Author Topic: Second Front (in Development)  (Read 12512 times)

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Offline Jo B

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Re: Second Front (in Development)
« Reply #75 on: September 07, 2019, 08:45:08 AM »
I love everything about this so far, especially the artwork.

If you feel like you need to keep the phone in there why not go with a field phone instead?

it is the 'Ring Ring' what was a bit too load. the graphics could be changed to kind of field phone.

short video about the sounds for the sequence of play.
replaced the loud long "Ring... Ring..." with a short "tut tut".


Offline KyzBP

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Re: Second Front (in Development)
« Reply #76 on: September 08, 2019, 05:53:54 AM »
I love everything about this so far, especially the artwork.

If you feel like you need to keep the phone in there why not go with a field phone instead?

it is the 'Ring Ring' what was a bit too load. the graphics could be changed to kind of field phone.

short video about the sounds for the sequence of play.
replaced the loud long "Ring... Ring..." with a short "tut tut".


I imagine something more like this (start at 8:52):


The German field phone cranks much quieter so it might not work for what you're shooting for and I didn't see anything about a Russian field phone during my quick search.  I'm guessing they didn't talk much.

Offline Jo B

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Re: Second Front (in Development)
« Reply #77 on: September 08, 2019, 09:25:39 AM »
ok ok,


Suprise Attack on German Convoy. I use this Scenario for testing new features.
Still has a lot of mistakes. However I thought it is fun to watch the Chaos.


Offline BradS62

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Re: Second Front (in Development)
« Reply #78 on: September 08, 2019, 02:14:14 PM »
End of battle does game show total casualties of inf and vehicles?

Offline Jo B

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Re: Second Front (in Development)
« Reply #79 on: September 09, 2019, 06:14:32 AM »
End of battle does game show total casualties of inf and vehicles?
it is not in the game now , but yes that is the plan. Along with kind of OOB card at start.

Offline Jo B

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Re: Second Front (in Development)
« Reply #80 on: September 10, 2019, 11:50:55 AM »
Stug IIIG with Schuerzen and Riders.
we now have all riders on tanks and assaultguns. just some need their Schuerzen first.

« Last Edit: September 10, 2019, 12:09:20 PM by Jo B »

Offline KyzBP

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Re: Second Front (in Development)
« Reply #81 on: September 10, 2019, 03:05:37 PM »
Stug IIIG with Schuerzen and Riders.
we now have all riders on tanks and assaultguns. just some need their Schuerzen first.



 :smitten:

Offline Staggerwing

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Re: Second Front (in Development)
« Reply #82 on: September 10, 2019, 07:49:33 PM »
Never leave the house without proper Schuerzen- it would be scandalous!
Vituš ér enn - eša hvat?  -Voluspa

Nothing really rocks and nothing really rolls and nothing's ever worth the cost...

"Don't you look at me that way..." -the Abyss
 
'When searching for a meaningful embrace, sometimes my self respect took second place' -Iggy Pop, Cry for Love

... this will go down on your permanent record... -the Violent Femmes, 'Kiss Off'-

Offline Sir Slash

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Re: Second Front (in Development)
« Reply #83 on: September 10, 2019, 09:32:35 PM »
I take my Schuerzen with me everywhere I go. It likes to ride in the front seat with me with it's head out the window and bark at the pretty girls as they go by. Good times!  :bd:
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

Offline Jo B

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Re: Second Front (in Development)
« Reply #84 on: September 11, 2019, 11:33:33 AM »


Tank of the Day 33: T70
working on small weapons, also enter exit buttons, fixing some bugs. :arr:

Offline Telemecus

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Re: Second Front (in Development)
« Reply #85 on: September 11, 2019, 12:48:50 PM »
Continuing to be very interesting development

Offline Sir Slash

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Re: Second Front (in Development)
« Reply #86 on: September 11, 2019, 05:32:40 PM »
Hey Battlefront! Look, their Russian tanks have actual red stars on them.  :o  Maybe you guys could....steal their secret process for accessorizing tanks.  ^-^
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

Offline Jo B

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Re: Second Front (in Development)
« Reply #87 on: September 12, 2019, 11:45:41 AM »


new buttons for start/stop engine, open/close hatch, fire the dispenser, mount and unmount vehicle.
In the situation show John can mount the Sherman as a rider while there is no space on the tank for the two second line Squads.
The engine is stopped (ready to start) , otherwise mounting would be not possible.
The MMG can be disassembled, while the LMG can not.

Offline LoganismyHERO

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Re: Second Front (in Development)
« Reply #88 on: September 12, 2019, 11:56:28 AM »
I'm sure the line to help beta test is long, but please, add me to that list.

Your game looks to be a real winner and I hope it plays as good as it looks.

Offline Sir Slash

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Re: Second Front (in Development)
« Reply #89 on: September 12, 2019, 01:46:22 PM »
Very impressive work Jo B. More detail than I was expecting.  O0
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.