Offline Barthheart

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Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
« Reply #13 on: September 16, 2019, 06:42:39 AM »
This is sounding epic. I'm in.
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Offline JasonPratt

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Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
« Reply #14 on: September 16, 2019, 07:05:20 AM »
I pinged Tuna on Steam chat with the link.

As long as we all understand that the goal is one for all -- whoever puts the ball over the goalpost we all win -- I don't really foresee a problem with a confederation of cooperative weak nations. We'll just have to work out diplomatically who should get what objective areas, so far as possible, and then accept that some objective areas will not be shareable.

Legacy points could be considered "combined", too. Not that the game will recognize this, but the game is just a bunch of automatic reactions pingponging around after all. ;)

And we can have other goals that we would consider for the win. For example, take a relatively Roman goal: eliminate the Successor states and control their areas.
« Last Edit: September 16, 2019, 08:03:28 AM by JasonPratt »
FIRE IN THE GROGS TOO -- a four-player full team mp of GMT's Vietnam War boardgame Fire in the Lake, recreated in TTS.

The GROGPUBLIC OF ROME ongoing forum game thread

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.