Author Topic: Second Front (in Development)  (Read 10481 times)

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Offline mbar

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Re: Second Front (in Development)
« Reply #60 on: August 29, 2019, 11:24:32 AM »
I haven't heard of something that cool since Counter Strike: Condition Zero. You could plug any created map into it and the "turtle" AI software would path all the bots to use the map. Different game type but similar creative flexibility for the user.
"Id tell yall to give them the same amount of love you gave me, but thats just kind of a mean thing to wish on them!" -- Brant Guillory


Offline Jo B

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Re: Second Front (in Development)
« Reply #61 on: August 29, 2019, 12:38:26 PM »

for to plan the scenario on the map you find this tool in the Garage to compare 2 Tanks. The distance can be set wit the ruler on bottom center.
On top it shows the probability to penetrate the six parts of armor on the set distance.


Offline Jo B

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Re: Second Front (in Development)
« Reply #62 on: August 29, 2019, 12:39:27 PM »
I haven't heard of something that cool since Counter Strike: Condition Zero. You could plug any created map into it and the "turtle" AI software would path all the bots to use the map. Different game type but similar creative flexibility for the user.

thanks  :)

Offline Jo B

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Re: Second Front (in Development)
« Reply #63 on: August 31, 2019, 06:47:51 AM »
a next picture from inside the garage. I had to renew the lighting for then new Render Pipline. Looks a bit brighter compared to the last Garage picture. Also showing the first German riders on a Panther. Notice the heavy frontal Panther armor. There is always a little chance for the grenade is a Dud.


Offline Staggerwing

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Re: Second Front (in Development)
« Reply #64 on: August 31, 2019, 07:25:29 AM »
Awesome!
Vitu r enn - ea hvat?  -Voluspa

Nothing really rocks and nothing really rolls and nothing's ever worth the cost...

"Don't you look at me that way..." -the Abyss
 
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Offline Jo B

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Re: Second Front (in Development)
« Reply #65 on: August 31, 2019, 07:39:15 AM »
the Panther:
the hatch is open so he can fire the AAMG but can not use the Smokedispenser and can not use the Nahverteidignungswaffe (Long Vehicle) in close combat. the red movement number indicates problems to start the engine. But altleast not tends to start burning as in it's D version. The very powerfull 75mm very long gun will destroy most enmies on a hit.

the Jagd Panther:
Garage camera now rotated closer to the tank.
Hatch is closed so the symbol for the Nahverteidingungswaffe is not cover by the red 'not to use when open hatch' sign.

Offline Jo B

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Re: Second Front (in Development)
« Reply #66 on: September 01, 2019, 11:02:50 AM »
new Water

Offline Jo B

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Re: Second Front (in Development)
« Reply #67 on: September 03, 2019, 12:09:42 PM »
Created a shader to replace the base color of a tank. so it would be possible to change the color
 in game (without loading a new texture) to what ever new color. Here Dark Yellow on a Tiger E.

Offline Jo B

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Re: Second Front (in Development)
« Reply #68 on: September 04, 2019, 12:43:37 PM »
another day in the garage. For steam screenshots I worked on the post processing effects.


Offline Jo B

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Re: Second Front (in Development)
« Reply #69 on: September 05, 2019, 11:57:51 AM »


working on MGs, Rout animation, Garage lighting . Grafics starts with american riders.
the Mbelwagen with open and closed hatch.

Offline al_infierno

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Re: Second Front (in Development)
« Reply #70 on: September 05, 2019, 12:05:24 PM »
This thread is like the social media feed of a brand new girlfriend.   :smitten:

Keep em coming!
"Don't quote me boy, 'cause I ain't said shit."  -- Eazy-E

Offline Jo B

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Re: Second Front (in Development)
« Reply #71 on: September 06, 2019, 04:49:41 AM »
This thread is like the social media feed of a brand new girlfriend.   :smitten:

Keep em coming!

thanks

Scenario 'Le Cheateau 3'. Turns 1-5, (infantry only) 18 Minutes

Offline Barthheart

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Re: Second Front (in Development)
« Reply #72 on: September 06, 2019, 06:21:35 AM »
That's awesome! Well done.

Not sure about the phone for the next phase button but everything else looks great.
 :bd:
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Offline Jo B

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Re: Second Front (in Development)
« Reply #73 on: September 07, 2019, 02:48:04 AM »
That's awesome! Well done.

Not sure about the phone for the next phase button but everything else looks great.
 :bd:

thanks  :)

lost vs the AI in scenario 'Le Chateau 3'. I thought I rember how to win that. Lost the left wing leader,
was thrown out of the big building and when the russian starts to attack I felt ist time to quit in turn 7.


Offline KyzBP

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Re: Second Front (in Development)
« Reply #74 on: September 07, 2019, 06:29:43 AM »
I love everything about this so far, especially the artwork.

If you feel like you need to keep the phone in there why not go with a field phone instead?